Creator Response A HUGE list of questions / desired clarifications

Wulven

Greenhorn
First off I AM SORRY. I went into a very very deep dive after I kept running into tiny issues here and there. Decided to pick through every card, item, rule, etc, and rewatch some videos of unboxings, teachings, and first plays to revisit every problem I or others got caught up on or theorized. Even browsed the forum for some things I had not come across, like the actual proper use of an upgraded Hoe.

This list grew more and more and...
EDIT: ALL ANSWERED! THANKS EVERYONE~

I tried to organize this in some moderately readable way (?). Related cards and other passing thoughts are dimmed like this.
Answers confirmed or deemed satisfactory are struck-through and the answer will follow in green. Here we go~

Fishing:
1- Rules state to discard bug meat to catch a crabpot in addition to your normal roll. If you rolled no fish up, is the crabpot catch a valid catch or can you still take a trash item, if any?
Yes, you can catch crab pot fish even without catching anything else, which also prevents you from discarding trash. This was answered by Cole in another thread...
2A- Some cards state to gain or draw and keep fish/tiles, is this claimed fish considered a valid catch for treasures? (Rules state: "...if you catch a fish to the immediate left...")
2B- Would chests or trash be a valid choice for the above instances?

Catch, gain, take, it's all the same thing for the purposes of the rules.
3- Fishing Profession: Treasure Chest -- If any above non-Fishing options gains you a chest, does this card activate as it is not via fishing?
Yes, the treasure chest card would still be activated. There are not many chests to begin with anyway, so not too overpowered
4- No Fishing Joja Tiles -- How do the Profession: Cork/Lead/Trap Bobber work with these 3 tiles?
Listed locations are what matters. As long as you arent on the Joja Tile preventing fishing entirely, other location's fish via bobbers are fine.
31- From LRangerR below: Two treasure chests next to each other on the fishing track. How would you treat that when claiming them?
The way the treasure chests should work is that they are only claimed when a fish immediately to the left of them is caught. Two adjacent chests would not be caught together, according to the rules as written. Although claiming both items in this instance is not game breaking if you like to play it that way.

Watering Crops:
A player currently taking a related watering action/effect is using any upgraded Watering Can. how does this interact with the following?
5A- Joja: Water Shortage (only move 1 Crop Tile) Also, could this cause a valid stacking of crops, or must you choose another option if possible? I may need just an entire explanation on what would intentionally cause crop stacking.
As I typed this, I also realized that I may be applying this weird No Stacking rule where it is not intended: It is specifically under the Buy/Plant Seeds action only...
You CAN stack crops if you need to due to the Joja Water Shortage tile, you just can't stack them when PLANTING unless you have the Hoe.
5B- Villager: Evelyn, Farming Profession: Retaining Soil (water all crops once/one time)
5C- Item: Rain Totem, Epic Item: Deluxe Scarecrow (water all crops)

Season Card Rain Icon specifically states "all planted crops 1 space"
The player themselves are not causing the watering, so they only shift one space as per usual.

Supply & Availability:
some things say "from supply" -- This looks at the tile tray
some things say "available X" -- This looks at the current Mine level's options
some things say "any" -- This is literally any in the game, still component limited
rules state: "Gold and Heart tokens are not limited by components" Stone is also considered not limited, see below
6-
Are Quality resources an available option, or only the non-quality side?
You only can take crops and animal resources at their normal level, not quality.
7- What happens if you exceed the available supply, be it the actual Supply or whatever each instance references?
exA - Roll 3 Cows with both Cows bought (6 milk total)
exB - 3 player game, they collectively mined 3 stone (from Supply) and also foraged 1 stone in prior turns. Current player mines 2 stone, what is the result?

Further clarification was made by Cole: ONLY Stone should be considered unlimited from Supply, alongside Gold/Hearts. http://forums.stardewvalley.net/threads/6448/post-39534
A: Whatever remains in supply, so 4 total entirely -- B: You get ALL stone, kept track as needed, so resulting 6 in this example.

