Drullo321
Sodbuster
I compiled a personal list of suggestions I would like to see in the basegame. Most of them are small tweaks which, in my opinion, would greatly improve the already positive game experience. They are up to the current version 1.5.1. So be aware, the list may contain spoilers.
It is ok if none gets implemented or changed but it would be nice to get a feedback like "We have acknowledged/read your post".
## User Interface ##
(PC) Buying Stacks of Items
(PC) Buying stacks of items should be made easier on the PC version. It takes a lot of time to buy 10-15 stacks of wood, stones, hay with the current methods of shift/right-left mouse clicking and does not make any fun. As I have seen, the mobile versions already contain such a feature in a similar way.
Stackable Items
With the amount of new items in 1.5.x inventory space is even more precious. It would be nice if even more items can be made stackable. I don't know why Auto-Grabber and Auto-Petter are stackable but normal tackles aren't.
Buying Animals
If you buy an animal, you have to chose a coop/barn as its home. Everytime the screen defaults to the farmhouse. However I asume the usecase for buying several animals at once is that you put them all into the same coop/barn. So scrolling from the farmhouse to the correct building is a little bit annoying. It would be nice if the game saves the last screen position (or center of barn/coop where you put the animal into it) so that this process isn't so tedious. This is especially important on stretched farms like the new Beach farm where your farmhouse is north and your coop is maybe at the bottom of the map.
Coop/Barn Animal Info
Currently there is no possibility to have any information about how many and which animals you have in specific coop/barn. While you may count them yourself when you have only a few, it is quite impossible or at least very annoying to count them when you have multiple coops/barns. Compare it with the fish pond. How would you feel if you had no ability to place a sign onto it. Suggestions: clickable sign in- or outside of the building. Additionally sum of (different) animals in the newly introduced farm computer.
Reverse "Add to Existing Stacks"
It would be nice to have the reverse option of "Add to Existing Stacks" that adds items from chests to player inventory. That would greatly improve the way the player can sort his items or move things between several chests via the player inventory.
Qi Coins (Casino)
It is tedious to only be able to buy 100 coins for 1,000 gold. I would like to be able to buy more coins at once, 1.000 coins, 10.000 coins. There is no real reason to only be able to buy 100 coins at once because if you have the money and will you can buy as many as you want but it is frutrating and tedious.
## Game Changes / QoL / Balance (Small) ##
Bone Mill
https://stardewvalleywiki.com/Bone_Mill It produces bone fragmens from any bone item. However it seems two bone items are missing, the Bone Sword https://stardewvalleywiki.com/Bone_Sword and the Ossified Blade. Would be nice to add them to the list as well
Geode Crusher
https://stardewvalleywiki.com/Geode_Crusher Is there a meaning it can't open artefact troves or coconuts? Clint breaks everything for the same price and I like to see that it can open them aswell. I won't build another one in my next playthrough because when I'm able to build it and especially have access to Ginger Island I need to mass crush artefact troves and coconuts but I'm not able to so I have to regular visit clint where I can also extract the rest of the geodes.
Mini-Obelisk
https://stardewvalleywiki.com/Mini-Obelisk This is a really nice addition to the game, especially to the beach farm. I was so excited to build it just to realize I can't use it together with my horse. So it completely renders this thing pointless because I safe more time riding with my horse outside of the farm then just safe seconds teleporting to the south entrance and then running outside by foot. Please make it useable together with your horse. You could argue, that there is now also a horse flute, but then it would be even more tedious unmount->use obelisk->use horse flute->mount and, just measured in real time not any time safing anymore.
Solar Panel
https://stardewvalleywiki.com/Solar_Panel If I remember correctly it only charges on sunny/windy weather, not in rain. However even when placing it in the desert, where the sun never sets, it seems to be negatively affected by rainy days. It would be nice if it could be unaffected or work at a higher efficiency when placed in the desert. I mean there are real-life projects trying to establish exactly the same (see: https://en.wikipedia.org/wiki/Desertec )
Qi Bean (Quest) / Ice Festival
It was a little hindrance to have them appear during the fishing contest. Maybe exclude festivals / special events?
Qi Seasoning
Very nice idea. It would be nice if the +MaxEnergy isn't also only plus one but a certain percent. Additionally it could be nice if the buff time also increases
Qi Deconstructor
Very nice idea. It seems the item returned is always that one with the highest gold networth. However "the most valuable" material isn't always the one with the highsted price. For example crystalarium or iridium sprinklers. Arguably the most valuable material is the battery because it is the most difficult to get and you're not freely able to. You either have to rely on thunderstorms, which net arround 15-25 batteries or you have to build alot of the new solar panels, which cost alot and take alot of time to produce even one. In comparison you can freely enter the mines / skull caverns for more iridium. In none of my playthroughts over the years I had a shortage of iridium, it was always batteries. So it would be nice to be a little bit more specific what is considered "the most valuable".
