Pixel 6 on Android 14
Game version 1.5.6 build 52
1) I too will get the cursor on screen. Interestingly enough, it only registers your last click location. If I connect a mouse you will see a second mouse icon for when you're moving around, the in-game cursor will only follow while you're holding down the button.
2) Interactions with the word seem to be set with a specific orientation. Sometimes this is beneficial, but other times it is not. Easiest example is the speed (IRL) you harvest if you are moving left vs moving right. The former is like molasses compared to the latter, even if in-game time lapse is the same.
3) This is difficult to duplicate, but in the volcano I was about to die, so I was attempting to switch from food to sword very quickly. This caused me to select the sword during a frame of the eating animation. The game locked up for a minute before deleting the food item I attempted to eat, and failing to restore my heath in any capacity.
4) This is a bug, but I want it as a feature? Utilizing keyboard or controller I can run around the back of the bus without any interaction, but utilizing my finger it will actually skip the dialog and just jump into the bus. I actually like this, and use it to exit.
6) Also, I guess corners are buggy? I hear a lot of people say that you cannot interact with items placed in the corner on mobile, but I can do so just fine on everything so far except the Garden Pot. The majority of the issue appears to be where the interactions need to take place. Typically you need to click just nearby, instead of directly on the object.
8) Thus is a big one. If you put something into your shipping bin and do a save backup you can go to bed and see your money from selling the item. Since this isn't yet the save window you can exit the game and reload into your backup. If you then remove the item from the shipping bin and go to sleep it doesn't update correctly, instead it will still give you the money.
https://youtu.be/rbsN-yoKj38?si=IJADkzMDR3UqJpqT
Finally, a feature request to counter a bug: Would it be possible to have the available "machines" an item is placable within to glow Green with it in hand? Like when you plant seeds? I've noticed that some of my kegs won't get filled because my guy interacts with something else on the tile when he passed by it (touch tree below instead of keg above) or just doesn't at all (I can hold up & use while walking and sometimes it just cannot fill a machine unless I stare at it directly)... but essentially the big gripe about it is that you can't really tell if 1 keg out of a room of 200 isn't moving very easily.
edit: oh, you can pinch to zoom while opening a text box or container or whatever and it will zoon in or out on the menu you opened. This can leave portions of the menu cropped off. The same does not happen when you use a controller to cycle through items. It seems to be linked to the fact the menu is forced to focus on the item while in use (can't scroll while eating with your finger, can easily with a controller).
Edit2: if you use a controller to change your held item after opening a chest you hold up the item. If you use your finger to select a new item while opening a chest it will also change the text for reward.
Edit3: when riding the horse if your enter a cutscene you will dismount your horse. There is an exception when you ride your horse onto the bus, leaving the desert. Getting off the bus still riding the horse can soft lock you, but I stumbled upon a work around by... Typing? This will soft lock anyone who isn't playing with a Controller or Keyboard, as there is no way to open the menu with touch controls (honestly, there are a surprisingly number of benefits to playing with a controller, without even considering the option to do animation cancelling. I wish there was a dedicated option to select your methodology of interaction, separate from the tool you may select. Being able to hold "use" and run around to plant seeds vs clicking every individual plot is night and day) ironically, using the glitchy entry into the back of the bus has you load-in outside of the bus, so you don't get stuck while riding your horse.
https://youtu.be/nczGv5bIVj4?si=8XDpphp0QrGurmcQ
Part 2: When utilizing a controller to select seeds the game freaks out sometimes and will flash the plantable spaces on and off until you zoom in. It's like it hasn't recognized that you're holding a usable item in that manner?
Part 3: When using a controller to change your selected item it will usually fail to update the location on your hotbar, but after a bit it just works again and starts to ensure the selected item is still visible.
Part 4: when using a controller I appear to be getting double input, so I can't open a menu to create a new building. It also doesn't appear to have a means to interact with portions of the menu, like sorting chests or moving down to see your artifacts, achievements, etc. This also appears to leave the use of a slingshot impossible, as it fires at max speed while removing your ability to move the character entirely while selected. Finally, when using a bomb it automatically selects slot 1 next. I really wish this was not the case, as using a controller requires you to scroll all the way back to your bombs again and again.
edit4: I'm on Fall of year 4 and the notification when you sleep of the new day and season no longer appears? Update: it's been 20 days and I think after doing some backup saving and loading it fixed itself? Update2: It's been 6 days and I noticed the notification disappeared again, I haven't done anything with reloading the save, though I have created save backups.
edit5: Your support for keyboard & mouse play is abysmal. I CONSTANTLY need to click things because the use button decides to exit this plane of existence. There will be kegs that will not accept that I am interacting with them despite be running directly into it, only to remember I'm not ethereal if I figure out the correct place to click.
It makes the game actually unplayable, just due to the amount of frustration it brings by wasting your time.
Edit 6: When holding a chest & unable to place it down, your interactions become disjointed from your sprite.
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edit 7: I completed the game, but the final area was quite buggy and the end credits errored out. I reloaded the previous save, then went back and the final area is still buggy, but the credits played
Also, not sure what is happening, but my crafting recipes seem to report 10x as many items have been crafted if I'm crafting more than one at a time. I recently got a workbench?