oftenly suggester
Greenhorn
When i already rich enough (like got a golden clock) that mean my game on that save file tecnicly alredy end for me. obviously i can keep continue, but it like you defeating Ender dragon and wither on Minecraft, if you don't have another project, then you done. The problem is Minecraft infinite, stardew valley farm is not, when you already finishing every side of your map, you not do many change too much.
But that why you make another save file obviously. And when i make new start, i try to use other type of farm so i can feel more unique fresh start, i hoping every map type give their own style of play like how you play with other class, other place, etc. The problem is i'm not feel different change, it can make keep playing of course, but it like something need more.
So i literally suggest added more thing to some of the farm type with pointed what the concept i wanna be for every farm type.
1. Beach farm
I gonna make this farm with concept "play with what you have". I said this because random supply from a beach give that vibe.
I suggest Added a mermaid on the beach of your farm.
It appear based by luck that you have at that day (something that you confirm on television). If you on bad luck it not gonna appear, you need at least neutral luck.
What mermaid gonna do?
So you can interact with it and you can choose some list of item that you gonna got tommorow from the beach (obviously you just can choose one). If you on neutral luck day, it just give common item like oak resin, some food, etc.
If you got lucky day, you maybe got something more useful like some coal, iron ingot, etc.
On very lucky day you got something like diamond, iridium, something that expensive.
The vibe that i want give is like "oh lucky day, i got a diamond!". Then on another day when i just got neutral "well you know what? I pick maple Syrup for my bee house"
Like i said "play with what you have"
But isn't that rng plus can choosing item kinda op?
Obviously it not start that powerfull. You interact mermaid like npc, i even suggest it become new npc entirely. More heart that you get from her, more the list of choosing item and better item rarity. For example on zero heart you got one option, on five heart you got five. On zero heart, her very lucky day just give something that price of 300 like the fruit or vegetable, at two heart it give diamond, at five it iridium ingot. On very higher heart you got a larger quantity,
So bassicly it gonna still have purpose on late game and growth with your progess.
Remember i said it don't appear on bad luck? I think that alone balance enough. Plus because it mermaid then you must give focused ocean type gift that very restrict. obviously she not just gonna accept any fish, so don't try that cheap fish to her. I think coral is fair as neutral gift because it not farmable.
Isn't make npc with entirely new mechanic Very unfortunate if it just exclusive to farm beach? Well i suggest it not just exclusive for beach farm type, but if you not choosing beach farm, you must complete community center/ joja first, then it appear on beach shore.
If you choose the beach farm type, it gonna appear since day one on "your" beach shore farm.
2) Wilderness farm
Instead usual parsnip plant that very outdated, you straight up got sword and bulgar's ring. Everyone know this farm concept suppose to be, "combat!" The points is to make that combat have some of wortyness than just suffering. Also make more monster that give good drop appear, ghost for example can give you gold, i suggest to make stone crab variant but with iron, copper, and gold too. Make the monster that appear on night spawn more even since day one, And it gonna gone on every morning.
The points is "yes it like they gonna beat you up literally jump on you, but if you survive you got many thing, like very many thing that make you even can skip some progess." It even the only farm type that make you want buy a sword because you gonna got a trade off with it that not just a money. that a more rare kind of trade off on stardew valley because usually we just hoping more money and more money, with this farm you want survive, want survive for saving your gold from paying joja or harvey because faint, adrenaline just worth it if you got something. Maybe people gonna use stone slingshot for this type farm, make a barricade on your house (Obviously there are flying type monster so you still need caution), see how it gonna be feel different?
Also for this farm i suggest revamp the map and make the house on the middle of map, so you must fairly walk kinda far whanever side of map you come from.
And why the heck with "only receive 1/3 of the normal combat experience from monsters killed on the farm", "kills do not count toward Town Bulletin Board eradication goals"?
Just lift up this rule! We hopping our suffering help us growth! why we got this thing? It literally the only farm type that make us can die on the farm! Imagine it late night you must go back home before faint and got jump on by monster, like your cat that sometimes blocked door not disasterous enough!
3) riverland farm
Everything is water, that mean not like many farm type that just grass, that you still can plant a tree or building, for this type it can't. It a very huge damage.
Smoker is good enough? No it's not! That thing need coal, something that you must find by mining, that mean you not gonna use it that fast for you can make something that give significan different, because you still need save the coal for other craft and furnace.
plus coal is mining, fish is fishing, that two different thing that so hard for you got at same day.
You can change Ten wood for a coal? Oh cool that mean a hundred for a Ten cook? Really? Better i progessing my game for farming dusk Sprite. A hundred wood is a huge deal on early, plus a stamina you need for chopping down a tree. And if one tree in average give me 15, i need 7 trees down for a Ten coal. How many stamina that you use for it? It huge specially on early, specially with a stone axe. Damn i think it still very huge pay of stamina for entire spring month. Better you just upgraded your axe to iron for hardwood and craft smoker by yourself, you need iron Axe on future eventually anyway.
So my solution?