Discarding:
8- What is considered the discard? Does each deck have its own discard or just one heaping pile to sift through as needed? Are Supply tiles discarded directly back into itself? Partial Bundle turn-ins?
9- Are unchosen/equipped Profession Cards discarded, shuffled back in, or otherwise? (Pretty sure it would never happen, but just in case the deck cycles somehow?)
Supply discards return to the Supply, the rest is just "the discard". Do what is best for you for post-game cleanup~ Rules pg15: You may place resources onto a Bundle even if you don’t have enough to complete it. Once its requirement has been met, clear away the resources (return them to the supply or discard) and remove the Bundle Card from the board.
29-
Kinda struggling on how to ask this... Does the act of discarding in ANY fashion trigger effects on other relevant cards/Professions/Items/etc? Or do you have to claim "I am discarding to activate X" even if it could cause multiple triggers?
When a card says, discard X to do Y, that discard cannot trigger multiple effects on other cards or abilities, only the single effect for the original ability.

Forageables:
rules state: "Trees work the same as Forageables, but are not considered Forageables"
10- some, but not all, cards explicitly differentiate the two, and the inconsistency of this always has me triple-checking things. I would just like some extra clarification, sorry.
You cannot choose to pick up a tree/wood if a card calls for you to "gain a foragable." The ones that do explicitly tell you.
30-
Once you Forage a Fiber tile, is that tile still considered a Forageable, or does it become only a Material (hammer icon) at that point?
It is considered a Forageable tile when facedown, but once flipped it is only a material. The same could be said of Stone tiles which are foraged.

Item vs item:
11- I noticed some cards mention a lowercase "item" while others mention a capitalized "Item". Is there relevance, or just a oversight? (Villager: Caroline/Linus, Event: ???, etc)
Just typos from the first print. Common item just refers to the regular item deck.

Mining:
12- Item: Miner's Treat, does the mining player gain the extra reward, or does the treating player gain it?
Wording seems to imply the mining player doubles up.
13- Item: Cherry/Mega/Bomb / Staircase/Oil of Garlic/Energy Tonic, Mine Event: Cave Carrot -- If these/other items or any resulting triggers cause a mine descent, what is the order of operations?
Bombs must be used all on the same map card, you choose all 3 triggers at once, with the staircase as the last one...
Think of how the bomb is used in game. It blows up a large chunk of the surrounding land / rocks all at the same time. Thus they all happen at once. You can absolutely choose identical tiles, such as if there's multiple staircases, mine events, etc., and just resolve things in whatever order you'd like, with stairs last.


Individual Card/Tile specifics:
14- Goal: Upgrade Starting Tools, is this under the same end note that Goal: Make Friends has where only total matters? Or does this one specifically require each player to do it at least twice?
Only the total matters.
15-
Goal: Explore the Mine, is this completed on staircasing from 11 into 12, or must you staircase once within 12 to complete? (11 total descents seems odd vs 12 total)
"REACH" lv12, never have to interact with the lv12 mine beyond revealing it, so 11 total descents
16-
Goal: Save Enough Gold: if this is the final goal (+ completed Bundles/cleared Joja Tiles), can you claim Victory at any point? Or must you endure to the final End of Season Card?
(for Artisan or the extra point-collecting, future seasons could bring up more Joja Tiles, and you may have only gold to offer, which may put you under the goal for the future? That is my idea for it not being forced to complete early. But for longer games, it might make sense to just claim an earlier Victory.)
Take the Victory if all other conditions of your difficulty are met! Might as well; can help for personal bests, saving player's time, and the like.
17- Winter: Festival of Ice, "ignore and redraw Trash or Treasure tiles", are these discarded entirely or placed back into the bag?
Rules: Fishing tiles are never returned to the Fishing Bag, except for Legendary Fish discarded via Fish Track movement.
18A- Fall: Double Crow (Green>Red), ex. if you had a Bok Choy on plot2 and an Eggplant on plot3, via order of Season icons, can you claim the the Eggplant eaten by Green, leaving Red with no snack?
18B- Item: Rarecrow, does this cancel both crows? This seems like the only instance where the plural "crows" would ever even matter
18C- Epic Item: Deluxe Scarecrow: Does this water crops twice?

