TruePurple
Cowpoke
I think "quality of life" what it's called when you improve the basic mechanics of the game making them easier to use. And this game has lots of need of these IMO, IMO should be a much higher priority than more content which it has plenty of.
1. Details character info accessible from clicking on a NPC.
Have it detail or at least outline all the things you've learned about a NPC (backstory, dreams, interests, schedule etc.) not just what they like and dislike, and have it accessible from clicking on the NPC instead of having to navigate through a separate menu. All the information you learn about a character you kind of have to memorize, so you got characters with in-depth flesh but you got to remember it all or take notes somewhere else, what a waste/pain that the only information the game only tracks what gifts they like and dislike.
. . . So you'd get notes added to a NPC's profile as you learn it.
1.b Being able to type in your own notes to a NPC's profile.
2. When you click on a space to water it, your character walks as close as is necessary, and waters it, rather than just watering the spot they are on or in front of wasting water and stamina. Similarly you could click on other things like you want to cut down a tree, and the character will walk to the tree and cut it down, rather than having to position your character then do the action. This could be a toggle-able option for those who prefer it the other way. Yes, this might not work on consoles, but give us PC users support too! But it could work with phones (how does it work with phones if not this way?) If nothing else, please make it so the characters don't keep watering the same watered spot because you misjudged whether a another spot was in reach.
3. Radius shown of things like scarecrows when you click on them.
4, The ability to make separate saves when ever we want and revert to earlier saves (no forced rogue-lite stuff please! It's our game, if we want to "save scum" we should be able to) Including being able to save in the middle of the day, the game saving your location etc.
5. Being able to put items on the ground from inventory. (is there a way already? I can't find a way but then I've accidentally had items I was holding end up on the ground) More valuable items could risk some theft but basic items such as wood and stone would not disappear. Maybe the bar for what and how much disappears over time could also be changes based on whether it's on your property.
6. Crafting from chest. If you have a chest open(or perhaps even just standing next to the chest while crafting), then use crafting menu, the crafting menu should count all items in the chest as ingredients available for crafting and pull from the chest. This could even apply to multiple chests.
7. Maybe one could click on a forge etc and it could let you select what you want to forge etc from your inventory/nearby chests. So one could fill a chest with ores next to a forge and a chest of fruits and vegetables next to a preserve jar and it would become so much easier to use these items then pulling items from chests to an available top slot and then using the items on the structure.
8. Being able to talk to NPC while having a item highlighted without giving them the item highlighted. A mouse has multiple buttons, why can't one of them give the item and the other be used for talking?
9. Map telling you where each character lives, right now it only tells you where a few people live. Tracking people down can be such a pain. Maybe you can see the place they live marked on map by going through their profile page.
10. Toggle-able minimap. Perhaps showing where characters are at the moment? This could be another option. If you feel this makes the game too easy, don't use it.
11. Being able to assign hotkeys to backpack slots. shuffling back pack items so you can use something is too much of a pain. Some system needs to make item management better anyway. Maybe shown/active slots can expand out with a click of a button?
12. Allow an option for cut scenes to go faster and when you skip a cutscene still allow the questions and events like healing from wizards forest brew. I've triggered a cut scene and I got to wait for characters to slllloooowwwlllyy walk around etc. Cut scenes are necessary exposition, but at the same time they take way too bloody long making it harder to care about the plot, it becomes this thing I got to suffer through when playing.
12b. Characters can start talking before they get into position and move while you're reading the text.
13. Please have a option where text appears at once and not like it's being typed out. Yes if you click on it, then it appears all at once, meaning you got to be on the ball with clicking to speed up text but not so eager that you accidentally click twice and skip text. Also if one does accidentally skip text, there is no way to go back and see what was said.... gah.
13.b An option to go back and see what was said earlier in a scene.
14. Showing selling price on item description.
15. Pass through gates without needing to open. Closed gates be something players can walk through with graphics of opening but it not allowing any other animals through, only choosing to open the gate would allow the other animals through.
16. More game information. (having to go to wiki for any of this is not a good substitution)
16a Being able to inspect a plant in the ground and have it tell you how long it has left to grow/next time it bears fruit, what seasons it grows in and what it is. Ditto with non-plant production.
16b Hovering your curser over a NPC gives a info window that tells you their name, and if it's their birthday and/or they have a quest for you
17. The ability to rearrange items when using chests or even just in the general item bar. The game currently only allows you to rearrange items on the one screen. Maybe holding down a key while clicking on the item will allow you to pick items up and move them about and/or middle clicking it.
https://forums.stardewvalley.net/threads/lock-items-like-rugs-to-the-ground.5731/ (going to reorganize latter)
Is it alright that I put all these suggestions in one thread or do I need to make a separate thread for all of them? It certainly will make for a more chaotic thread if we are discussing different topics all at once. Maybe I should make a thread for each idea with links to them in this thread?