Do it all:
1) give a bamboo fishing rod on day one
2) for a starter either dozens bait (like twenty), or give a worm bin (normal one)
3) make frenzy fish event can appear on farm with a guarantee it at least appear one Times every week.
Then it gonna be worth it and become embodiment of "fishing"
But that why you make another save file obviously. And when i make new start, i try to use other type of farm so i can feel more unique fresh start, i hoping every map type give their own style of play like how you play with other class, other place, etc. The problem is i'm not feel different change, it can make keep playing of course, but it like something need more.
So i literally suggest added more thing to some of the farm type with pointed what the concept i wanna be for every farm type.
1. Beach farm
I gonna make this farm with concept "play with what you have". I said this because random supply from a beach give that vibe.
I suggest Added a mermaid on the beach of your farm.
It appear based by luck that you have at that day (something that you confirm on television). If you on bad luck it not gonna appear, you need at least neutral luck.
What mermaid gonna do?
So you can interact with it and you can choose some list of item that you gonna got tommorow from the beach (obviously you just can choose one). If you on neutral luck day, it just give common item like oak resin, some food, etc.
If you got lucky day, you maybe got something more useful like some coal, iron ingot, etc.
On very lucky day you got something like diamond, iridium, something that expensive.
The vibe that i want give is like "oh lucky day, i got a diamond!". Then on another day when i just got neutral "well you know what? I pick maple Syrup for my bee house"
Like i said "play with what you have"
But isn't that rng plus can choosing item kinda op?
Obviously it not start that powerfull. You interact mermaid like npc, i even suggest it become new npc entirely. More heart that you get from her, more the list of choosing item and better item rarity. For example on zero heart you got one option, on five heart you got five. On zero heart, her very lucky day just give something that price of 300 like the fruit or vegetable, at two heart it give diamond, at five it iridium ingot. On very higher heart you got a larger quantity,
So bassicly it gonna still have purpose on late game and growth with your progess.
Remember i said it don't appear on bad luck? I think that alone balance enough. Plus because it mermaid then you must give focused ocean type gift that very restrict. obviously she not just gonna accept any fish, so don't try that cheap fish to her. I think coral is fair as neutral gift because it not farmable.
Isn't make npc with entirely new mechanic Very unfortunate if it just exclusive to farm beach? Well i suggest it not just exclusive for beach farm type, but if you not choosing beach farm, you must complete community center/ joja first, then it appear on beach shore.
If you choose the beach farm type, it gonna appear since day one on "your" beach shore farm.
2) Wilderness farm
Instead usual parsnip plant that very outdated, you straight up got sword and bulgar's ring. Everyone know this farm concept suppose to be, "combat!" The points is to make that combat have some of wortyness than just suffering. Also make more monster that give good drop appear, ghost for example can give you gold, i suggest to make stone crab variant but with iron, copper, and gold too. Make the monster that appear on night spawn more even since day one, And it gonna gone on every morning.
The points is "yes it like they gonna beat you up literally jump on you, but if you survive you got many thing, like very many thing that make you even can skip some progess." It even the only farm type that make you want buy a sword because you gonna got a trade off with it that not just a money. that a more rare kind of trade off on stardew valley because usually we just hoping more money and more money, with this farm you want survive, want survive for saving your gold from paying joja or harvey because faint, adrenaline just worth it if you got something. Maybe people gonna use stone slingshot for this type farm, make a barricade on your house (Obviously there are flying type monster so you still need caution), see how it gonna be feel different?
Also for this farm i suggest revamp the map and make the house on the middle of map, so you must fairly walk kinda far whanever side of map you come from.
And why the heck with "only receive 1/3 of the normal combat experience from monsters killed on the farm", "kills do not count toward Town Bulletin Board eradication goals"?
Just lift up this rule! We hopping our suffering help us growth! why we got this thing? It literally the only farm type that make us can die on the farm! Imagine it late night you must go back home before faint and got jump on by monster, like your cat that sometimes blocked door not disasterous enough!
3) riverland farm
Everything is water, that mean not like many farm type that just grass, that you still can plant a tree or building, for this type it can't. It a very huge damage.
Smoker is good enough? No it's not! That thing need coal, something that you must find by mining, that mean you not gonna use it that fast for you can make something that give significan different, because you still need save the coal for other craft and furnace.
plus coal is mining, fish is fishing, that two different thing that so hard for you got at same day.
You can change Ten wood for a coal? Oh cool that mean a hundred for a Ten cook? Really? Better i progessing my game for farming dusk Sprite. A hundred wood is a huge deal on early, plus a stamina you need for chopping down a tree. And if one tree in average give me 15, i need 7 trees down for a Ten coal. How many stamina that you use for it? It huge specially on early, specially with a stone axe. Damn i think it still very huge pay of stamina for entire spring month. Better you just upgraded your axe to iron for hardwood and craft smoker by yourself, you need iron Axe on future eventually anyway.
So my solution?
Do it all:
1) give a bamboo fishing rod on day one
2) for a starter either dozens bait (like twenty), or give a worm bin (normal one)
3) make frenzy fish event can appear on farm with a guarantee it at least appear one Times every week.
Then it gonna be worth it and become embodiment of "fishing"
Last edited: