Ostrich Racetrack
I tried to make an Ostrich Racetrack in Minecraft. I failed.
I tried to make an Ostrich Racetrack in Ark. Completely nonfunctional.
I tried to make an Ostrich Racetrack in Slime Rancher. There's no Ostrich Slime. How are these basic things overlooked?!?
OK okokok for reals.
There are a lot of great answers here already and the meta-answer to your question is
ALL of the answers. Stardew Valley is flexible enough to be
all these things to millions of different people. Not exaggerating, there are over a half million reviews on Steam and that's just the people who wrote reviews. And you can bet those people played a million different ways.
You can play the most direct route that the game softly guides you along or you can run it off the rails and make it your own sandbox. It somehow manages to take honestly fairly rudimentary NPC interactions and lace them with heart and meaning and value and
invests you in playing the game. I'd use the word 'compels' if it wasn't so scary but there are a great many people who obsess their first playthrough and I'm one of that very large group. It really grabs you that firmly, perhaps because you get to play the way you want. You make Stardew Valley yours. And when you play it again, you make it a different yours.
IMO the art style plays perfectly to this flexibility with the anime-style sprites and pixel-art portraits already giving you 2 different ways to visualize the Villagers. You have no enforced frame of reference, it's not dictated to you. Deliberately keeping this flexibility engages your imagination to extend what everyone looks like in your minds eye and encourages you to mentally flesh them out in your own personal way. Interact as you see fit because it's
all correct in your imagination, every single bit.
Add in how well the stylistically varied soundtrack matches the changing moods during the various vignettes and locations abundant in the game and you have a distinctive game with built-in play flexibility, imaginative visual engagement, and spot-on sound design. And that's not even touching the landslide of clever mods made by people passionate enough about the game to devote heaps of time to amazingly giant and clever expansions.
I play a lot of other games. Some of them do individual things better than Stardew Valley but precious few. But none other manages to bring all these things together in an almost perfectly coherent package.
In a small download that could
still fit on one forty-year-old CD.
Which plays on just about
any device made in the last 10-15 years.
And was made by a single person.
