Unofficial mod updates

lastingman

Cowpoke
If you're interested, I've been playing with version 3 for a while, and lucikiel works with no issues in my game...so I think in the meantime you can keep playing with him :)
While the Lucikiel mod is fine, I'm more worried about the Lavril mod since it's basically a part of East Scarp, along with some of the NPCs in them. I only added the Lucikiel mod because it also interacts with the Lavril mod as well. Normally I would wait for the original author to update, but most of the comments in the latter mod said that the author is no longer active in regards to mods.
 

1990Philipp

Farmhand
I’m still searching for an update for Teh's Fishing Overhaul.
There was an unofficial 1.6 update, but unfortunately it hasn’t been continued, and it seems to need some fixes. If I read the changelogs correctly, some instances just need to be updated to the newer version because they use outdated references. The original mod author was no longer interested in continuing to mod for Stardew, so the mod was abandoned, but he allowed customization of his code, so there shouldn’t be any issue with that.


The source code is available on GitHub:
https://github.com/TehPers/StardewValleyMods/tree/master/src/TehPers.FishingOverhaul

I know a lot of people would be really thankful if someone would be willing to update it. If not, that’s also fine you’re an awesome community. :D


Thanks regardless!
 

punkinpumkin

Cowpoke
Has anyone unofficially updated these mods? I really wanted them for a multiplayer playthrough with my friend where we're playing specific characters. I went through and couldn't see any on their posts page on nexus.

High Priority
Lavril NPC
https://www.nexusmods.com/stardewvalley/mods/10016?tab=description (Seems to no longer be compat with the newest east scarp,keep getting load errors with the orchard)
Bigger Backpack
Wren's Expanded Greenhouse

Low Priority:
Overgrown Flowery Interface (Or if you have a suggestion for a darker variant)
Overgrown Fairy Buildings (Preferably Compat with Content Patcher or Alternative Textures? I just want it to be optional)
Sweet Gem Berry Artisan
 

CottageCheese

Newcomer
Need help with stardew enhanced - town, I heard that its currently pretty broken and probably won't work on 1.6. Tried to find an unofficial update and there were none listed?
 
IDK why people do this. Sure you may not want people to share your content without permission BUT if your abandoning something why the possessiveness?
I think they only do that during the time that they are active with the game. They don't want others to take credit for their work, which is completely understandable. It is morally wrong to do so. If the author has abandoned it then they likely have no further interest in the game or even care about it anymore, and some of them aren't going to see any request for permission to update it either. I think there should be a time limit on that rule, especially if the person who updates it has made an attempt to contact the author and hasn't gotten a response, keeps the original author's name on it and lists it as an unofficial update. (i.e. "Yellog's Dark Wood and Cream Furniture unofficial update")
 
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BeenASon

Local Legend
I think they only do that during the time that they are active with the game. They don't want others to take credit for their work, which is completely understandable. It is morally wrong to do so. If the author has abandoned it then they likely have no further interest in the game or even care about it anymore, and some of them aren't going to see any request for permission to update it either. I think there should be a time limit on that rule, especially if the person who updates it has made an attempt to contact the author and hasn't gotten a response, keeps the original author's name on it and lists it as an unofficial update. (i.e. "Yellog's Dark Wood and Cream Furniture unofficial update")
Definitely. I mean if the mod author isn't active and there not responding to any requests it make sense if it expired after a couple of years.
 

Hiztaar

Greenhorn
Unofficial update for Teh's Core and Teh's Fishing Overhaul for Stardew Valley 1.6.15 (as of Dec 2025)

Original mod author Github: https://github.com/TehPers/StardewValleyMods
Second Unofficial update by JoXW100 (broken as of now): https://github.com/JoXW100/TehsStardewValleyMods/releases/tag/1.6unofficial.2
My third version update (Revived) on Github: https://github.com/Hiztaar/TehsStardewValleyMods_1.6Revived/releases