"Yes to all! The order of the icons on season cards is important..." Valid example in A, both crows cancelled in B, double watering in C
19- Villager: Shane, on Gift, if you have the coop, but already have both chickens, does nothing happen at all, or does "otherwise gain 1 Egg" activate?
If you already own both chickens, you can instead get an egg
20A- Villager: Robin/Jas, on Gift, is this an immediate free action only? Or are they permanent effects for the remainder of the game
20B- Robin states "you may", while Jas states "any player may", Is Jas' Gift single target (user chooses player) or multi target (user claims use, all players use as able/desired)?

Confirmed by Cole elsewhere: When Jas’ ability is triggered, a single player is allowed to donate a single Artifact/Mineral to the Museum and may ignore its printed Letter for placement, effectively making it “?”/“Wild”. This happens immediately like Robin’s and does not cost an action.
21- Joja: Small Business Tax/Cost Increase, are these single-action fees, or per individual use within each action? Wording seems to imply Tax is once only, Cost is per animal?
Correct, you can open as many geodes as you'd like by paying 3 gold just once, but EACH animal is 3 extra gold.
22- Event: Giant Crops, does an upgraded Hoe affect the result of this card, for either filled or unfilled plots?
Much like how the upgraded watering can doesn't effect events or things that would trigger crop movement, the Hoe is only usable when buying and planting seeds.
23- Event: Livin' Off the Land, you match current season, having no effect in Winter, correct? (This is the only instance of the text "seasonal" in the entire game that I personally noticed)
Correct, you need to plant crops to match the season you're in, much like the video game operates
24- Item: Scarecrow, if a Green Crow appears, can you claim plot2 gets eaten which is ignored? Or does this essentially force plot1 to always be eaten?
If you have a crop in field 1, it would be eaten since the Scarecrow only protects 2-5.
25- Item: Magic Rock Candy, says "once", if you can choose between two End of Turn Effects this turn (ex. excessive hearts, 2 Joja, 2 Pets), does this mean 1 Joja (or Pet) would not be completed that turn?
I am assuming that it probably does mean "only once, as opposed to as many times as able via normal rules"
26A- Item: Joja Cola/Warp Totem, Epic Item Horse, do Moves taken with these items allow a Forage (only once via Horse?) as per the standard Rule: Movement Allows Foraging?
Was brought up on the Leth livestream with the devs, you do forage once taking these Item moves.
26B- Epic Item: Minecart, do above movements translate into the Minecart's Move? (I am aware it would be a poor decision for the Horse and Totem at least)
The Minecart outright removes the option to forage. Though It is a "may" ability, so you dont have to make any granted move by the Minecart.
27A- Epic Item: Mermaid's Pendant, what happens if a friendless player gains the item? Does it remain unattached until they gain a valid friend or they give the item to a player that can use it?
27B- rules state to move the Spouse "...during the Planning Phase...", so is there no true benefit until the start of the next turn no matter what?

The Pendant can remain unattached. Rules state "You may attach it", despite the card seeming in my mind like it had to be attached immediately. Once given to another player, which is during Planning Phase, they may then get the spouse pawn/action for that turn and onwards.
28- Omni Geode: When opening, a heart roll shows both Artifact and Mineral icons. Exactly how should this be interpreted? Claim one aloud then draw that specified side? Draw one, look at both sides, then choose either side? Both in order; drawing a Mineral first then an Artifact, taking both similarly to a double Mine space?
The way to do this Omni Result is from left to right, first take a Mineral then an Artifact. For clarity it's good to announce this when drawing.

