Heramegu
Cowpoke
The new Farm "Meadowsland Farm" is very interesting, because it introduces a new way to start the game focusing on animals. The 15 pieces of Hay instead of 15 Parsnip Seeds set the farm mood, and push the player into the animal caring with the Coop and the two chickens in the early game. And I really like that "Riverland Farm" does the same with Fish Smoker
However farms like "Forest Farm", "Hill-top Farm" and "Wilderness Farm" doesn't have any special starting item that push the player to earn skill points on those areas in the early game. So, I'd like to give some items ideas according to the map environment and objetives, to start of the game on these. I would try to recommend two things: 1) Item contained in the box, and 2) Crafted Item at the begining located in the farm cabin (if necesary), as an early money maker.
Note: This suggestion considers that Meadowsland Farm gives tha player a Coop and 2 chickens, with are equal to 5.600 (without counting the Wood and Stone requiered). .
Standar Farm: This is the main farm, ideal for crops (no more animals since Meadowsland Farm is ideal for this). So, the improvement could be:
Item in the box: 15 parnsnip (no change)
Crafted item: Keg. To introduce the player at artisan goods in the early game.
First mission: Same
Riverland Farm: Have to say, I played on this map focusing on fishing experience, and this is what I would love to have at the beginning.
Item in the box: 1 Crap Pot and 15 Bait.
Reason: Since you have a lot of water into your farm, it pushes to star using it to earn money. Also Crab Pot can be crafted at Fishing Level 3, so getting fish from crab pot can allow to get it faster and use it more once you achieve it, and Bait can be crafted at level two.
First mission could be collect 4 crab pot animals (if 1 crab pot). Because parsnip seeds growth in 4 days, it would take the same amount of time. Also because fishing road is available at day 2 and the mission has to be set at day 1.
Crafted item: Fish smoker is very good. Because it push the player to fish more to earn early money. (Consider that the recipe of Fish smoker is 10.000 at Willy's shop
Forest Farm: I just started a save file with this, trying to focus on foraging skill. It isnt easy since you have two main money resources 1) forageables and 2) syrups. So I would suggest:
Item in the Box: 3 Tapper.
Reason: Tappers allow player to explore trees and syrups. There are 3 types of trees at the beginning (Maple, Oak and Pine). And it will became a source of money in the early game.
Crafted item: Dehydrator. (Considering that if player select mushroom cave, they get one free anyways, but because is the fruit cave the one that gives you Foraging skill, this could be the path, and it would compensate not having Dehydrator)
First mission (Option 1): Collect 5 forageable items. This whould push the player to gathering wild resources found on the ground.
Hill-top Farm: I haven't focus on this yet in my gameplays. The focus here is in mining, so it could be mining ores or minerals. Since minerals support craft items are advanced, I suggest start with ores. But each option depens on the crafted item:
Item in the box: 15 Coal (because the mines opens at day 5, players must need them at the beginning to start making ore bars)
Crafted item (Option 1: Early support): Furnance - Reducing the cost of start smelting.
Crafted item (Option 2: Early money source): Crystalarium - Allowing the player to have one passive source of money once they got a mineral.
First mission: Furnance 1 bronce bar. Player would get bronce from the map quarry.
PS: Would be necessary to garantee that the mining area won't be blocked by a Large Stump, Large Log, or a Boulder.
Wilderness Farm: I haven't focus on this yet, but because if focus on combat, then monsters loot could be their main money source at early game. I consider this is the unadventage farm (and skill) for the early game, because the lack of support items that makes you earn early money. But, I suggest two options:
****Option 1 (Early support):
Item in the box (Option 1): Rings: Topaz Ring, this would allow the player to do damage with each how attack, until the earning of the sword at day 5.
Note: I would prefer Burglar's ring, since it allows the player to earn more money with combat skill, but this is a reward for eradicating 500 dust spirities, so I don't know if could be the best option.
Crafted item (Option 1): None, since combat skill doesn't have much crafted items that can be placed on the map. And the only ones are really advanced.
First mission (Option 1): Kill 5 monsters (or more, depending on how many monsters appear on the first 5 days of spring - before the mines open).
****Option 2 (Early money source):
Item in the box: Green Slime Egg.
Crafted item: 1 Slime Incubator and 1 Slime Egg-Press in Slime Hutch
Building: As the Meadowsland Farm start with a coop and two chickens, this farm could start with a Slime Hutch,. Anyways Slime Hutch aren't used as a main money source at the late game (When you can get Iridium Bar), so it could be used at the early game in this farm map, pushing the player to collect Slime from cave. (Because it cost 10.000, it would be the kind of the same than other farms).
First mission: Hatch one Slime Egg on Slime Incubator.
Note for Option 2: In this option because the Slime Hutch is aviable on the farm before the start of the game, Marlon won't visit the player to provide a Slime Egg.
Four Corners Farm: Since it is for multiplayer, the cabin would be enought. But the other maps can do it too. So maybe, but just maybe, each player could have the same starting items depending on the cabin they have at the start of the game. Example, the cabin similar to Hill-Top Farm Cabin, get those started items. (Combat Farm Map not included).
Beach Farm: No ideas since it is not a map for a unique skill.
I hope you can read this message, and try to make other farm maps interesting on their skills as "Meadowsland Farm" did on animal caring.
Anyone feel free to add new ideas, beacuse I haven't explore the wholes maps, and skills at the begining of the game.
Thank you for reading.
However farms like "Forest Farm", "Hill-top Farm" and "Wilderness Farm" doesn't have any special starting item that push the player to earn skill points on those areas in the early game. So, I'd like to give some items ideas according to the map environment and objetives, to start of the game on these. I would try to recommend two things: 1) Item contained in the box, and 2) Crafted Item at the begining located in the farm cabin (if necesary), as an early money maker.
Note: This suggestion considers that Meadowsland Farm gives tha player a Coop and 2 chickens, with are equal to 5.600 (without counting the Wood and Stone requiered). .
Standar Farm: This is the main farm, ideal for crops (no more animals since Meadowsland Farm is ideal for this). So, the improvement could be:
Item in the box: 15 parnsnip (no change)
Crafted item: Keg. To introduce the player at artisan goods in the early game.
First mission: Same
Riverland Farm: Have to say, I played on this map focusing on fishing experience, and this is what I would love to have at the beginning.
Item in the box: 1 Crap Pot and 15 Bait.
Reason: Since you have a lot of water into your farm, it pushes to star using it to earn money. Also Crab Pot can be crafted at Fishing Level 3, so getting fish from crab pot can allow to get it faster and use it more once you achieve it, and Bait can be crafted at level two.
First mission could be collect 4 crab pot animals (if 1 crab pot). Because parsnip seeds growth in 4 days, it would take the same amount of time. Also because fishing road is available at day 2 and the mission has to be set at day 1.
Crafted item: Fish smoker is very good. Because it push the player to fish more to earn early money. (Consider that the recipe of Fish smoker is 10.000 at Willy's shop
Forest Farm: I just started a save file with this, trying to focus on foraging skill. It isnt easy since you have two main money resources 1) forageables and 2) syrups. So I would suggest:
Item in the Box: 3 Tapper.
Reason: Tappers allow player to explore trees and syrups. There are 3 types of trees at the beginning (Maple, Oak and Pine). And it will became a source of money in the early game.
Crafted item: Dehydrator. (Considering that if player select mushroom cave, they get one free anyways, but because is the fruit cave the one that gives you Foraging skill, this could be the path, and it would compensate not having Dehydrator)
First mission (Option 1): Collect 5 forageable items. This whould push the player to gathering wild resources found on the ground.
Hill-top Farm: I haven't focus on this yet in my gameplays. The focus here is in mining, so it could be mining ores or minerals. Since minerals support craft items are advanced, I suggest start with ores. But each option depens on the crafted item:
Item in the box: 15 Coal (because the mines opens at day 5, players must need them at the beginning to start making ore bars)
Crafted item (Option 1: Early support): Furnance - Reducing the cost of start smelting.
Crafted item (Option 2: Early money source): Crystalarium - Allowing the player to have one passive source of money once they got a mineral.
First mission: Furnance 1 bronce bar. Player would get bronce from the map quarry.
PS: Would be necessary to garantee that the mining area won't be blocked by a Large Stump, Large Log, or a Boulder.
Wilderness Farm: I haven't focus on this yet, but because if focus on combat, then monsters loot could be their main money source at early game. I consider this is the unadventage farm (and skill) for the early game, because the lack of support items that makes you earn early money. But, I suggest two options:
****Option 1 (Early support):
Item in the box (Option 1): Rings: Topaz Ring, this would allow the player to do damage with each how attack, until the earning of the sword at day 5.
Note: I would prefer Burglar's ring, since it allows the player to earn more money with combat skill, but this is a reward for eradicating 500 dust spirities, so I don't know if could be the best option.
Crafted item (Option 1): None, since combat skill doesn't have much crafted items that can be placed on the map. And the only ones are really advanced.
First mission (Option 1): Kill 5 monsters (or more, depending on how many monsters appear on the first 5 days of spring - before the mines open).
****Option 2 (Early money source):
Item in the box: Green Slime Egg.
Crafted item: 1 Slime Incubator and 1 Slime Egg-Press in Slime Hutch
Building: As the Meadowsland Farm start with a coop and two chickens, this farm could start with a Slime Hutch,. Anyways Slime Hutch aren't used as a main money source at the late game (When you can get Iridium Bar), so it could be used at the early game in this farm map, pushing the player to collect Slime from cave. (Because it cost 10.000, it would be the kind of the same than other farms).
First mission: Hatch one Slime Egg on Slime Incubator.
Note for Option 2: In this option because the Slime Hutch is aviable on the farm before the start of the game, Marlon won't visit the player to provide a Slime Egg.
Four Corners Farm: Since it is for multiplayer, the cabin would be enought. But the other maps can do it too. So maybe, but just maybe, each player could have the same starting items depending on the cabin they have at the start of the game. Example, the cabin similar to Hill-Top Farm Cabin, get those started items. (Combat Farm Map not included).
Beach Farm: No ideas since it is not a map for a unique skill.
I hope you can read this message, and try to make other farm maps interesting on their skills as "Meadowsland Farm" did on animal caring.
Anyone feel free to add new ideas, beacuse I haven't explore the wholes maps, and skills at the begining of the game.
Thank you for reading.
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