Hopper
Simply saying this machine feels underwhelming/useless. The amount of ressources/the availability so late in the game you expect something that does more then just auto-insert stuff into a machine. It can't auto-remove stuff, there is no info if it is filled. Basically the time you invest to fill this machine, and overlook its status is at least as great as the minimal reduction you get by not inserting something into a machine. In my opinion the inventory management gets more complex. I tried to find people who have a better experience with this machine but couldn't find anyone who has a use for it. Even it it only cost one wood, i wouldn't use it in its current state. Would be nice if it gets some more features.
Pickaxe progression
The progression through upgrades and the new powerful enchantment feels weird and unrewarding for higher level gem and ore nodes. A gold pickaxe neads two swings for a gold ore node. An iridium pickaxe also needs two. And additionally a "powerful" iridium pickaxe also still needs two swings. From a logical point and a more positive gameplay experience it would feel nicer to continue the linear progression you had with previously upgrades normal pickaxe->copper pickaxe->iron pickaxe.
Foraging Experience - Berry Season
It kinda feels weird that every foraging action, like collection gatherable forage items, gives experience but doing the same action on bushes during the berry seasons does not. It would be nice and intuitive that it also gives experience, maybe only three instead of the seven for collection normal items
Redistribute Foraging Experience
Chopping down trees gives experience. Removing large stumps and large logs also gives an especially huge amount of experience. But it feels totally unrewarding removing normal stumps from chopped trees. It nets just one measily experience point and it neither does reflect the effort it requires to do so, nor it just feels right to let the trump stay there. If you have some real life gardening experience, you know that removing the stump and the roots from a bush or tree is the hardest part of it. It would be nice if this could also be reflected by the amount of experience it gives. It would be totally sufficient, to redistribute the whole experience between chopping down a tree and removing its stump (e.g. 12-1 to 8-5).
Availabilty of Clay
Gradually over the years, possibilites for many of the crafting materials were added to mass produce or mass buy them. The latest additions were hardwood and fibre seeds. Sadly now it feels the new rarest material in mid/late game isn't the new radioactive ore, it is simple clay. It would be nice to be able to buy it (Robin?) or have a machine convert stone to clay somehow. In comparison to other not directly buyable materials, there is no reliable way to get a decent amount of clay. Sure, you can dig up your farm or the beach, but that doesn't amount you with a decent sum of clay. Compare it with fiber, there you can simply go and repeat through specific mine floors or go into the sewers.
## Other Ideas / Future Content ##
Cooking Recipes Freedom
If I had to point out one thing I hate the most about cooking, i would say it is the recipe distribution through the "Queen of Sauce" channel. For any game content the player can mostly decide his own speed of progression. The game doesn't force the player to be as fast or as slow as possible. However you can't ever be faster to complete the 100% game as on 28th winter, Y2, because that is the time you receive the last cooking recipe. It would be nice to have the possibilty to aquire any of the "QUeen of Sauce" recipes by other means, whatever they are or how low the chance would be. E.g. monster drops in the more difficult mine or fishing chests, special orders when all other special orders rewards already aquired.
Bathhouse/Spa
This building seems to have basically no purpose besides for Alex training, Linus warming himself and an heart event with Penny. It is kinda ironically that with 1.5 NPC visits Ginger Island for swimming/sunbathing while there is a Spa in the game for years unused. I like to see content added regarding the Spa. Don't have to be something fancy or special, just to give it a purpose. Maybe there could be community upgrade, special order or anything related to rejuvenate the interior (feels kind of 80'th and smelly). Or maybe you can ask your spouse/roommate to have a date at the Spa.
Even more variety for community center bundles
As also described in this post
It is ok if none gets implemented or changed but it would be nice to get a feedback like "We have acknowledged/read your post".
## User Interface ##
(PC) Buying Stacks of Items
(PC) Buying stacks of items should be made easier on the PC version. It takes a lot of time to buy 10-15 stacks of wood, stones, hay with the current methods of shift/right-left mouse clicking and does not make any fun. As I have seen, the mobile versions already contain such a feature in a similar way.
Stackable Items
With the amount of new items in 1.5.x inventory space is even more precious. It would be nice if even more items can be made stackable. I don't know why Auto-Grabber and Auto-Petter are stackable but normal tackles aren't.