That is it. So far at least... Again I apologize for this gigantic wall. And one final note for transparency: I do not own a copy, yet. This has been through watching others, playing online through various sources/friends, and the like. Despite how hard this game leans HEAVILY into luck, I still found an amazing charm to this iteration of Stardew that has left me wanting, haha. To all who venture here and officially clarify any bits and pieces, thank you in advance~ And I truly hope this helps others beyond just me. Lemme know if this somehow helps others out there~
 
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Odin

Moderator
Staff member
I can't answer everything, and this is just my interpretation of the game rules! I could be wrong here.

2 I would say yes and yes. Otherwise treasure chests would be far more difficult to obtain and I don't think that would be the intended
5A This water shortage tile may cause crops to stack regardless of the watering can, which can happen under other circumstances as well. I would say you move one crop as far as you're allowed.
7 Cole (the game's designer) has said you can have more resources than there are tiles if you earn them: http://forums.stardewvalley.net/threads/6448/post-37873.
8 & 9 Supply tiles return to the supply when discarded. I do discard cards like profession upgrades and items into "discard decks" next to the draw decks, although I feel like I could play several dozen games and never see all the item cards, so it's not like I would need to reshuffle these during a game. I've just been tossing everything else (fish, foraging tiles, etc.) into the game box and sorting it after the game (maybe not the most elegant solution). The rules do say that partial bundle donations should remain on the bundle until it's completed, and then those can be discarded/returned to the supply. (page 15 in the rule book)
10 The main reason to make a distinction is because wood can't be considered a foraging item when befriending a villager. I'm not sure that helps answer for what you're asking though.
11 In the rules, "item" is lowercase, while "Epic Item" is uppercase. "Items" is uppercase when it refers to the card deck. I would assume any inconsistencies are just typos.
13A I had the same question, Cole has said bombs must be used on a single mine map. So a mega bomb will trigger 3 spaces on one map, and you resolve the staircase last if that's one of the 3. You can't have a single bomb cover multiple levels. The way I've been thinking of it is that you pick the spots and then resolve each, that way you can't "improve" the bomb as you go.
14 Only the total matters.
15 Although 11 descents may seem odd, the goal is to "reach" 12, so once you get there, you're all set.
16 I don't see why you'd have to wait on that one, I usually put the gold needed on that card at some point late in the game just to ensure it's not used before the end.

Hopefully others will be able to answer some of your other questions! I've only played a few times and haven't read any cards that haven't come up during gameplay.
 

Wulven

Greenhorn
I can't answer everything, and this is just my interpretation of the game rules! I could be wrong here.
<snip>
Hopefully others will be able to answer some of your other questions! I've only played a few times and haven't read any cards that haven't come up during gameplay.
I was honestly scared that no one would end up answering anything at all, so I am ever so thankful that you tackled even some of them~ And provided prior Cole answers for me as well!
I will probably do some edits above to knock out some of the more obvious confirmed ones. I looked through even more of the forum afterward, gotta see if I remember coming across any answers.

