Part 2 of 3
I will shake the Ape's hand for making a memorable game like Stardew, but could slap him for making something like Junimo Kart.
Junimo Kart is proof that Ape has something against mankind.
I swear there are areas in a track that you MUST sacrifice a life to progress. Jumps that are too far to make, yet the drop-off is too steep for the correct platform (make sense?).
Inconsistent checkpoints. I mean going a whole half of the course for one checkpoint just for the next one to be 5 carts in length away...no jump required...
A whale that shoots so many projectiles I swear I'm storming a beach of Normandy.
And the mushroom level? Forget it. Just start over.
I will create a walkthrough for Junimo Kart. Right here, right now. "Press <whatever button your system uses> to jump. Good luck!"