1. Details character info accessible from clicking on a NPC.
Have it detail or at least outline all the things you've learned about a NPC (backstory, dreams, interests, schedule etc.) not just what they like and dislike, and have it accessible from clicking on the NPC instead of having to navigate through a separate menu. All the information you learn about a character you kind of have to memorize, so you got characters with in-depth flesh but you got to remember it all or take notes somewhere else, what a waste/pain that the only information the game only tracks what gifts they like and dislike.
. . . So you'd get notes added to a NPC's profile as you learn it.
1.b Being able to type in your own notes to a NPC's profile.
2. When you click on a space to water it, your character walks as close as is necessary, and waters it, rather than just watering the spot they are on or in front of wasting water and stamina. Similarly you could click on other things like you want to cut down a tree, and the character will walk to the tree and cut it down, rather than having to position your character then do the action. This could be a toggle-able option for those who prefer it the other way. Yes, this might not work on consoles, but give us PC users support too! But it could work with phones (how does it work with phones if not this way?) If nothing else, please make it so the characters don't keep watering the same watered spot because you misjudged whether a another spot was in reach.
3. Radius shown of things like scarecrows when you click on them.
4, The ability to make separate saves when ever we want and revert to earlier saves (no forced rogue-lite stuff please! It's our game, if we want to "save scum" we should be able to) Including being able to save in the middle of the day, the game saving your location etc.
5. Being able to put items on the ground from inventory. (is there a way already? I can't find a way but then I've accidentally had items I was holding end up on the ground) More valuable items could risk some theft but basic items such as wood and stone would not disappear. Maybe the bar for what and how much disappears over time could also be changes based on whether it's on your property.
6. Crafting from chest. If you have a chest open(or perhaps even just standing next to the chest while crafting), then use crafting menu, the crafting menu should count all items in the chest as ingredients available for crafting and pull from the chest. This could even apply to multiple chests.
7. Maybe one could click on a forge etc and it could let you select what you want to forge etc from your inventory/nearby chests. So one could fill a chest with ores next to a forge and a chest of fruits and vegetables next to a preserve jar and it would become so much easier to use these items then pulling items from chests to an available top slot and then using the items on the structure.
8. Being able to talk to NPC while having a item highlighted without giving them the item highlighted. A mouse has multiple buttons, why can't one of them give the item and the other be used for talking?
9. Map telling you where each character lives, right now it only tells you where a few people live. Tracking people down can be such a pain. Maybe you can see the place they live marked on map by going through their profile page.
10. Toggle-able minimap. Perhaps showing where characters are at the moment? This could be another option. If you feel this makes the game too easy, don't use it.
11. Being able to assign hotkeys to backpack slots. shuffling back pack items so you can use something is too much of a pain. Some system needs to make item management better anyway. Maybe shown/active slots can expand out with a click of a button?
12. Allow an option for cut scenes to go faster and when you skip a cutscene still allow the questions and events like healing from wizards forest brew. I've triggered a cut scene and I got to wait for characters to slllloooowwwlllyy walk around etc. Cut scenes are necessary exposition, but at the same time they take way too bloody long making it harder to care about the plot, it becomes this thing I got to suffer through when playing.
12b. Characters can start talking before they get into position and move while you're reading the text.
13. Please have a option where text appears at once and not like it's being typed out. Yes if you click on it, then it appears all at once, meaning you got to be on the ball with clicking to speed up text but not so eager that you accidentally click twice and skip text. Also if one does accidentally skip text, there is no way to go back and see what was said.... gah.
13.b An option to go back and see what was said earlier in a scene.
14. Showing selling price on item description.
15. Pass through gates without needing to open. Closed gates be something players can walk through with graphics of opening but it not allowing any other animals through, only choosing to open the gate would allow the other animals through.
16. More game information. (having to go to wiki for any of this is not a good substitution)
16a Being able to inspect a plant in the ground and have it tell you how long it has left to grow/next time it bears fruit, what seasons it grows in and what it is. Ditto with non-plant production.
16b Hovering your curser over a NPC gives a info window that tells you their name, and if it's their birthday and/or they have a quest for you
17. The ability to rearrange items when using chests or even just in the general item bar. The game currently only allows you to rearrange items on the one screen. Maybe holding down a key while clicking on the item will allow you to pick items up and move them about and/or middle clicking it.
https://forums.stardewvalley.net/threads/lock-items-like-rugs-to-the-ground.5731/ (going to reorganize latter)
Is it alright that I put all these suggestions in one thread or do I need to make a separate thread for all of them? It certainly will make for a more chaotic thread if we are discussing different topics all at once. Maybe I should make a thread for each idea with links to them in this thread?
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