2- 5- 10- I am still unsure on these with your feedback.
7- Answered~ I guess most, if not all, of the Supply should be considered unlimited. Stone would be the biggest offender anyway, but that post confirms it.
8- Answered~ I assumed in physical play, a LOT of post game cleanup would be needed so a big pile would be common. But discarding back to supply also makes sense, essentially unlimited as answered for 7. And yep, partial bundles was mentioned, whoopsie.
9- Answered~ Yea, it would be rare for professions to cycle. I was thinking gift-heavy year with early friend giving professions, or solo play gunning for one profession only in desperation, with some item/event/gift professions sprinkled in. I will assume discarded here. Probably chose to get rid of a profession for a reason anyway, right?
11- I have assumed typo here. But still has me wondering, and reminded me something I forgot to mention. I think it was on the Event: Loot Garbage? It specifically mentions a "common" item, which was another case of the only instance I noticed that text in the whole game, much like "seasonal" for 23. I also forget if it is capitalized or not on that card, I will try to catch it next time to note. but yea I guess there are two Item decks, one being Epic. Unless insane or the card asks, you would never outright discard an Epic Item since you can hold infinite number? So assuming every Item is intended to mean Item cards and never any other tile/card, then I guess answered? Huh, probably overthinking this one a bit still.
13ABC- Half Answered~ If you got confirmation on that, then I must believe it. So in my example...
> Use Mega Bomb > choose all 3 triggers, Staircase Item MineEvent >>
If order of operations matter here (top down in rules?) then... I actually ordered them that way HAHA... so yea if stairs should be last, then, just "what makes sense" maybe?
>> Tonic gained/used > Carrot gained/used > Staircase still last so 4th trigger Replace Map > Staircase to finish Bomb resolve > take tonic action, etc?
13D- Which leads me to ask, can you choose the same triggers at all, be it the same space or differing ones? If the triggers were from separate items like my example, would they both still reference the initial Mine Card? ... Wow I wasn't expecting this to keep going.
14- Answered~ Alrighty!
15- Answered~ Alrighty! Guess I gotta trust a mod after all, but if others wish to chime in, please do, for any of these.
16- for Artisan or the extra point-collecting difficulty, future seasons could bring up more Joja Tiles, and you may have only gold to offer, which may put you under? That is my immediate thought at least. But for longer games it might make sense to just claim an earlier Victory.

Thanks so much yet again for the feedback so far, Odin~
 

Odin

Moderator
Staff member
13D- Which leads me to ask, can you choose the same triggers at all, be it the same space or differing ones? If the triggers were from separate items like my example, would they both still reference the initial Mine Card? ... Wow I wasn't expecting this to keep going.
I assume it has to be different spaces, although the card doesn't provide much clarification :P
16- for Artisan or the extra point-collecting difficulty, future seasons could bring up more Joja Tiles, and you may have only gold to offer, which may put you under? That is my immediate thought at least. But for longer games it might make sense to just claim an earlier Victory.
That's true, although you don't need to clear those unless you're playing the "advanced" difficulty version, especially if you've already met all win conditions. But if you are playing with that difficulty setting, I guess you'd have to stick it out to the end. I hadn't considered that before.
 

Valimure

Tiller
Let me try and help out with some of the ones Odin didn't get to!

1. Yes, you can catch crab pot fish even without catching anything else, which also prevents you from discarding trash. This was answered by Cole in another thread, possibly on BGG. Worth noting, I think one of the most popular house rules at this point is that you can discard *anything* from the fishing track on a failed catch, which means you can get rid of a surplus of crab pot fish that you have no chance of catching due to how rare bug meat seems to be.

3. Yes, the treasure chest card would still be activated. I believe there are only three item tiles in the fishing bag so they're extremely rare to begin with, so I wouldn't be worried about this combination being too overpowered or anything.

4. As you aren't technically fishing at the specific location but instead catching the same type of fish from a different area, I'd say you could ignore the Joja tile. Don't forget if you are playing "hard mode" you need to remove all of these tiles to win anyway, though. :)

5. Because it's another event triggering the watering action and not the player watering the crops themselves, they only move the one space in all of these interactions.

6. Quality items aren't "available" unless from a specific instance that calls for you to copy them, such as the Agriculturist profession (though even that one I'd love Cole to confirm or deny, as that's my personal interpretation)

12. Although another player used the item, the way the Miner's Treat is worded leads me to believe that the player doing the mining action is the one to receive the extra item / resource / event.

All I've got time for right now, but I'll try to continue down the list when I have another break from work. :)
 

Valimure

Tiller
Annnnd we're back!

16. Once you've completed the final goal the game is over. You wouldn't need to complete the rest of the season deck unless you still have Joja tiles on the board to clear and you're playing hard mode. Part of the fun is seeing how quickly you can claim victory!

18. Yes to all! The order of the icons on season cards is important, so you could absolutely use the strategy of removing only a single crop in that situation. The Rarecrow would stop both crows, and you would get both watering effects due to this as well.

