MaraStara*
Greenhorn
Hi! I absolutely love playing my Stardew Valley game but I can't play at all anymore. I have been having this issue since last year and I have not been able to fix it for the life of me. The game home screen loads and my save file options come up, after I click on my save game, the entire game crashes when loading the save (see what I pasted below). It seems like there is an issue with a "MarlonFay" file and I am not sure what else. I have tried playing as Admin, playing with all mods out, disabling and redownloading SWAPI, restarting the computer and steam, starting a new save which does work but then my save I want to play still does not work, etc. but I cannot figure out how to fix it and at this point I have no idea what I am doing. I contacted steam and the stardew contact e-mail for help but I got no response. I am so sad I may have to start a new game, which is the last thing I want to do :( . I have a bunch of mods that I really enjoy playing with so I would love to be able to keep playing a modded game. If anyone could help me fix this, I would be forever grateful. SOS someone please save me.
loadLocationsTask failed with an exception
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> System.IO.FileNotFoundException: Could not find file '/Users/maradempsey/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Characters/MarlonFay.xnb'.
File name: '/Users/maradempsey/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Characters/MarlonFay.xnb'
at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
at System.IO.FileStream.OpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language)
at StardewValley.AnimatedSprite.loadTexture()
at StardewValley.NPC.reloadSprite()
at StardewValley.SaveGame.loadDataToLocations(List`1 gamelocations)
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
gameMode was 'loadingMode (6)', set to 'errorLogMode (11)'.
gameMode was 'errorLogMode (11)', set to 'playingGameMode (3)'.
Unhandled exception. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> System.IO.FileNotFoundException: Could not find file '/Users/maradempsey/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Characters/MarlonFay.xnb'.
File name: '/Users/maradempsey/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Characters/MarlonFay.xnb'
at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
at System.IO.FileStream.OpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- End of inner exception stack trace ---
at StardewValley.SaveGame.getLoadEnumerator(String file)+MoveNext()
at StardewValley.Game1.UpdateTitleScreen(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at StardewValley.Program.Main(String[] args)
Abort trap: 6
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
[Process completed]
loadLocationsTask failed with an exception
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> System.IO.FileNotFoundException: Could not find file '/Users/maradempsey/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Characters/MarlonFay.xnb'.
File name: '/Users/maradempsey/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Characters/MarlonFay.xnb'
at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
at System.IO.FileStream.OpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language)
at StardewValley.AnimatedSprite.loadTexture()
at StardewValley.NPC.reloadSprite()
at StardewValley.SaveGame.loadDataToLocations(List`1 gamelocations)
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
gameMode was 'loadingMode (6)', set to 'errorLogMode (11)'.
gameMode was 'errorLogMode (11)', set to 'playingGameMode (3)'.
Unhandled exception. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> System.IO.FileNotFoundException: Could not find file '/Users/maradempsey/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Characters/MarlonFay.xnb'.
File name: '/Users/maradempsey/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Characters/MarlonFay.xnb'
at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
at System.IO.FileStream.OpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- End of inner exception stack trace ---
at StardewValley.SaveGame.getLoadEnumerator(String file)+MoveNext()
at StardewValley.Game1.UpdateTitleScreen(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at StardewValley.Program.Main(String[] args)
Abort trap: 6
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
[Process completed]