I managed to tweak and get the original Industrial Kitchen and Interior working. I've removed most of the interior/furniture edits as CP and AT packs have been made that will replace them. I'd recommend the Content Patcher version as it has the full Kitchen Island/Bar available. I did quickly run through the house upgrades and I can't find anything wonky. I am using it with Seasonal Garden Farmhouse as well.
I know there’s a mod update for fruit tree tweaks but there’s a ton of much needed repairs for it. One of the problems is It won’t let me plant the fruit trees next to each other like in the original mod and there’s other issues in the comment sections in the nexus website.
I hope someone can continue making updates and repairs for the mod
Build and Place Anything Anywhere lets you build, farm, or place furniture / objects anywhere, including things like beds and rugs! It adds the greenhouse as a blueprint to build and adds functionalit
www.nexusmods.com
I asked in the posts over there, this mod has a config option to allow fruit trees right next to each other.
I don't think theres a way for me to do that, I think the other "unofficail" uploads to nexus mods have been through the mod authors themselves. I am very happy to do it if I am wrong
Makes ducks actually want to swim in water once they have been fed and petted; also makes water tiles more accessible to ducks and adds friendship points towards the farmer when ducks are able to swim
Updated the original mod by aedenthorn to be 1.6 compatible.Original Description:Replaces the mailbox's click-to-open-next mechanic with a fully-functional mailbox menu that shows ne
Displays a helpful tooltip that shows an NPC's favourite gifts when hovering over their birthday on the calendar or the social page. - A continuation of Gift Taster Helper by tstaples, and the c
Makes map tiles dynamic - change tile, tile sheet, and properties on-the-fly; tiles can be pushed and blown up; heal or hurt; give items and money; play sounds and change music; show custom events; tr
This mod adds prismatic sprinklers and tools to the game. These upgrades require prismatic bars, forged from prismatic shards in a furnace. Each prismatic shard will yield 5 bars. Upgrading tools requ
www.nexusmods.com
these are just 5 examples but there are maaaany more, actually, most of the unnoficial updates made for 1.6 are being posted on Nexus not by the original creators
Hi! I liked the Better Critters mod a lot but due to the changes in 1.6 it didn't fully work anymore (and the mod author hasn't posted anything since 2021 it seems), so I decided to try and unofficially update it myself. I edited the .png used to replace the critters to fit the resize of the file from the 1.6 update. I didn't edit the newer critters (I'm not exactly a digital artist haha) but just replaced the sprites that the mod did edit. This is the first time I've attempted doing any kind of modding work, so I'm not sure what to do about the content.json. Is there anything I still need to change?
Here is what is in the content.json from the original mod:
I think the "Changes" part is probably fine, but what is "Format" referring to? Do I need to change it?
I'd be very grateful if someone could offer some insight :)
To me this seemed useful for multiplayer servers and having your children look different from other players (or other spouses), so I'm hoping for compatibility with the new version of the game.
Hi! I liked the Better Critters mod a lot but due to the changes in 1.6 it didn't fully work anymore (and the mod author hasn't posted anything since 2021 it seems), so I decided to try and unofficially update it myself. I edited the .png used to replace the critters to fit the resize of the file from the 1.6 update. I didn't edit the newer critters (I'm not exactly a digital artist haha) but just replaced the sprites that the mod did edit. This is the first time I've attempted doing any kind of modding work, so I'm not sure what to do about the content.json. Is there anything I still need to change?
Here is what is in the content.json from the original mod:
I think the "Changes" part is probably fine, but what is "Format" referring to? Do I need to change it?
I'd be very grateful if someone could offer some insight :)
I made my own unofficial update of Rustic Country Town Interior, and I playtested so much I even found some graphical errors in the OG file that're now fixed.
Just drag the folder directly into your mods, and let it replace the 2 files it'll affect, and everything should look good! (original file is needed)
Hi! I liked the Better Critters mod a lot but due to the changes in 1.6 it didn't fully work anymore (and the mod author hasn't posted anything since 2021 it seems), so I decided to try and unofficially update it myself. I edited the .png used to replace the critters to fit the resize of the file from the 1.6 update. I didn't edit the newer critters (I'm not exactly a digital artist haha) but just replaced the sprites that the mod did edit. This is the first time I've attempted doing any kind of modding work, so I'm not sure what to do about the content.json. Is there anything I still need to change?
Here is what is in the content.json from the original mod:
I think the "Changes" part is probably fine, but what is "Format" referring to? Do I need to change it?
I'd be very grateful if someone could offer some insight :)
You may have to give it specific coordinates of what to edit as the birds are in different spots on the tile sheet. I used GIMP to find the x,y coordinates on both tilesheets and made an example
I've updated Animal Observer for 1.6 -- although it still needs to be tested on more than just my PC. Please let me know if you run into any issues and I'll try to address them when I can.
EDIT: github
EDIT 2: It looks like there may be another mod called UI Info Suite that does what Animal Observer does, and then some.
