I have a different type of request. Savepoints. Yeah I'm using a time cheat, and it means that there may be hours in real time between savepoints. More relevant issues: game crashes. Also testing, For bugs or in making mods. You have something that happens near evening in the game. A bug (say you encounter it fishing midnight carp...). You try to reproduce it. Play through the day, wait wait wait (even with a time mod), and of course start from the farm and have to get to the lake. Again and again. Instead of putting a savepoint a bit before the issue and start from that.
More often with modding -- instead of using a savepoint just before the event trigger, you need to start from the morning again and again and again...