Unofficial mod updates

UlyanaLeyana

Planter
It's such a coincidence that you requested this! I've been wishing I could get this back for a while now as well.
It used the old defunct Farmhouse Redone mod, and the game isn't loading the blacked-out segments because new base-game house additions take those spaces.
I really miss the little forge area and the large upper-right bathroom. Would love it if someone could make these rooms alternatives to the base-game ones.
If you want to have the bathroom and the forge area you can look at something like
Ace's Expanded Houses
Ace's Expanded Cellars
Compact Bathroom for your Farmhouse - unofficial update by Rmdhn
FarmHouseExtended - unofficial update by Allayna
Bathroom after 2nd Houseupgrade - unofficial update by wally32
 
How do I add controller keybind to a mod?
I usually play with my sister (split-screen co-op) and she's loving it,
i have noclip mod that the default keybind is F11 in the config.json ("ToggleKey": "F11",)
i tried to add my sister's controller to the config so it become like this ( "ToggleKey": "F11, LeftJoystick" )
so if she press left joystick she will enable the noclip mod but in reality it doesnt work (i have no clue in coding language)
please somebody can enlighten me thanks!
 

UlyanaLeyana

Planter
How do I add controller keybind to a mod?
I usually play with my sister (split-screen co-op) and she's loving it,
i have noclip mod that the default keybind is F11 in the config.json ("ToggleKey": "F11",)
i tried to add my sister's controller to the config so it become like this ( "ToggleKey": "F11, LeftJoystick" )
so if she press left joystick she will enable the noclip mod but in reality it doesnt work (i have no clue in coding language)
please somebody can enlighten me thanks!
Configure NoclipMode + Modding:Player Guide/Key Bindings#Controller
 

Voraguard

Farmhand
It's such a coincidence that you requested this! I've been wishing I could get this back for a while now as well.
It used the old defunct Farmhouse Redone mod, and the game isn't loading the blacked-out segments because new base-game house additions take those spaces.
I really miss the little forge area and the large upper-right bathroom. Would love it if someone could make these rooms alternatives to the base-game ones.
Right?! I used it in conjunction with automate as my dedicated smelting place. The reason I really wanted it updated though is because i really like where the bathroom is placed. Bathroom after 2nd upgrade bathroom location doesnt look as nice but for now i might as well use it
 

Blushie

Greenhorn
This is just a general blanket request for anything and everything by Yellog/Yewon11 on NexusMods. They've marked everything hidden, pretty much, and I don't have access to links for their files. So, this is just kind of a desperate clarion call for anyone who might have/use their stuff and keeps it updated for their own game...and doesn't mind sharing. Thanks, in advance!
 

matrix5559

Newcomer
Hello i have some kind of error from ChildToNPC anyone know how to fix it also i know i have 3 mods to update but i try to updated them from link on SMAPI log but that didn't work.
Also, i don't have any kids yet and i'm not even married yet so idk that can be why i have this error.
Log --- https://smapi.io/log/9d24fc858cde47c29222975d5836262
Hope u can help, Ps. sorry for bad English.
 

JuicyCosmos

Newcomer
Hello all the amazing modders there! I appreciate your hard work in making Modded SDV so much enjoyable.
I'm wondering if anyone would like to take a shot at updating the mod Lockpick by bwdy (actually a lot of their mods don't work properly for now, despite smapi.io compat checker says they do), link to its nexus is here: https://www.nexusmods.com/stardewvalley/mods/3521
And the github link where the code is located: https://github.com/bwdy/SDV-Lockpicks
It's under MIT license so I don't think there's any problem in making an unofficial update.
This is the error message on startup: (language is french, indicating Method not found and erroring locations, à is at, dans is in and ligne means line)
Capture.PNG
 
Hello all the amazing modders there! I appreciate your hard work in making Modded SDV so much enjoyable.
I'm wondering if anyone would like to take a shot at updating the mod Lockpick by bwdy (actually a lot of their mods don't work properly for now, despite smapi.io compat checker says they do), link to its nexus is here: https://www.nexusmods.com/stardewvalley/mods/3521
And the github link where the code is located: https://github.com/bwdy/SDV-Lockpicks
It's under MIT license so I don't think there's any problem in making an unofficial update.
This is the error message on startup: (language is french, indicating Method not found and erroring locations, à is at, dans is in and ligne means line)
View attachment 5864
Idk abut an update but I've been using Custom Locks since it broke and actually I prefer it. Don't have to keep an item slot open for lockpicks haha
 

KMFrench

Farmhand
Unofficial update for Advize's Farm expansion (link to github fork).
Is it possible to make this mod work with BFAV. Currently it overrides the shop interface at Marnies so you can only purchase vanilla animals. I beleave this is done to add the option to change location between the farm and the expansion. As a side effect any modded animals don't show up in the menu. Not sure how hard it would be to fix, but it would be great if it could be done. Thanks
 

JuicyCosmos

Newcomer
Idk abut an update but I've been using Custom Locks since it broke and actually I prefer it. Don't have to keep an item slot open for lockpicks haha
Well yeah I also know that mod. But I feel like straight up unlocking the shops kinda defeats the purpose of their in-game descriptions or lore. Buying a lockpick is sorta of a penalty you have to pay for unlocking the shops and is more balanced imo, though in modded sdv "balanced" is a little broken, lol
 
Well yeah I also know that mod. But I feel like straight up unlocking the shops kinda defeats the purpose of their in-game descriptions or lore. Buying a lockpick is sorta of a penalty you have to pay for unlocking the shops and is more balanced imo, though in modded sdv "balanced" is a little broken, lol
Haha fair enough!
 

yubb

Greenhorn
Hi, I'm using Akira E's Baechu portraits for SVE and Seasonal Outfits but they've recently been deprecated :( Could someone please update them for 1.5? I would do it myself but I'm not very knowledgeable in modding ;; Here are the links to the mods on Nexus:

Baechu's Portraits for Seasonal Villager Outfits
https://www.nexusmods.com/stardewvalley/mods/5397

Baechu-styled Portraits for SVE
https://www.nexusmods.com/stardewvalley/mods/5597

Baechu-styled Portraits for Seasonal Outfits for SVE
https://www.nexusmods.com/stardewvalley/mods/6137

Baechu-styled portraits for Child to NPC for SVE
https://www.nexusmods.com/stardewvalley/mods/5669

Thank you!!
@Triquester were you ever able to find a usable version of these? i love this art style and am so desperate to have it in the game lol
 
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