19. If you already own both chickens, you can instead get an egg from his gift ability.

20. They are one time effects that may only be utilized immediately at the time the gift icon comes up. Robin's must be used by whoever has her as a friend, while Jas' effect allows all players to donate. I actually have a further question on this one though that I haven't seen Cole answer yet, and that's if Jas' ability is intended to let players bypass the normal requirements of placing artifacts and minerals into their intended letter slots, or if they really can, as the card says, "donate to any slot."

26. The minecart would not allow you to forage, but it could be used to move large distances that are otherwise impossible, such as from the River to the Ocean or Blacksmith.

27. You can trade epic items during the planning phase, you you'd need to give it to someone with a friend they can marry. They then gain the extra action. Because this was also done during the planning phase, you can immediately use the spouse during the same turn!
 

Shiztastic

Farmhand
20. They are one time effects that may only be utilized immediately at the time the gift icon comes up. Robin's must be used by whoever has her as a friend, while Jas' effect allows all players to donate. I actually have a further question on this one though that I haven't seen Cole answer yet, and that's if Jas' ability is intended to let players bypass the normal requirements of placing artifacts and minerals into their intended letter slots, or if they really can, as the card says, "donate to any slot."
Cole has answered the Jas question before, although I’m having trouble finding the thread.

When Jas’ ability is triggered, a single player is allowed to donate a single Artifact/Mineral to the Museum and may ignore its printed Letter for placement, effectively making it “?”/“Wild”. This happens immediately like Robin’s and does not cost an action.
 

Valimure

Tiller
Cole has answered the Jas question before, although I’m having trouble finding the thread.

When Jas’ ability is triggered, a single player is allowed to donate a single Artifact/Mineral to the Museum and may ignore its printed Letter for placement, effectively making it “?”/“Wild”. This happens immediately like Robin’s and does not cost an action.
Ah, it does indeed say "player" and not "players." Should have waited until I got home to read the card itself! Thank you!
 

Wulven

Greenhorn
Let me try and help out with some of the ones Odin didn't get to!
Thanks for your inputs~ More edits have been made now. (it looks so messy, augh)

1- 3- 4- Answered~ Thought a bit more on these myself. And with Cole confirmation elsewhere, I think these are good now
5A- Given what both you and Odin have now mentioned, I am less sure how stacking crops is supposed to work now. After finding how the Hoe is intended to work, I assumed all opportunities to stack were completely invalid options unless you had an upgraded Hoe. Leaving this one unanswered, with an addendum to see if this could cause valid stacking, since the Watering Can player would be taking a normal water action outside of the Joja Tile's influence, and would therefore use the Can's effect.
5BC- Answered~ Alrighty!
12- Answered~ Wording does seem to imply this being correct, whoops.
16- Answered~ Definitely overthinking this one, my brain trying to warp some infinite loop for no reason. Game End requires completed Goal, Goal requires Game End. Bah...
18- 19- Answered~ Taking your word on these!
26- Answered~ Noticed the wording of the card does say "may", while also just saying you cant forage by using it. whoops again
27- Answered~ As above, noticed it says "may" within the Rules. The card just says "attach it" and I overthought things. While you are right regarding Planning, I was intending for the timing of gaining the Pendant to be in the middle of a turn during Action Phases.
Cole has answered the Jas question before, although I’m having trouble finding the thread.
Thanks to you as well, and with confirming Cole mentioned it elsewhere before. With both of your inputs, 20- Answered as well.
 

Valimure

Tiller
Alright let's see what's still red here...

2A. If you pick up the fish on the fish track to the left of the treasure, you also get the treasure. Catch, gain, take, it's all the same thing for the purposes of the rules.

2B. Yes, considering you can draw them from the bag, I'd say they'd be a valid option.

5A. You CAN stack crops if you need to due to the Joja Water Shortage tile, you just can't stack them when planting unless you have the Hoe. If there are stacked crops and the Joja Water Shortage tile is in play, you'd need to pick one of those tiles to move and leave the other.

