iOS Game crashes immediately upon collecting request reward

jaykthx

Newcomer
Hello! This is my first post on the forums, so please forgive me if there is anything wrong with this post.

Issue: After completing the 25 gold vegetables requirement for Pierre’s Prime Produce, I am unable to collect the reward as collecting it causes the game to crash to the home screen immediately, with no further progress once the game is booted up again. I am using a DualShock 4 controller via bluetooth on my device and it seems to be the only way to actually claim request rewards as using the touch screen to try and claim the rewards does not show anything no matter how many times the request is clicked. (I bought the iOS version recently and feel controller support is overall very poor? After playing on Switch and Steam it is a big let down.) I have tried leaving Pierre’s before collecting the reward, going back to the farm, finishing the day before trying, but nothing works.
Version: v1.6.15.1 build 25156 (Latest?)
Device: iPad Air M4, iOS 27 Beta 4
In-Game Language: English
Game Mode: Single Player
Controller: Controller & Touch Screen (Touch screen is necessary as many of the menus cannot be accessed with controller?)
I am new to the mobile version, so if there is something I am confused about please do let me know!
Save File: https://drive.google.com/file/d/1JVdbBf6vTVfS38cJ4YmupGaNkcArR30m/view?usp=drivesdk (Sorry, I couldn’t attach the file to the post directly?)
Thank you! I hope this can be fixed!

Here is the error log:
Message: ArgumentOutOfRange_IndexMustBeLess Arg_ParamName_Name, index
InnerException:
Stack Trace: at StardewValley.Menus.QuestLog.draw(SpriteBatch b)
at StardewValley.Game1.<>c__DisplayClass1089_0.<DrawMenu>b__0()
at StardewValley.Mods.ModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)
at StardewValley.Game1.DrawMenu(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewValley.Game1.Draw(GameTime gameTime)
at StardewValley.GameRunner.InnerDraw(GameTime gameTime_)
at StardewValley.GameRunner.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.iOSGamePlatform.Tick()
at Microsoft.Xna.Framework.iOSGameView.DoTick()

Game Version: 1.6.15.1 build 25156
SDK Helper: GameCenterHelper
Game Language: en
OS: Unix Unix 27.0.0
Playing on Controller
In-game Date: Fall 19 Y1 Time of Day: 610
Game Location: FarmHouse
 

jaykthx

Newcomer
Updating to say that this same issue also happens with the Community Cleanup quest, so it seems like no Special Order rewards can be claimed? Any help at all would be great, thanks!
 
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