Leaffen
Farmhand
Another near useless item in the game?
No, I'd argue this item is entirely useless, with everything about it, not just the recipe.
So speaking of the recipe, let's talk about that!
If you just sold the materials, not even including any professions, you could open 54 geodes, already not looking great.
But what if you also sold the coal used to open those 54 geodes?
That alone is 32 more geodes opened, meaning, you'd need to use the Geode Crusher 86 times to get your money back, WITHOUT PROFESSIONS.
Which keep in mind, is 86 hours.
So what could we do to fix this?
Of course the first thing, is to make the Geode Crusher not so expensive to craft.
Two iron bars, 25 stone, and a battery pack.
That recipe seems to make sense, 2 iron bars to crack the geode open, 25 stone like a furnace, and a still expensive but far cheaper item that will make more sense in a bit.
This already puts the recipe to around 27 uses to get your money's worth... still without professions but it's not as skewed.
Now what about the coal used?
Given just selling the coal will be 10g off of paying Clint, just don't use coal for the machine, that's what the battery pack is implying. Using coal for this machine is just a bad idea in terms of usefullness and being cost effective.
What else could possibly be wrong with this machine?
Well, the fact it takes an hour to process a geode.
It could only take around 10 minutes, so you could have a big loop of Geode Crushers and just keep running around it and throwing in Geodes to save money.
Oh yeah, one more thing, allow it to bust open artifact troves and golden coconuts, no reason it shouldn't be able to, this alone just made it that much worse in my eyes.
No, I'd argue this item is entirely useless, with everything about it, not just the recipe.
So speaking of the recipe, let's talk about that!
If you just sold the materials, not even including any professions, you could open 54 geodes, already not looking great.
But what if you also sold the coal used to open those 54 geodes?
That alone is 32 more geodes opened, meaning, you'd need to use the Geode Crusher 86 times to get your money back, WITHOUT PROFESSIONS.
Which keep in mind, is 86 hours.
So what could we do to fix this?
Of course the first thing, is to make the Geode Crusher not so expensive to craft.
Two iron bars, 25 stone, and a battery pack.
That recipe seems to make sense, 2 iron bars to crack the geode open, 25 stone like a furnace, and a still expensive but far cheaper item that will make more sense in a bit.
This already puts the recipe to around 27 uses to get your money's worth... still without professions but it's not as skewed.
Now what about the coal used?
Given just selling the coal will be 10g off of paying Clint, just don't use coal for the machine, that's what the battery pack is implying. Using coal for this machine is just a bad idea in terms of usefullness and being cost effective.
What else could possibly be wrong with this machine?
Well, the fact it takes an hour to process a geode.
It could only take around 10 minutes, so you could have a big loop of Geode Crushers and just keep running around it and throwing in Geodes to save money.
Oh yeah, one more thing, allow it to bust open artifact troves and golden coconuts, no reason it shouldn't be able to, this alone just made it that much worse in my eyes.