MULTIPLAYERS CAN DATE ONE NPC AT THE SAME TIME??!

ghostafarm

Newcomer
So no one is gonna talk about this?! My friend and I just gave Penny a bouquet, and now she's OUR girlfriend. I know this $hjt actually happens irl, but all the marriage candidates are supposed not to be like that right?. Can you guys give me a solution to deal with this (before getting fixed), ngl this is bothering me so much lol. (ノ`Д´)ノ彡┻━┻
p/s: ah sorry for my poor english tho.
 

Odin

Moderator
Staff member
If you purchase a bouquet and place it in a furnace, it will give you a wilted bouquet. You can use this to break up with someone, although be aware you will lose several hearts with them.
 

Xautnis

Newcomer
My irl girlfriend and I have discovered something by accident regarding this - because we wanted to see if it was possible, both her and my player characters started going out with Emily, which she accepted both times. Because I’d already maxed Emily out, I was able to get the Mermaid pendant first and proposed - three days later, the ceremony happens and Emily and I are married.
Here’s the kicker: afterwards, my girlfriend discovered that, despite my being first, she was somehow married to Emily as well, and with the bouquet icon, whereas mine has the mermaid pendant! 😂😅 Might be a bug, but it made us laugh so much about how Emily apparently picked both of us. We’re too afraid to test it out, but she thinks that if she divorces Emily, then I will end up divorcing her as well 😅😂
 

Ereo

Helper
My irl girlfriend and I have discovered something by accident regarding this - because we wanted to see if it was possible, both her and my player characters started going out with Emily, which she accepted both times. Because I’d already maxed Emily out, I was able to get the Mermaid pendant first and proposed - three days later, the ceremony happens and Emily and I are married.
Here’s the kicker: afterwards, my girlfriend discovered that, despite my being first, she was somehow married to Emily as well, and with the bouquet icon, whereas mine has the mermaid pendant! 😂😅 Might be a bug, but it made us laugh so much about how Emily apparently picked both of us. We’re too afraid to test it out, but she thinks that if she divorces Emily, then I will end up divorcing her as well 😅😂
What do you mean she is married to Emily as well?
is Emily in her house and has 14 hearts now? do you now have two Emilys in each of your houses?
 

HateMe

Greenhorn
My irl girlfriend and I have discovered something by accident regarding this - because we wanted to see if it was possible, both her and my player characters started going out with Emily, which she accepted both times. Because I’d already maxed Emily out, I was able to get the Mermaid pendant first and proposed - three days later, the ceremony happens and Emily and I are married.
Here’s the kicker: afterwards, my girlfriend discovered that, despite my being first, she was somehow married to Emily as well, and with the bouquet icon, whereas mine has the mermaid pendant! 😂😅 Might be a bug, but it made us laugh so much about how Emily apparently picked both of us. We’re too afraid to test it out, but she thinks that if she divorces Emily, then I will end up divorcing her as well 😅😂
Bro resurrected a 5 year old post...

Anyways Penny gonna be riding the Love Train with OP and friends.
 

imnvs

Local Legend
My irl girlfriend and I have discovered something by accident regarding this - because we wanted to see if it was possible, both her and my player characters started going out with Emily, which she accepted both times. Because I’d already maxed Emily out, I was able to get the Mermaid pendant first and proposed - three days later, the ceremony happens and Emily and I are married.
Here’s the kicker: afterwards, my girlfriend discovered that, despite my being first, she was somehow married to Emily as well, and with the bouquet icon, whereas mine has the mermaid pendant!
Are y'all certain that your girlfriend's character is actually married to Emily? The bouquet icon would suggest she isn't. If so, it is a bug.
 
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