PC [HELP] Game keeps crashing in the mines, error log in spanish

Domingo

Newcomer
Hi, I'm playing on an unkempt PC but I've never had this problem until now: The game keeps crashing in the middle of a desert mine run. It just freezes and after a second it closes. I can restart it and begin the same day again, but it has crashed again 4 times, always in the mines, always mid-action. I'm doing one of Qi's hard mine missions, and using luck and speed food buffers.

I managed to find the error logs following advice on other posts, but they're in spanish (my OS language) although I run the game in english. I haven't found info regarding the error message in spanish, but it can be translated to something like "Negation of the minimum value of two complementary numbers is not valid".

Thanks!

Message: La negación del valor mínimo de dos números complementarios no es válido.
InnerException:
Stack Trace: en System.Math.AbsHelper(Int32 value)
en System.Math.Abs(Int32 value)
en StardewValley.Monsters.Monster.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:línea 1051
en StardewValley.Monsters.Monster.updateMovement(GameLocation location, GameTime time) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:línea 955
en StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:línea 1223
en StardewValley.Character.update(GameTime time, GameLocation location) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:línea 1162
en StardewValley.NPC.update(GameTime time, GameLocation location) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:línea 2944
en StardewValley.Monsters.Monster.update(GameTime time, GameLocation location) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:línea 578
en StardewValley.GameLocation.updateCharacters(GameTime time) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:línea 3311
en StardewValley.Locations.MineShaft.updateCharacters(GameTime time) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:línea 3910
en StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:línea 3342
en StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:línea 3915
en StardewValley.Locations.MineShaft.UpdateMines(GameTime time) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:línea 3950
en StardewValley.Game1.UpdateLocations(GameTime time) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:línea 6337
en StardewValley.Game1._update(GameTime gameTime) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:línea 4747
en StardewValley.Game1.Update(GameTime gameTime) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:línea 3872
en StardewValley.GameRunner.Update(GameTime gameTime) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:línea 1046
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en StardewValley.Program.Main(String[] args) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:línea 156

Game Version: 1.5.4
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics 5500
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: summer 28 Y5 Time of Day: 1110
Game Location: UndergroundMine123
 

Domingo

Newcomer
I tried reducing the zoom but it crashed again, a few minutes after entering the mines.

Message: La negación del valor mínimo de dos números complementarios no es válido.
InnerException:
Stack Trace: en System.Math.AbsHelper(Int32 value)
en System.Math.Abs(Int32 value)
en StardewValley.Monsters.Monster.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:línea 1046
en StardewValley.Monsters.Monster.updateMovement(GameLocation location, GameTime time) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:línea 955
en StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:línea 1223
en StardewValley.Character.update(GameTime time, GameLocation location) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:línea 1162
en StardewValley.NPC.update(GameTime time, GameLocation location) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:línea 2944
en StardewValley.Monsters.Monster.update(GameTime time, GameLocation location) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:línea 578
en StardewValley.GameLocation.updateCharacters(GameTime time) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:línea 3311
en StardewValley.Locations.MineShaft.updateCharacters(GameTime time) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:línea 3910
en StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:línea 3342
en StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:línea 3915
en StardewValley.Locations.MineShaft.UpdateMines(GameTime time) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:línea 3950
en StardewValley.Game1.UpdateLocations(GameTime time) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:línea 6337
en StardewValley.Game1._update(GameTime gameTime) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:línea 4747
en StardewValley.Game1.Update(GameTime gameTime) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:línea 3872
en StardewValley.GameRunner.Update(GameTime gameTime) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:línea 1046
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en StardewValley.Program.Main(String[] args) en C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:línea 156

Game Version: 1.5.4
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics 5500
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: summer 28 Y5 Time of Day: 910
Game Location: UndergroundMine122
 
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