Unofficial mod updates

Ramço0748

Cowpoke
Hello everyone, I'm getting an error like this in vanilla plus profession and my mod is not working at all. can you help?
[Vanilla Plus Professions] This mod failed in the GameLoop.GameLaunched event. Technical details:
ArgumentException: Unhandled proxy/conversion method for info: ProxyInfo{target: TypeInfo{context: mistyspring.ItemExtensions, type: ItemExtensions.Api, ItemExtensions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}, proxy: TypeInfo{context: KediDili.VanillaPlusProfessions, type: VanillaPlusProfessions.Compatibility.IItemExtensions, VanillaPlusProfessions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}}
---> ArgumentException: The IItemExtensions interface defines method GetObjectDrops which doesn't exist in the API or depends on an interface that cannot be mapped!
at Nanoray.Pintail.ProxyManagerConfiguration`1.<>c.<.cctor>b__42_4(ProxyInfo`1 proxyInfo, MethodInfo proxyMethod)
at Nanoray.Pintail.InterfaceOrDelegateProxyFactory`1.Prepare(ProxyManager`1 manager, String typeName)
at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo)
--- End of inner exception stack trace ---
at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo)
at Nanoray.Pintail.IProxyManagerExtensions.ObtainProxy[Context,TProxy](IProxyManager`1 self, Object instance, Context targetContext, Context proxyContext)
at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs:line 133
at VanillaPlusProfessions.ModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in C:\Users\Administrator\Documents\Backup\SDV Mod ve Translations\Modding\Personal Mods\VanillaPlusProfessions\VanillaPlusProfessions\ModEntry.cs:line 128
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
 

h3llokitty

Greenhorn
A few months ago, I made an unofficial update for Eemie's map recolor. I tried contacting Minervamaga and Eemie with other members of the community to ask for permission, but we didn't get a reply. Because of that, I haven't uploaded it to the public.
this might be too late but any chance youd be able to send it to me privately if not its okay
 

SigmaBunny

Tiller
Hello everyone, I'm getting an error like this in vanilla plus profession and my mod is not working at all. can you help?
[Vanilla Plus Professions] This mod failed in the GameLoop.GameLaunched event. Technical details:
ArgumentException: Unhandled proxy/conversion method for info: ProxyInfo{target: TypeInfo{context: mistyspring.ItemExtensions, type: ItemExtensions.Api, ItemExtensions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}, proxy: TypeInfo{context: KediDili.VanillaPlusProfessions, type: VanillaPlusProfessions.Compatibility.IItemExtensions, VanillaPlusProfessions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}}
---> ArgumentException: The IItemExtensions interface defines method GetObjectDrops which doesn't exist in the API or depends on an interface that cannot be mapped!
at Nanoray.Pintail.ProxyManagerConfiguration`1.<>c.<.cctor>b__42_4(ProxyInfo`1 proxyInfo, MethodInfo proxyMethod)
at Nanoray.Pintail.InterfaceOrDelegateProxyFactory`1.Prepare(ProxyManager`1 manager, String typeName)
at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo)
--- End of inner exception stack trace ---
at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo)
at Nanoray.Pintail.IProxyManagerExtensions.ObtainProxy[Context,TProxy](IProxyManager`1 self, Object instance, Context targetContext, Context proxyContext)
at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs:line 133
at VanillaPlusProfessions.ModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in C:\Users\Administrator\Documents\Backup\SDV Mod ve Translations\Modding\Personal Mods\VanillaPlusProfessions\VanillaPlusProfessions\ModEntry.cs:line 128
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
Until it gets updated the only thing you can do is roll back your Item extensions mod a couple of versions
 

luem1i

Newcomer
This is an unofficial update (with permission) to Who's Greenhouse to fix the entrance and exit problems in 1.5+, nothing else. The original has been hidden for now. It requires PyTK because of the custom tile action I used to fix the exit.

