Rimworld

Do you play Rimworld?

  • Yes

    Votes: 9 39.1%
  • No

    Votes: 7 30.4%
  • Never heard of it

    Votes: 7 30.4%

  • Total voters
    23
Wh...you know what? Nevermind. Rimworld. The stories that the game tells are absolutely hilarious at times. And Randy is an absolute menace.

I try to not play with mods (on rimwod, yes, I know) and I don't have any of the expansion packs, dlc whatever you wanna call it. Most of the mods I install are minimally invasive, a lot of vanilla expanded stuff, but also the cute lil pink kobold mod is adorable. Lol.

As for tips, hmm, that's a tough one. Especially with not being able to see your colony. I personally try to lean into their skills, and build around that. I don't mess with drugs that much, but I HAVE had colonies that are full of a bunch of lil stoners, lol. One thing I do at times is I set their drug use mood % thingy so that it's at their mental break threshold. The minor break one, but major could be a thing too. That way they only go for the stuffs only if they're feeling stressed or depressed or whatevs.

Funny story tho, one time I had a guy (girl? Don't remember), who had several cases of drain bramage, and her mental capacity was SUPER low. So low, that one day she went to puff the jolly green giant and it killed her bc the green stuffs debuff is a flat subtraction to mental ability (I forget what it's called). She had been through a LOT too and had recently recovered from some war injuries. The docs tried very hard to save her life and she pulled through, only for me to get the popup and to go find her passed away in a chair somewhere. I was understandably frustrated that time, lol. She was a good egg.

As far as controlling stuff, alpha beavers. One or two is enough, and set their munchmunch space to an area where your turrets chill. Give them a clear line of fire when enemies attack, and with almost no upkeep. Actually, 2 alpha beavers might be too much...they're ravenous.

What kinda map are you guys on?
Ganj absolutely wrecks those little dudes bahaha, I feel your frustration deeply, RIP to a good egg. We have twiddled with the mood percentage thing for scheduling before but it's so often forgot that we're just like "eff it, these poor blokes can have everything for a social drug, these are extenuating circumstances after all, and we'll just lock them up for the withdrawal if it comes to that. Just never luciferium; ain't nobody got time for that."

We've been playing on boreal forest lately, with a 40/60 day growing period for a slight challenge and to encourage us to make a massive greenhouse that takes 38 solar lamps--overkill? Yes. Does it take four nuclear plants just to power all of them? Yes. Was it worth it? Definitely.

In all the years we've been playing the game we finally had our first alpha beaver invasion (idk what else to call it lol) and we were just letting them do their thing because there was a nasty defoliator ship on the map with many mechs on the map anyway, but then while we were hunting cuz the power got messed up after a 40K watt discharge leading to our massive stack of human meat rotting, one of the pawns knicked a beaver and they all came for us, which was scary, but thankfully with the combat expanded mod the good shooters actually shoot good, so they weren't too hard to take down. I'll have to consider your advice next time they grace our map and get a couple of them tamed for defensive purpoeses haha.
 

LRangerR

Local Legend
Ganj absolutely wrecks those little dudes bahaha, I feel your frustration deeply, RIP to a good egg. We have twiddled with the mood percentage thing for scheduling before but it's so often forgot that we're just like "eff it, these poor blokes can have everything for a social drug, these are extenuating circumstances after all, and we'll just lock them up for the withdrawal if it comes to that. Just never luciferium; ain't nobody got time for that."

We've been playing on boreal forest lately, with a 40/60 day growing period for a slight challenge and to encourage us to make a massive greenhouse that takes 38 solar lamps--overkill? Yes. Does it take four nuclear plants just to power all of them? Yes. Was it worth it? Definitely.

In all the years we've been playing the game we finally had our first alpha beaver invasion (idk what else to call it lol) and we were just letting them do their thing because there was a nasty defoliator ship on the map with many mechs on the map anyway, but then while we were hunting cuz the power got messed up after a 40K watt discharge leading to our massive stack of human meat rotting, one of the pawns knicked a beaver and they all came for us, which was scary, but thankfully with the combat expanded mod the good shooters actually shoot good, so they weren't too hard to take down. I'll have to consider your advice next time they grace our map and get a couple of them tamed for defensive purpoeses haha.
I have questions to ask but I'm not going to ask any of them.

Bc rimworld
 
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