Thank you so much for updating this!!!
I have found a few bugs...
You can't buy the Junimo Hut for Free, and they dont come out at winter... even though I am paying them to do so.
Again thank you so very much for doing this, as I love this mod.
Seconded, I think the sve portion is included in the original mod, so if you haven't included it in your unofficial update I would also like to request you to tackle it. Thank you so much for your work though!
Makes ducks actually want to swim in water once they have been fed and petted; also makes water tiles more accessible to ducks and adds friendship points towards the farmer when ducks are able to swim
Updated the original mod by aedenthorn to be 1.6 compatible.Original Description:Replaces the mailbox's click-to-open-next mechanic with a fully-functional mailbox menu that shows ne
Displays a helpful tooltip that shows an NPC's favourite gifts when hovering over their birthday on the calendar or the social page. - A continuation of Gift Taster Helper by tstaples, and the c
Makes map tiles dynamic - change tile, tile sheet, and properties on-the-fly; tiles can be pushed and blown up; heal or hurt; give items and money; play sounds and change music; show custom events; tr
This mod adds prismatic sprinklers and tools to the game. These upgrades require prismatic bars, forged from prismatic shards in a furnace. Each prismatic shard will yield 5 bars. Upgrading tools requ
www.nexusmods.com
these are just 5 examples but there are maaaany more, actually, most of the unnoficial updates made for 1.6 are being posted on Nexus not by the original creators
Oh I am thinking of updating some things and adding new features, when I do that I might release it as a different mod, but for now I don't want to clutter Nexus. Especially if the original mod writer is going to accept the PR
Seconded, I think the sve portion is included in the original mod, so if you haven't included it in your unofficial update I would also like to request you to tackle it. Thank you so much for your work though!
Really thankful for the help the folks here have given me for tracking down what mods are and are not giving issues. I believe I narrowed out everything that needed an update, but I seem to be running into a small handful of errors around JSON assets and it feels like they must be some leftover mod that was removed since there wasn't a 1.6 update. Can anyone make sense of the snippet below? I can provide more context/detail if anyone thinks they might recognize these. Thanks again!
19:00:54
ERROR
Json Assets
Exception injecting crafting recipe for Dehydrator: System.ArgumentException: An item with the same key has already been added. Key: Dehydrator at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataCraftingRecipes(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 309
19:00:54
ERROR
Json Assets
Exception injecting object information for Broccoli: System.ArgumentException: An item with the same key has already been added. Key: Broccoli at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183
19:00:54
ERROR
Json Assets
Exception injecting object information for Carrot: System.ArgumentException: An item with the same key has already been added. Key: Carrot at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183
19:00:54
ERROR
Json Assets
Exception injecting object information for Raisins: System.ArgumentException: An item with the same key has already been added. Key: Raisins at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183
19:00:54
ERROR
Json Assets
Exception injecting object information for Dehydrator: System.ArgumentException: An item with the same key has already been added. Key: Dehydrator at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataBigCraftablesInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 347
Really thankful for the help the folks here have given me for tracking down what mods are and are not giving issues. I believe I narrowed out everything that needed an update, but I seem to be running into a small handful of errors around JSON assets and it feels like they must be some leftover mod that was removed since there wasn't a 1.6 update. Can anyone make sense of the snippet below? I can provide more context/detail if anyone thinks they might recognize these. Thanks again!
19:00:54
ERROR
Json Assets
Exception injecting crafting recipe for Dehydrator: System.ArgumentException: An item with the same key has already been added. Key: Dehydrator at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataCraftingRecipes(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 309
19:00:54
ERROR
Json Assets
Exception injecting object information for Broccoli: System.ArgumentException: An item with the same key has already been added. Key: Broccoli at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183
19:00:54
ERROR
Json Assets
Exception injecting object information for Carrot: System.ArgumentException: An item with the same key has already been added. Key: Carrot at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183
19:00:54
ERROR
Json Assets
Exception injecting object information for Raisins: System.ArgumentException: An item with the same key has already been added. Key: Raisins at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183
19:00:54
ERROR
Json Assets
Exception injecting object information for Dehydrator: System.ArgumentException: An item with the same key has already been added. Key: Dehydrator at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataBigCraftablesInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 347
Appreciate the look over! Sadly my next question is kinda silly...how would I 'remove them'? lol
I'm guessing the assets I'm looking to pull out are: Dehydrator, Broccoli, Carrot, and Raisins?
Appreciate the look over! Sadly my next question is kinda silly...how would I 'remove them'? lol
I'm guessing the assets I'm looking to pull out are: Dehydrator, Broccoli, Carrot, and Raisins?
I can't quite tell what mods you've got them in but I'm guessing you have PPJA Artisan Goods and PPJA Fruits and Veggies? I'm pretty sure you'll find them in there. And yes, those'll be what you're deleting :)