ImSoule
Farmhand
This mod is really similar for the time being https://www.nexusmods.com/stardewvalley/mods/21501If anyone can update any of these mods, it would be so appreciated!
Thank you
This mod is really similar for the time being https://www.nexusmods.com/stardewvalley/mods/21501If anyone can update any of these mods, it would be so appreciated!
Thank you
Hi! I am super late to replying to this but I have pushed a couple updates for Fruit Tree Tweaks, this post actually inspired me to do so. It should mostly work now (still working on 2 features: draw and fruit per day). I also have the original and modified source code Github repos on the page, so anyone who would like to contribute is free to do so as per aedenthorn's original Permissions and Credits!Hi there, reposting some mod update requests since my last post was... woah 30 pages ago??? Y'all are wizards lol, thank you for all of your hard work everybody!!
Requesting updates for:
Atracore (source)
Atra's Interaction Tweaks (source; requires Atracore) - does a LOT more than the rug fix!!
Cellar Door (DGA)
Fruit Tree Tweaks (source) - or Better Fruit Trees (source), whichever is less complicated
Greenhouse Entry Begone (source) - for the building shadow options
Industrial Furnace (source)
Pond Painter (source)
Portable Dye Pots (DGA)
Qi Sprinklers (source)
Quick Start (source)
Social Page Order Menu (source)
Trash Does Not Consume Bait (source; also needs Atracore) - also has options for replacing bait/bobbers automatically when they run out
Alternatively, if someone can point me towards some sort of guide for converting DGA->CP, I can try the DGA ones myself. Thanks for reading/considering!!
I made an updated version of Cellar Door. The sprites are different but it functions essentially the same in game. https://www.nexusmods.com/stardewvalley/mods/23068Hi there, reposting some mod update requests since my last post was... woah 30 pages ago??? Y'all are wizards lol, thank you for all of your hard work everybody!!
Requesting updates for:
Atracore (source)
Atra's Interaction Tweaks (source; requires Atracore) - does a LOT more than the rug fix!!
Cellar Door (DGA)
Fruit Tree Tweaks (source) - or Better Fruit Trees (source), whichever is less complicated
Greenhouse Entry Begone (source) - for the building shadow options
Industrial Furnace (source)
Pond Painter (source)
Portable Dye Pots (DGA)
Qi Sprinklers (source)
Quick Start (source)
Social Page Order Menu (source)
Trash Does Not Consume Bait (source; also needs Atracore) - also has options for replacing bait/bobbers automatically when they run out
Alternatively, if someone can point me towards some sort of guide for converting DGA->CP, I can try the DGA ones myself. Thanks for reading/considering!!
Re-implemented the "Break Clumps" in a way that covers all vanilla and modded resource clumps (that I know of, there's only one 1.6 framework for it to my knowledge), introducing a new hard dependency on ItemExtensions unless/until a way to fetch custom clump content data through their API becomes available.
The Charlie mod does not have open permissions but I've been thinking of creating a similar mod using Content Patcher + Custom Companions (so Charlie would be able to wander around, unlike the original mod). I'll post it here if I manage to figure it out! :)Hello can anyone update the Leo adoption mod and the Charlie out of her Coop or make something similar
https://www.nexusmods.com/stardewvalley/mods/13861
https://www.nexusmods.com/stardewvalley/mods/6986
The author of the Leo mod said they have no interest in maintaining it
And the author for the Charlie mod hasn't been active since 2021
Thanks!Ok I've uploaded the code to GitHub and also added a release so people can download it directly from there: https://github.com/gamerchrisjd/JahangmarStardew/releases/tag/v1.1.1
The only change I made was to the manifest file to follow the SMAPI recommendations for unofficial updates - the version number is now 1.1.1-unofficial.2
Hopefully this is everything that is needed for SMAPI to be updated and the mod be available to download from GitHub.
looks like that one isn't open source but the author links to an alternative a release for alpha 1.6please can anyone update to 1.6 the cabins as sheds mod?
Cellar Hatch could be a good alternative to Cellar DoorHi there, reposting some mod update requests since my last post was... woah 30 pages ago??? Y'all are wizards lol, thank you for all of your hard work everybody!!
Requesting updates for:
Atracore (source)
Atra's Interaction Tweaks (source; requires Atracore) - does a LOT more than the rug fix!!
Cellar Door (DGA)
Fruit Tree Tweaks (source) - or Better Fruit Trees (source), whichever is less complicated
Greenhouse Entry Begone (source) - for the building shadow options
Industrial Furnace (source)
Pond Painter (source)
Portable Dye Pots (DGA)
Qi Sprinklers (source)
Quick Start (source)
Social Page Order Menu (source)
Trash Does Not Consume Bait (source; also needs Atracore) - also has options for replacing bait/bobbers automatically when they run out
Alternatively, if someone can point me towards some sort of guide for converting DGA->CP, I can try the DGA ones myself. Thanks for reading/considering!!
I have not seen a reply on this has this mod been updated yet?Is there an update for casks anywhere yet? The new SDV update broke it lol
The base of this mod has been added to the game, basically the mods that use it need to be updated....If anyone can update any of these mods, it would be so appreciated!
Thank you
Thanks! Here's the same update, but using the unofficial version format to avoid breaking update alerts.My programmer husband has updated Aedenthorn's Enhanced Loot Magnet to work with 1.6. (I thought this would be the easiest of the mods still on my list...I was wrong.)
SMAPI gives a warning for it using code that will be deprecated in a new release of Generic Mod Config Menu, but otherwise it's been tested (a little, anyway) and works as intended/desired. I don't know how or if this should be put up on Nexus, but for now: enjoy!