Thaddeus_
Sodbuster
Please! Keep things like this in the game. I have played wayyy too much dark souls for ridiculous achievements not existing in a game I love. Adversity is what makes people great.I understand that Fector's Challenge is very controversial, and many people are frustrated by it. I knew it was very difficult when I put it in the game, that's why I made it a "hidden achievement". I have some regrets with the difficulty of it, but at the same time, part of the idea is that we can't all expect to achieve 100% of everything we want to, and it's okay to accept that and make peace with it. Another thing, is if I made it easier now, it would be unfair to the people who successfully unlocked that achievement in the past 4 years.
I am open to small improvements to Prairie King to make it more manageable. One example... in the new update we're making it so that you can save & continue Prairie King, so you can take a break and continue later (and also so that you can actually beat it in a multiplayer game where time continues during play)
I'll never forget the feeling of satisfaction I had when I got the golden clock (10mil gold for those who don't know) after like two weeks irl of growing and aging ancient fruit wine when I didn't have any homework to complete for college.
It is something that all games need: Something so far off on the horizon you'll always keep striving for it. It is why I have nearly 240 hours in SDV.
Your sense of ridiculous achievements pales in comparison to the amount of grinding I had to do for 30 of a 1% drop in DS3 to platinum the game. Might I mention this was a toxic swamp? And that toxic in all DS games deletes your health rapidly? And that the items to counter it aren't common? And that the enemies that drop this item can insta kill you with a move they do quite commonly? Am I beating a dead horse or am I talking about the achievement for rank 2 in watchdogs of farron?
But ohhhh the satisfaction when I got it.
Your achievements are NOT that bad in comparison to what is out there in other games!
Also, @sherpele ever heard of Any%? I mean if you can define "completing a game" as something like "having all achievements besides x and y" you can still complete the game. I'm friends with one of the better DS2 speedrunners IRL and he has never platinumed the game because there's one ridiculous achievement like the one I mentioned, but has "completed" the game in Any% probably like 50 times.
Saving and continuing the Prairie King minigame sounds interesting... Will Junimo Cart also get something similar?
Last edited: