imaloner827
Newcomer
I am using SMAPI 3.14.6 with Stardew Valley 1.5.6 (build 1.3.37.0) on macOS Unix 10.13.6
No matter what i do, all my mods are up to date yet SMAPI still runs into an error. I can't decipher what the error is so can someone help me? The screen goes black and nothing happens, effectively locking me out of winter. I would appreciate any help I can get.
Here is the log: https://smapi.io/log/bc68ea0a4ed2424f9e9ad94b337025e6
The reason why there are so many errors is because it seems to be one or two errors repeating, causing over 100 errors.
This is the repeating error:
EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.BinaryReader.ReadByte() at Microsoft.Xna.Framework.Content.ContentManager.GetContentReaderFromXnb(String originalAssetName, Stream stream, BinaryReader xnbReader, Action`1 recordDisposableObject) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 339 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 322 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) at StardewValley.AnimatedSprite.loadTexture() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.FarmAnimal.dayUpdate(GameLocation environtment) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 785 at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\AnimalHouse.cs:line 370 at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 820 at StardewValley.Buildings.Barn.dayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Barn.cs:line 115 at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 32 at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 301 at StardewValley.Game1._newDayAfterFade()+MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9694 at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8714 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Thanks in advance.
No matter what i do, all my mods are up to date yet SMAPI still runs into an error. I can't decipher what the error is so can someone help me? The screen goes black and nothing happens, effectively locking me out of winter. I would appreciate any help I can get.
Here is the log: https://smapi.io/log/bc68ea0a4ed2424f9e9ad94b337025e6
The reason why there are so many errors is because it seems to be one or two errors repeating, causing over 100 errors.
This is the repeating error:
EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.BinaryReader.ReadByte() at Microsoft.Xna.Framework.Content.ContentManager.GetContentReaderFromXnb(String originalAssetName, Stream stream, BinaryReader xnbReader, Action`1 recordDisposableObject) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 339 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 322 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) at StardewValley.AnimatedSprite.loadTexture() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.FarmAnimal.dayUpdate(GameLocation environtment) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 785 at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\AnimalHouse.cs:line 370 at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 820 at StardewValley.Buildings.Barn.dayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Barn.cs:line 115 at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 32 at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 301 at StardewValley.Game1._newDayAfterFade()+MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9694 at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8714 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Thanks in advance.
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