Worblehat
Planter
A few questions so far (sorry, I'm sure threads like this pop up a lot):
- Are fences functionally necessary, or just cosmetic? I'll be getting my coop soon (been thinking that for a while, but no really I'll get it, I'm sure... ). Do I need to keep the chickens from wandering wherever they want on the farm? I don't see anything on the wiki, but maybe I'm not looking in the right place. The Crop page says farm animals never damage crops, and the Coop page says chickens go back inside on their own. Should I put up fences to make sure they don't wander over to my storage chests (or scarecrow?) and destroy them? Or are they not "NPCs" in the sense of being able to destroy items by pathing into them? Now I'm wondering if my cat might destroy items (or chickens, for that matter) - that would be very cat-like behavior...
- Mining skill isn't rising in proportion to the others, even though I've been spending a fair amount of time in the mine. It feels like I'm using my non-Combat skills about equally, but Farming/Foraging/Fishing are at 5 (a couple should be very close to 6), while Mining just hit 3. Looking at the XP table on the Mining wiki page, I think this is probably working as intended since XP comes almost entirely from ore/gem nodes and lucky coal drops. So it looks like a skill that ramps up once one gets deeper into the Mines (I've only just started seeing gem nodes, for example). Just checking to make sure I understand this correctly.
- Trying to understand how I should use what the TV tells me about the day's luck each morning - for quite a while I didn't even check because I didn't have a sense of how it should change my plans for the day. But I think bad luck days mean it's best not to go to the mines (decreased chance of finding staircases), and maybe de-emphasize any fishing I had planned (decreased chance of treasure chests), and instead just putter around the farm (lay paths, clear debris/weeds, scythe grass to build up the silo hay supply, that kind of thing) and spend more than the usual amount of time chatting with people in town or processing ore at the furnace. Whereas a good luck day would mean "Off to the mine and/or fishing spots!" Though there was one mine level where even on a good luck day I still had to mine almost every single rock to find the staircase, so maybe daily luck doesn't have a huge effect and I shouldn't really care after all?
- How urgently do I need a kitchen? The house upgrade has been a fairly low priority so far, compared to tool upgrades and getting started on the silo and (soon, really) the coop. But I've been getting a lot of recipes lately, so I wonder if the game is hinting that being able to cook is important and I should get that kitchen. I don't think I need it to make food for myself; I still have a lot of salmonberries to eat while mining, and if need be I could make quite a few Field Snacks.