Buying Animals
If you buy an animal, you have to chose a coop/barn as its home. Everytime the screen defaults to the farmhouse. However I asume the usecase for buying several animals at once is that you put them all into the same coop/barn. So scrolling from the farmhouse to the correct building is a little bit annoying. It would be nice if the game saves the last screen position (or center of barn/coop where you put the animal into it) so that this process isn't so tedious. This is especially important on stretched farms like the new Beach farm where your farmhouse is north and your coop is maybe at the bottom of the map.
Coop/Barn Animal Info
Currently there is no possibility to have any information about how many and which animals you have in specific coop/barn. While you may count them yourself when you have only a few, it is quite impossible or at least very annoying to count them when you have multiple coops/barns. Compare it with the fish pond. How would you feel if you had no ability to place a sign onto it. Suggestions: clickable sign in- or outside of the building. Additionally sum of (different) animals in the newly introduced farm computer.
Reverse "Add to Existing Stacks"
It would be nice to have the reverse option of "Add to Existing Stacks" that adds items from chests to player inventory. That would greatly improve the way the player can sort his items or move things between several chests via the player inventory.
Qi Coins (Casino)
It is tedious to only be able to buy 100 coins for 1,000 gold. I would like to be able to buy more coins at once, 1.000 coins, 10.000 coins. There is no real reason to only be able to buy 100 coins at once because if you have the money and will you can buy as many as you want but it is frutrating and tedious.
## Game Changes / QoL / Balance (Small) ##
Bone Mill
https://stardewvalleywiki.com/Bone_Mill It produces bone fragmens from any bone item. However it seems two bone items are missing, the Bone Sword https://stardewvalleywiki.com/Bone_Sword and the Ossified Blade. Would be nice to add them to the list as well
Geode Crusher
https://stardewvalleywiki.com/Geode_Crusher Is there a meaning it can't open artefact troves or coconuts? Clint breaks everything for the same price and I like to see that it can open them aswell. I won't build another one in my next playthrough because when I'm able to build it and especially have access to Ginger Island I need to mass crush artefact troves and coconuts but I'm not able to so I have to regular visit clint where I can also extract the rest of the geodes.
Mini-Obelisk
https://stardewvalleywiki.com/Mini-Obelisk This is a really nice addition to the game, especially to the beach farm. I was so excited to build it just to realize I can't use it together with my horse. So it completely renders this thing pointless because I safe more time riding with my horse outside of the farm then just safe seconds teleporting to the south entrance and then running outside by foot. Please make it useable together with your horse. You could argue, that there is now also a horse flute, but then it would be even more tedious unmount->use obelisk->use horse flute->mount and, just measured in real time not any time safing anymore.
Solar Panel
https://stardewvalleywiki.com/Solar_Panel If I remember correctly it only charges on sunny/windy weather, not in rain. However even when placing it in the desert, where the sun never sets, it seems to be negatively affected by rainy days. It would be nice if it could be unaffected or work at a higher efficiency when placed in the desert. I mean there are real-life projects trying to establish exactly the same (see: https://en.wikipedia.org/wiki/Desertec )
Qi Bean (Quest) / Ice Festival
It was a little hindrance to have them appear during the fishing contest. Maybe exclude festivals / special events?
Qi Seasoning
Very nice idea. It would be nice if the +MaxEnergy isn't also only plus one but a certain percent. Additionally it could be nice if the buff time also increases
Qi Deconstructor
Very nice idea. It seems the item returned is always that one with the highest gold networth. However "the most valuable" material isn't always the one with the highsted price. For example crystalarium or iridium sprinklers. Arguably the most valuable material is the battery because it is the most difficult to get and you're not freely able to. You either have to rely on thunderstorms, which net arround 15-25 batteries or you have to build alot of the new solar panels, which cost alot and take alot of time to produce even one. In comparison you can freely enter the mines / skull caverns for more iridium. In none of my playthroughts over the years I had a shortage of iridium, it was always batteries. So it would be nice to be a little bit more specific what is considered "the most valuable".
Hopper
Simply saying this machine feels underwhelming/useless. The amount of ressources/the availability so late in the game you expect something that does more then just auto-insert stuff into a machine. It can't auto-remove stuff, there is no info if it is filled. Basically the time you invest to fill this machine, and overlook its status is at least as great as the minimal reduction you get by not inserting something into a machine. In my opinion the inventory management gets more complex. I tried to find people who have a better experience with this machine but couldn't find anyone who has a use for it. Even it it only cost one wood, i wouldn't use it in its current state. Would be nice if it gets some more features.
