Windows The game crashes when trying to enter my saved game after the latest updates and I have no idea what's going on

OctoKnight

Greenhorn
My problem is that since the 1.6.3 update I think I can't access my saved file when I want to access it the game shows the loading screen and after a few seconds it crashes it is a game that started a little before the 1.6 update and takes more or less 90hrs, also in the ErroLog section the following text appears:

Message: Object reference not set to an instance of an object.
InnerException:
Stack Trace: at StardewValley.SaveMigrations.SaveMigrator_1_6.<>c__DisplayClass3_3.<ApplySaveFix>b__22(Int64 id) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveMigrations\SaveMigrator_1_6.cs:line 1561
at Netcode.NetList`2.RemoveWhere(Func`2 match) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 312
at StardewValley.SaveMigrations.SaveMigrator_1_6.<>c.<ApplySaveFix>b__3_14(Building building) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveMigrations\SaveMigrator_1_6.cs:line 1561
at StardewValley.Utility.<>c__DisplayClass19_0.<ForEachBuilding>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 414
at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 357
at StardewValley.SaveMigrations.SaveMigrator_1_6.ApplySaveFix(SaveFixes saveFix) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveMigrations\SaveMigrator_1_6.cs:line 1552
at StardewValley.SaveMigrations.SaveMigrator.ApplySaveFixes() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveMigrations\SaveMigrator.cs:line 31
at StardewValley.SaveGame.getLoadEnumerator(String file)+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 2069
at StardewValley.Game1.UpdateTitleScreen(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5598
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3176
at StardewValley.GameRunner.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 927
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 917
at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 620
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 91
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
at StardewValley.Program.Main(String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 200

Game Version: 1.6.5 build 24110
SDK Helper: SteamHelper
Game Language: es
GPU: Intel(R) UHD Graphics
OS: Win32NT Microsoft Windows NT 10.0.22621.0
In-game Date: Spring 24 Y3 Time of Day: 600
Game Location: FarmHouse
 

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