First of all, I'd like to heartly thanks
@ConcernedApe and the porting team for not letting down the 1.5 update for mobile though all the difficulties they faced.
I would also congratulate the developers because I clearly notice the game running smoother and faster on my old iPhone 6S and this is really great. I don't know what core system, memory mapping or whatever was re-written, but kuddos to the developers because the results are here and can't be missed!!
I also have four bugs to report:
Type of phone: iPhone 6S running iOS 15.2.6
First issue
Details of your issue: Decors layouts are misplaced when playing "The Summit" cutscene. The same layout are correctly placed after the cutscene if the player comes back. See screenshots below.
Second issue
Details of your issue: In the option tab from the inventory window, there are two buttons labelled as "DEBUG" that seem to be leftovers from the QA/testing phase of the game. See screenshot below.
Third issue
Details of your issue: The environmental elements like falling leaves of pollens seem to suffer of some UI scaling issue when they are generated: they are too many of them when entering the map (first screenshot) and when zooming out, two lines of leaves/pollen can be seen: one horizontally near the top of the screen, the othen one vertically near the right of the screen. The leaves/pollen then start to move from these two lines (second screenshot).
Fourth issue
Details of your issue: Taking items from the autograbber results in items being removed from the autograbber. This seems to happen when the slot positions from autograbber inventory are updated after the (first) item being picked. Sorry, no screen nor videos, but I saw this issue reported many times already.