This is a reupload of the one I fixed for someone on Discord; at the time I only tested the things I edited and have not tested it since then, so if something doesn't work please @ me and I'll check it out.
hello! i dont know if you can still see this but i love your mod so much but the problem was i cant get in the greenhouse only by through the cellar huhu
 

Kodi4444

Greenhorn
I've attached an update for Pelican TTS to support 1.6. I have a PR to the upstream project, but it doesn't appear to be very actively maintained.
I found a bug in this version of Pelican TTS and was hoping you could fix it, please.
the problem:
PelicanTTS 1.14.0 stops working when I have the Lookup Anything mod installed. Apparently, PelicanTTS is trying to access something in Lookup Anything that doesn't exist.
 

lalaloopsy

Greenhorn
Hi there! Could anyone kindly help me get this mod in a CP version?

I've been searching everywhere for a mod with beautiful Korean buildings because I’ve created a farm with that aesthetic.

It would be amazing if there was a way to choose which pack options to enable or disable in the game, to avoid conflicts with other mods. I’m a bit unsure how this part works, though.

I’d really appreciate any help, thank you so much! (๑ᵔ⤙ᵔ๑) .

https://www.nexusmods.com/stardewvalley/mods/5287
 

Alibis

Newcomer
Hello, can someone update the following mod? "Who's Greenhouse" I rly love that greenhouse and woud love to play with it, but i cant get thru the door.

This is the Error code:

[game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
at StardewValley.Buildings.Building.doAction_PatchedBy<FlashShifter.SVECode>(Building this, Vector2 tileLocation, Farmer who)
at StardewValley.GameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass925_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton_PatchedBy<mistyspring.ItemExtensions>(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
 

Dasorik

Greenhorn
Got an error code when casually playing
Code:
[Festival of the Mundane] This mod failed in the Display.MenuChanged event. Technical details:
InvalidCastException: Can't convert the StardewValley.Menus.ShopMenu::itemPriceAndStock field from System.Collections.Generic.Dictionary`2[[StardewValley.ISalable, Stardew Valley, Version=1.6.15.24356, Culture=neutral, PublicKeyToken=null],[StardewValley.ItemStockInformation, Stardew Valley, Version=1.6.15.24356, Culture=neutral, PublicKeyToken=null]] to System.Collections.Generic.Dictionary`2[[StardewValley.ISalable, Stardew Valley, Version=1.6.15.24356, Culture=neutral, PublicKeyToken=null],[System.Int32[], System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].
   at StardewModdingAPI.Framework.Reflection.ReflectedField`1.GetValue() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Reflection/ReflectedField.cs:line 67
   at ShadowFestival.ModEntry.Display_MenuChanged(Object sender, MenuChangedEventArgs e) in D:\Documents\Projects\Stardew\Unoffical Mod Updates\mouseypounds-stardew-mods\Festival of the Mundane\Source\ShadowFestival\ShadowFestival\ModEntry.cs:line 314
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
can,t post log as SMAPI said file is too large to parse
Thanks for letting me know. Taking a look, this error occurred when talking to hat mouse in the forest (as the mod has some logic to remove the festival stock from the hat mouse shop outside of festival days). While it doesn't seem like this error caused any issues, I've now released a new version (v2), which fixes this issue.
 

3bytes24bits

Greenhorn
sorry for english is not my native language, i use google translate, i need this mod to make the game harder but the author stopped updating for game version 1.6. someone knows how to help me
 

YumiGumi

Farmhand
I'm working on this one too but I'm struggling with custom buildings in C# and I don't understand enough of it to try converting it to Content Patcher. I'm still trying though!
Hey hey ! how are you i dont know if you have figured out the custom buildings but could it be possible to to make it compatible other custom building/shed/slimehuch/etc?
i came across there 2 mods one being Retexture the wineryextra.png of Delotti's Buildable Winery to fit the Colling's Elegant Town Interior and the offsite blog to the actual mod building itself
 

Ambrosia Raina

Newcomer
Was trying to use the multiple dialog: Seb and Alex axplicit mod, abut keep getting this error: [Content Patcher] Could not load content pack 'Multiple Spouse Dialogs - Seb/Alex Rarepair - EXPLICIT': content pack has no content.json file.
 

GoldieFaye

Greenhorn
A few months ago, I made an unofficial update for Eemie's map recolor. I tried contacting Minervamaga and Eemie with other members of the community to ask for permission, but we didn't get a reply. Because of that, I haven't uploaded it to the public.
Could I please request to get the updated mod from you? It's my favorite recolor, and my game just isn't the same without it.
 
Top