10. What this means is that you cannot choose to pick up a tree / wood if a card calls for you to "gain a foragable." The ones that do explicitly tell you, such as cards that allow you to take all items along a specific path.

11. You're definitely overthinking this one. :) Just typos from the first print. Common item just refers to the regular item deck.

13. Think of how the bomb is used in game. It blows up a large chunk of the surrounding land / rocks all at the same time. Thus they all happen at once. You can absolutely choose identical tiles, such as if there's multiple staircases, mine events, etc., and just resolve things in whatever order you'd like as it shouldn't make much of a difference.

17. Rules state fish tiles are never placed back into the bag except for legendary fish, so discard them.

21. Correct, you can open as many geodes as you'd like by paying 3 gold when the small business tax is active, but EACH animal is 3 extra gold with the cost increase tile active.

22. No. Much like how the upgraded watering can doesn't effect events or things that would trigger crop movement, the Hoe is only usable when buying and planting seeds.

23. Correct, you need to plant crops to match the season you're in. Again, think of how the video game operates... You wouldn't be able to plant a crop outside of its intended season!

24. If you have a crop in field 1, it would be eaten since the Scarecrow only protects 2-5.

25. Magic Rock Candy is a free single end of turn action, and to sweeten the deal even more it can be used during your turn before you've moved or made any actions. You can still do everything else you would normally do at the end of the turn, such as activating another end of turn ability and using it as many times as you're able.
 

Wulven

Greenhorn
Alright let's see what's still red here...
Thanks again for taking yet another stab at these. Honestly surprised Cole hasn't jumped in yet, probably busy elsewhere

2AB- Answered~ I guess at this point its best to consider all chests/trash/fish as Fish all the same, and catch/gain/take all the same. As you state later, this is first print. I must accept oddities, as I have slowly done through each segment here. Hopefully future editions will try to be unified throughout in their selection of terms.
5A- Answered~ So then I did mistake the stacking rule by implementing it beyond planting. Whoops. I think you covered it now.
10- 11- 17- 21- 22- 23- 24- Answered~
13- Answered~
Wow you blew my mind with this one, pun not intended... I still wish there was a proper order of operations just in case. But this did just clear up a lot of things, as long as I am correct in assuming you meant "can absolutely choose identical *separate* tiles". Makes sense as a whole now.
25- Oof, you had a pun yourself... I still would love further clarification on this, but I think I have to bite... ugh I am not trying I swear... and just accept that it probably does mean "only once, as opposed to as many times as able normally" Answered maybe?
 

Valimure

Tiller
For 13 that's correct, they'd have to be separate tiles. For 25, yeah it's only the one time. Can't descend all 12 levels for free in the mines, that would be a little overpowered. :)
 

Ianl

Greenhorn
There's been further clarification for "Supply & Availability"/7 that confirms that the supply of things in the resource tray should be considered unlimited *only* for stone. This means that the only items in the game that are *NOT* limited by component supply are: Stone, Coins, and Hearts

http://forums.stardewvalley.net/threads/some-feedback-and-questions.6448/post-39534

Thanks for compiling this list and these responses! This post is very helpful!
 

Wulven

Greenhorn
There's been further clarification for "Supply & Availability"/7 that confirms that the supply of things in the resource tray should be considered unlimited *only* for stone.
Oh, wow~ Thanks a ton for giving an update on the clarification for that. Updated 7's answer to reflect this.
It does seem odd at this point... but Cole said it, so that is that. Still surprised they haven't peeked in to shout at me for anything I have now noted wrongly. Will still keep my eye out here for a while if anything pops up further.
I am also glad to hear it has helped you out at least. Makes it a bit more worthwhile~
 

Wulven

Greenhorn
Tiny bump, added two more curiosities I came across, so 4 questions left as of this post. I keep bumping into super-specific instances, but taking what I have learned from here has ended up solving most of them in the same moment. Woo~ The goal to reach the bottom of the mines will forever make me scream though, unlimited stone or not...
 

