lennelee
Greenhorn
thank you!There is a separate mod for auto animal doors you can download further back in this thread. I'll find it for you...
EDIT: Here you go!!!
thank you!There is a separate mod for auto animal doors you can download further back in this thread. I'll find it for you...
EDIT: Here you go!!!
Yeah, well there's always some little thing.Thank you! I just had to update my SMAPI.
Works great. I didn't even have to delete the first file before I could choose a previous one. Thank you!Updated aedenthorn's Multisave mod to work with 1.6 by updating to NET6 and changing the harmony patching from annotations to manual
Link to original mod - Multi Save at Stardew Valley Nexus - Mods and community (nexusmods.com)
Github fork for updated source code - StardewValleyMods/MultiSave at master · GrimatDev/StardewValleyMods · GitHub
Thanks for highlighting , nice easy fix just needed to put a blank string to get the data type to match . Updated mod belowSmall issue with this one when you hit the back button while in the Multisave menu:
[game] An error occurred in the base update loop: System.Reflection.TargetParameterCountException: Parameter count mismatch.
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at MultiSave.ModEntry.TitleMenu_backButtonPressed_Patch.Prefix(TitleMenu __instance) in C:\Users\Mathe\source\MultiSave\CodePatches.cs:line 106
at StardewValley.Menus.TitleMenu.backButtonPressed_PatchedBy<GrimatGaming.MultiSave>(TitleMenu this)
at StardewValley.Menus.TitleMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
Can give a full log if needed. It doesn't appear to break anything, but it is an error, so reporting it. Should be replicated easily.
Thank you so, so much!!! You have no idea how grateful I am, thank you truly!!Here's my unofficial update for Immersive Shane by tenthousandcats, to remove the dependency on Custom Gift Dialogue Utility which is no longer being updated. As long as you have the unofficial update for Custom Fixed Dialogue (here) and you've updated the rest of your mods to be compatible with 1.6, everything should work the same as always :3.
just to make sure I understand this, we would want to download "Custom Fixed Dialog - Continued" and not the compatibility version, correct?Here's my unofficial update for Immersive Shane by tenthousandcats, to remove the dependency on Custom Gift Dialogue Utility which is no longer being updated. As long as you have the unofficial update for Custom Fixed Dialogue (here) and you've updated the rest of your mods to be compatible with 1.6, everything should work the same as always :3.
Man I really want the Deluxe Hats too! It would give me a reason not to just stash them into a chest and never see them again (or dresser) I feel like what with the base game having a few that have stats it doesnt make sense that there arent as much for each. Like a passive effect, like this mod. Its a very clever way to take advantage of an underutilized (imo) system.some mods I haven't seen updated in a while but I used them all the time and miss them in 1.6 (I haven't tried them out myself so maybe they are still compatible?):
Interaction Tweaks: I used it mostly to eat multiple things at once, so any other mod that does that would be appreciated!
Deluxe Hats: it's very cheat-y but gave me more of a reason to actually wear/buy hats instead of just trashing them
Dish of the Day Display: it may still work but I haven't checked
I also really miss the auto animal doors part of the Joys of Efficiency mod, I always forget to do that lol
it's here! https://forums.stardewvalley.net/th...colours-for-the-new-update.28194/#post-121285Yeah! If anyone had downloaded that mod, please send it to me privately!
I've updated Informant with latest 1.6 API and some added features;Hi there could someone update
Informant
AndInformant - Crop Tooltips and Machine Labels
A mod that displays additional information on various objects. It marks inventory items that are still necessary for the bundle, calculates how many days are still left until the harvest and displayswww.nexusmods.com
Fishing info overlays
Fishing Info Overlays
Customisable overlays that show fish in current area when holding a fishing rod (or crab pot), and give preview during the fishing minigame.www.nexusmods.com
Its the only mods I still need
Thank you all for your hard work
Adventurer's Guild Expanded no tiene permisos abiertos, por lo que, lamentablemente, las actualizaciones no se pueden cargar ni distribuir aquí.
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and npc adventures? The creators said that they were not going to update it (Something that hurts but is understandable) and the mod as such really works, the only thing that needs to be updated is its requirement, which is the Quest Framework. Is there a possibility to update it? I see a lot of people asking for it