[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.lockedDoorWarp(String[] actionParams) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 8450
at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.Beach.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.lockedDoorWarp(String[] actionParams) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 8450
at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.Beach.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.lockedDoorWarp(String[] actionParams) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 8450
at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.Beach.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.lockedDoorWarp(String[] actionParams) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 8450
at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.Beach.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.lockedDoorWarp(String[] actionParams) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 8450
at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.Beach.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.lockedDoorWarp(String[] actionParams) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 8450
at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.Beach.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.lockedDoorWarp(String[] actionParams) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 8450
at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.Beach.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.lockedDoorWarp(String[] actionParams) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 8450
at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.Beach.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.lockedDoorWarp(String[] actionParams) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 8450
at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.Beach.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.lockedDoorWarp(String[] actionParams) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 8450
at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.Beach.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.lockedDoorWarp(String[] actionParams) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 8450
at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.Beach.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.lockedDoorWarp(String[] actionParams) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 8450
at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.Beach.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)