Changes:
  • Added Universal compatibility with any mod adding locations and fishes: No need for Content Patches anymore
  • Fixed Compatibility issues with latest 1.6.15 build (as of Dec 2025)
  • Fixed seaweed being missing from trash list
  • Fixed algaes not being treated as trash
  • Fixed multiple compatibility issues with RidgeSide Village
 

Attachments

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swanlace

Newcomer
A few months ago, I made an unofficial update for Eemie's map recolor. I tried contacting Minervamaga and Eemie with other members of the community to ask for permission, but we didn't get a reply. Because of that, I haven't uploaded it to the public.
would it be alright if you sent it to me privately as well? sorry, very new, made an account specifically for this purpose because i loved the recolor so much lol :sweat:
 

Yuricho

Greenhorn
Oh my bad I guess if you really want it badly, you could go thru the process of making a naver account? Someone posted instructions here: https://stardewmodding.wiki.gg/wiki/Korean_(Naver)_Blogs_List#How_to_Enroll

It might take a few days to get verified but after that you should be able to access the naver stardew cafe and get the town buildings mod.
is there any other way to get this mod since naver is not accessible to europe and i don't want to share my id or personal information to naver services?
i've been searching and rummaging everywhere to get this mod since they are little to no other mods that ressembles it on nexus, i really want a blue cute town :((
 

Mecasupremo2

Newcomer
So, uhhh, I've looked and anything with TMXL is obsolete at the moment, even the solution that smapi gives to "update to 1.24.3-alpha.20240226" does not work either and from what I have seen there is no unofficial ver, official response or update (I hope someone proves me wrong)
Hey bro, I know how you can adapt the TMXL for 1.6.15. In the TMXL Map Toolkit-1820-1-24-3-alpha-20240226-1708954652There is There is MoonSharp.interpreter.dll,NCalc.dll,sr.lua,TMXLoader.dll.

What you have to do is this:📦 Files you have and what they mean 1️⃣ TMXLoader.dll ✅🔥 👉THIS is the heart of the mod Contains: .tmx map loading logic Location registration Deformations Buildables SMAPI hooks This is the DLL you need to decompile and adapt to Stardew 1.6 📌 ALL the work is here. 2️⃣ MoonSharp.Interpreter.dll ⚠ (dependency) External library for Lua scripts TMXL uses it for advanced logic NOT for modifications Just: make sure it's compatible with .NET 6 if it fails, it can be updated to a modern version 👉 Treat it as a dependency, not your own code. 3️⃣ NCals.dll ⚠ (dependency) Mathematical/parsing library Used for internal calculations Do NOT touch it Only referenced in the project 4️⃣ sr.lua 🟡 Auxiliary Lua script Sometimes defines: rules expressions helpers Not the main problem Leave it untouched for now,Quick Summary File Should I touch it? Reason TMXLoader.dll ✅ YES Main mod MoonSharp.Interpreter.dll ❌ NO Dependency NCals.dll ❌ NO Dependency sr.lua ⏸ Later Auxiliary script.

🛠 What to do EXACTLY now 🔹 Step 1: Decompile TMXLoader.dll Using dnSpyEx or ILSpy: Export the project to C# Save all the generated code 🔹 Step 2: Identify these classes (VERY IMPORTANT) Once you have the code, look for classes with names similar to: TMXLoaderMod / ModEntry MapLoader LocationManager TMXLocation BuildableManager WarpManager 📌 The class that inherits from Mod is the first one to fix. 🔹 Step 3: First objective (DO NOT try to make it work yet) 👉 Just get it to compile with SMAPI 4.3.2 That means: Updating references Fixing using statements Changing obsolete events Even if the mod doesn't load maps yet, compiling = victory. ⚠ Common mistake (avoid it) ❌ Do not try to fix everything at once ❌ Do not start with buildables ❌ Do not touch MoonSharp at the beginning TMXL is fixed in layers, not all at once.

Tell me ONE of these things: 1️⃣ The names of the classes that appear after decompiling 2️⃣ The first compilation error you get 3️⃣ The content of the class that inherits from Mod
 
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