Baalthuzar
Greenhorn
Before Update 1.6 introduced the Meadowlands Farm, there was some speculation that a Swamp Farm was going to be added to the game. And while I'm happy for the ranchers out there, I am one of the few who was actually looking forward to a Swamp Farm as a way to get into my witchy side.
While I settled for a Wilderness Farm as my headcanon's second choice, I came to realize that a Swamp Farm may still have a place in the Valley, if not for those looking for a gloomier vibe to their farm, but to represent a type of farmer not normally talked about:
TARGET AUDIENCE
-It is a farm for trappers, with a greater chance to catch crabs, crayfish, and shrimp. You start with 15 bait as a gift from Mayor Lewis in a Louisiana-inspired home, with 4 crab pots already planted at a nearby pond.
LANDSCAPE FEATURES
-The landscape is a mix of bogs and ponds, with a larger body of water surrounding the rest of farm with trees jetting out and around.
-Artifact Spots have a greater chance of spawning, and a Special Artifact Spot unique to the farm for greater rewards, so you'll see more wiggly worms or twigs crawling out of the mud.
-Moss has a chance to grow on trees in this environment, as well as mushrooms for forage.
-Fireflies come out at night during the summer season.
-Frogs are also more common.
DAMP SOIL
-To give a muddier look to the farm, all dirt tiles are a darker color, but function the same as regular dirt tiles, with a couple exceptions:
1.) All tillable tiles have a chance to retain water the following morning at random.
2.) Allows for irrigatable crops such as rice to be planted anywhere.
SWAMP WATER
-If there is a need to add some difficulty to the farm, ponds and bogs don't contain freshwater for watering plants, pressuring the player to go a nearby river or lake for water until they build a well. The trouble of this is negated by having part of your crops watered at random from the damp soil.
-Fishing in these waters mostly catches algae and trash. Maybe there's a chance for a unique catch with enough fishing skill.
MUD
-On rainy days, the soil becomes muddy, slowing the player down a considerable amount. This can be negated by placing pathways to walk across.
-Crab pot rewards double in this weather, however.
-(Animals may or may not be effected).
FOG
-Fog helps to create that ominous looking atmosphere, and could water all crops automatically like rain.
-It could simply limit visibility, or be a chance for a unique type of enemy to spawn.
-The extra humidity could drain energy faster than normal, possibly spawning bug type enemies in the process.
ENEMIES
-If enemies are enabled, bats are replaced with bug type monsters that fly around your farm. This can be an excellent way to farm bait on your farm as a trapper without going to the mines.
-Occasionally stumble across the crab hiding under a rock enemy type. The mole type enemy could spawn too, but that could be very annoying if it's in your crops.
That's pretty much the gist of it. I came out here wanting a witch's cabin farm, but found myself brainstorming something for the trappers and artifact hunters out there. Let me know if you have any other ideas you want to add and I can add them to the list.
While I settled for a Wilderness Farm as my headcanon's second choice, I came to realize that a Swamp Farm may still have a place in the Valley, if not for those looking for a gloomier vibe to their farm, but to represent a type of farmer not normally talked about:
TARGET AUDIENCE
-It is a farm for trappers, with a greater chance to catch crabs, crayfish, and shrimp. You start with 15 bait as a gift from Mayor Lewis in a Louisiana-inspired home, with 4 crab pots already planted at a nearby pond.
LANDSCAPE FEATURES
-The landscape is a mix of bogs and ponds, with a larger body of water surrounding the rest of farm with trees jetting out and around.
-Artifact Spots have a greater chance of spawning, and a Special Artifact Spot unique to the farm for greater rewards, so you'll see more wiggly worms or twigs crawling out of the mud.
-Moss has a chance to grow on trees in this environment, as well as mushrooms for forage.
-Fireflies come out at night during the summer season.
-Frogs are also more common.
DAMP SOIL
-To give a muddier look to the farm, all dirt tiles are a darker color, but function the same as regular dirt tiles, with a couple exceptions:
1.) All tillable tiles have a chance to retain water the following morning at random.
2.) Allows for irrigatable crops such as rice to be planted anywhere.
SWAMP WATER
-If there is a need to add some difficulty to the farm, ponds and bogs don't contain freshwater for watering plants, pressuring the player to go a nearby river or lake for water until they build a well. The trouble of this is negated by having part of your crops watered at random from the damp soil.
-Fishing in these waters mostly catches algae and trash. Maybe there's a chance for a unique catch with enough fishing skill.
MUD
-On rainy days, the soil becomes muddy, slowing the player down a considerable amount. This can be negated by placing pathways to walk across.
-Crab pot rewards double in this weather, however.
-(Animals may or may not be effected).
FOG
-Fog helps to create that ominous looking atmosphere, and could water all crops automatically like rain.
-It could simply limit visibility, or be a chance for a unique type of enemy to spawn.
-The extra humidity could drain energy faster than normal, possibly spawning bug type enemies in the process.
ENEMIES
-If enemies are enabled, bats are replaced with bug type monsters that fly around your farm. This can be an excellent way to farm bait on your farm as a trapper without going to the mines.
-Occasionally stumble across the crab hiding under a rock enemy type. The mole type enemy could spawn too, but that could be very annoying if it's in your crops.
That's pretty much the gist of it. I came out here wanting a witch's cabin farm, but found myself brainstorming something for the trappers and artifact hunters out there. Let me know if you have any other ideas you want to add and I can add them to the list.
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