Terramine
Newcomer
I am helping a friend, so can't be too descriptive
The game has been crashing while entering the bed and saving. Seems like the crash is not constant and can be delayed by, for example, going to bed right in the morning
The crash has occured both through 1.5.2 and 1.5.3 and on different farms without corrupting the saves
I have a feeling that it's not the game's issue specifically, but still need help understanding the error logs
Here's the said log:
Message: The render target must not be set on the device when it is used as a texture.
InnerException:
Stack Trace: в Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
в Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
в Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
в Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
в StardewValley.Game1.renderScreenBuffer(RenderTarget2D target_screen) в C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:строка 19948
в StardewValley.Game1.Draw(GameTime gameTime) в C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:строка 18700
в StardewValley.GameRunner.Draw(GameTime gameTime) в C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:строка 642
в Microsoft.Xna.Framework.Game.DrawFrame()
в Microsoft.Xna.Framework.Game.Tick()
в Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
в Microsoft.Xna.Framework.GameHost.OnIdle()
в Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
в Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.Run(Form mainForm)
в Microsoft.Xna.Framework.WindowsGameHost.Run()
в Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
в StardewValley.Program.Main(String[] args) в C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:строка 156
Game Version: 1.5.3
SDK Helper: SteamHelper
Game Language: ru
GPU: Google SwiftShader 3D Renderer
OS: Win32NT Microsoft Windows NT 6.1.7601 Service Pack 1
Multiplayer (Client)
In-game Date: spring 17 Y1 Time of Day: 600
Game Location: FarmHouse
The game has been crashing while entering the bed and saving. Seems like the crash is not constant and can be delayed by, for example, going to bed right in the morning
The crash has occured both through 1.5.2 and 1.5.3 and on different farms without corrupting the saves
I have a feeling that it's not the game's issue specifically, but still need help understanding the error logs
Here's the said log:
Message: The render target must not be set on the device when it is used as a texture.
InnerException:
Stack Trace: в Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
в Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
в Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
в Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
в StardewValley.Game1.renderScreenBuffer(RenderTarget2D target_screen) в C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:строка 19948
в StardewValley.Game1.Draw(GameTime gameTime) в C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:строка 18700
в StardewValley.GameRunner.Draw(GameTime gameTime) в C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:строка 642
в Microsoft.Xna.Framework.Game.DrawFrame()
в Microsoft.Xna.Framework.Game.Tick()
в Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
в Microsoft.Xna.Framework.GameHost.OnIdle()
в Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
в Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.Run(Form mainForm)
в Microsoft.Xna.Framework.WindowsGameHost.Run()
в Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
в StardewValley.Program.Main(String[] args) в C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:строка 156
Game Version: 1.5.3
SDK Helper: SteamHelper
Game Language: ru
GPU: Google SwiftShader 3D Renderer
OS: Win32NT Microsoft Windows NT 6.1.7601 Service Pack 1
Multiplayer (Client)
In-game Date: spring 17 Y1 Time of Day: 600
Game Location: FarmHouse
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