LRangerR

Local Legend
@Colito has been quite busy, I'm not sure if he's been following this thread or not but there is a lot of really good feedback in here that I'm sure he'd be interested in seeing.

One thing that I bumped into while fishing gave me pause though. I've told Colito about it but have yet to get a response back yet, but I'm curious what you think about it. Two treasure chests next to each other on the fishing track. How would you treat that when claiming them?
 

Wulven

Greenhorn
@Colito has been quite busy, I'm not sure if he's been following this thread or not but there is a lot of really good feedback in here that I'm sure he'd be interested in seeing.

One thing that I bumped into while fishing gave me pause though. I've told Colito about it but have yet to get a response back yet, but I'm curious what you think about it. Two treasure chests next to each other on the fishing track. How would you treat that when claiming them?
I am not going to try to force Cole in here at any point, but I still would love to see input where it may be needed. I did ask so much, and most of the community gladly stepped in that I am more than thankful for.

But I have had that many times by now, and have always assumed that all 3 tiles would be taken. The fish would be caught (or otherwise taken by some other means), which the first chest is attached to (and assumed "caught" as per my question 2), which the second chest is attached to so it gets taken as well.
Plus, with so much clogging the track, a Season card shifting the fish would be quite likely to wipe one if not both treasures anyway.

However! The rules do state "immediate left", and I guess the question there would be if the Treasure Tiles are considered Fish, which @Valimure answered for me above; with some additional assumption on my part... So I very well could be wrong...
Given how much of a struggle it could be to cycle things on the fish track, and how you may be having to discard items anyway since you might have 1 if not 2 items when gaining the chest(s), I consider it absolutely fine to attach them all together, in a sense. So if you get Event: Desert Pool, you can pick two fish, one having two chests to its right, to gain 4 tiles at once.
That is what I would do, given what I have learned and experienced by now.
 

LRangerR

Local Legend
I am not going to try to force Cole in here at any point, but I still would love to see input where it may be needed. I did ask so much, and most of the community gladly stepped in that I am more than thankful for.
I'm not trying to force him here to answer questions, more as to get insight on where his rule writing might be a little cloudy. Writing the rulebook is one of the trickier parts of creating a game, and so any insight on where he could improve this part i assume would be helpful. I've seen some truly awful rulebooks before, and while this one is pretty well written, there is still room for improvement.
 

Colito

Board Game Designer
Staff member
Hi folks! I have been glancing at this thread (thanks all for contributing!)

Some quick answers: the way the treasure chests should work is that they are only claimed when a fish immediately to the left of them is caught. Two adjacent chests would not be caught together, according to the rules as written. Although claiming both items in this instance is not game breaking if you like to play it that way. One extra item from this rare circumstance could be helpful but not guaranteed.

6: Quality Resources are not considered available (assuming you mean, when it says take a crop or something like that). You only can take crops and animal resources at their normal level, not quality.

29: When a card says, discard X to do Y, that discard cannot trigger multiple effects on other cards or abilities, only the single effect for the original ability.

30: This is a great question. It is considered a Forageable tile when facedown, but once flipped it is only a material. The same could be said of Stone tiles which are foraged.

28: The way to do this Omni Result is from left to right, first take a Mineral then an Artifact. For clarity it's good to announce this when drawing.

Hope this helps!
 

Wulven

Greenhorn
Hi folks! I have been glancing at this thread (thanks all for contributing!)

Some quick answers:
<snip>
Hope this helps!
now 31- Answered~ Honestly surprised at this one but glad to know this now!
6- 29- 30- 28- Answered~ Alrighty!

Sorry for picking apart your game like this!~ Don't hate me~
But it still has me addicted, so thanks so much for the input, here and elsewhere, and of course for the game itself!

And with that... That is everything answered! (for now...)
Thank you ALL. Sorry again for the mess here. Might clean it up a bit, remove some examples, whatever. Here's hoping it helps others out there.
 
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