Pickaxe progression
The progression through upgrades and the new powerful enchantment feels weird and unrewarding for higher level gem and ore nodes. A gold pickaxe neads two swings for a gold ore node. An iridium pickaxe also needs two. And additionally a "powerful" iridium pickaxe also still needs two swings. From a logical point and a more positive gameplay experience it would feel nicer to continue the linear progression you had with previously upgrades normal pickaxe->copper pickaxe->iron pickaxe.
Foraging Experience - Berry Season
It kinda feels weird that every foraging action, like collection gatherable forage items, gives experience but doing the same action on bushes during the berry seasons does not. It would be nice and intuitive that it also gives experience, maybe only three instead of the seven for collection normal items
Redistribute Foraging Experience
Chopping down trees gives experience. Removing large stumps and large logs also gives an especially huge amount of experience. But it feels totally unrewarding removing normal stumps from chopped trees. It nets just one measily experience point and it neither does reflect the effort it requires to do so, nor it just feels right to let the trump stay there. If you have some real life gardening experience, you know that removing the stump and the roots from a bush or tree is the hardest part of it. It would be nice if this could also be reflected by the amount of experience it gives. It would be totally sufficient, to redistribute the whole experience between chopping down a tree and removing its stump (e.g. 12-1 to 8-5).
Availabilty of Clay
Gradually over the years, possibilites for many of the crafting materials were added to mass produce or mass buy them. The latest additions were hardwood and fibre seeds. Sadly now it feels the new rarest material in mid/late game isn't the new radioactive ore, it is simple clay. It would be nice to be able to buy it (Robin?) or have a machine convert stone to clay somehow. In comparison to other not directly buyable materials, there is no reliable way to get a decent amount of clay. Sure, you can dig up your farm or the beach, but that doesn't amount you with a decent sum of clay. Compare it with fiber, there you can simply go and repeat through specific mine floors or go into the sewers.
## Other Ideas / Future Content ##
Cooking Recipes Freedom
If I had to point out one thing I hate the most about cooking, i would say it is the recipe distribution through the "Queen of Sauce" channel. For any game content the player can mostly decide his own speed of progression. The game doesn't force the player to be as fast or as slow as possible. However you can't ever be faster to complete the 100% game as on 28th winter, Y2, because that is the time you receive the last cooking recipe. It would be nice to have the possibilty to aquire any of the "QUeen of Sauce" recipes by other means, whatever they are or how low the chance would be. E.g. monster drops in the more difficult mine or fishing chests, special orders when all other special orders rewards already aquired.
Bathhouse/Spa
This building seems to have basically no purpose besides for Alex training, Linus warming himself and an heart event with Penny. It is kinda ironically that with 1.5 NPC visits Ginger Island for swimming/sunbathing while there is a Spa in the game for years unused. I like to see content added regarding the Spa. Don't have to be something fancy or special, just to give it a purpose. Maybe there could be community upgrade, special order or anything related to rejuvenate the interior (feels kind of 80'th and smelly). Or maybe you can ask your spouse/roommate to have a date at the Spa.
Even more variety for community center bundles
As also described in this post
- More variety for spring/summer/fall crops bundle: Random four crops of all available Y1 specific season
- Spring has three more crops Y1 easily available: Rice (Drop), Strawberry (Festival), Kale (I left Rhubarb, b/c nearly impossible to aquire + plant/harvest first spring)
- Summer: Hops, Radish, Starfruit
- Fall: Amaranth, Beet, Bok Choy, Cranberries, Eggplant
- More variety for the Animal and/or Artisan Bundle: Include (in either of them Void Egg, Void Mayo, Normal Mayo, Duck Mayo
- Monoculture bundle replacing Quality Crop Bundle: Either two fields with 25 same crop each or one field with 50 or 100 of one crop (easily available with specific crops like Hops, Blueberry, etc.)
- Geodes Bundle (replacing Geologist' Bundle): Each of Geode, Frozen, Geode, Magma Geode, Omni Geode
- Algae Bundle (replacing any fish Bundle): Five of White Algae, Green Algae, Seaweed
- Junk Bundle (or call it "Cleaning Bundle") (replacing any fish bundle): Four fields, each containing one piece of the six available junk items: Trash, Driftwood, Soggy Newspaper, Joja Cola, Broken CD, Broken Glasses
- Survivors Bundle (or call it Abigailes Adventurer Bundle) (either replace a foraging or Bulletin Board Bundle): One of each: Field Snack, Bug Steak, Life Elixier
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