Orangestars
Greenhorn
The only mod I encountered the problem is the Audio API, I've made sure that SVE won't recognize the custom audio since it run well without it by disabling the dependencies to false
Except when there's an event that requires custom audio as the bgm
I don't really mind playing it without audio at all even, I'm planning to edit the content.json file in [CP] Stardew Valley Expended folder and remove the correspondent music requirement, but since I'm no pro at modding I'd like to consult here first before doing so
Here's my SMAPI log
My primary concern is at the
[17:51:14 TRACE SMAPI] Found mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi).
[17:51:15 ERROR SAAT.API] Mod crashed on entry and might not work correctly. Technical details:
MissingMethodException: Method not found: 'Void Microsoft.Xna.Framework.Audio.CueDefinition..ctor(System.String, Microsoft.Xna.Framework.Audio.SoundEffect, Int32, Boolean, Boolean)'.
at SAAT.API.AudioManager.GenerateDefaultingCue()
at SAAT.API.AudioManager..ctor(IMonitor monitor) in C:\Users\Weil\source\repos\SAAT\SAAT.API\AudioManager.cs:line 40
at SAAT.API.SAAT.Entry(IModHelper helper) in C:\Users\Weil\source\repos\SAAT\SAAT.API\SAAT.cs:line 14
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1529
And
[18:00:24 ERROR game] An error occurred in the base update loop: ArgumentException: Value does not fall within the expected range.
at Microsoft.Xna.Framework.Audio.SoundBank.GetCue(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\SoundBank.cs:line 346
at StardewValley.SoundBankWrapper.GetCue(String name) in stardewvalley\Farmer\Farmer\SoundBankWrapper.cs:line 35
at StardewValley.Game1.updateMusic() in stardewvalley\Farmer\Farmer\Game1.cs:line 7784
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4354
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3934
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003
Beside that I don't really mind the problem, like the one with Sandy's house since it's not a huge deal
So is there a mod I should update? or a mod I should remove? Thank you
Except when there's an event that requires custom audio as the bgm
I don't really mind playing it without audio at all even, I'm planning to edit the content.json file in [CP] Stardew Valley Expended folder and remove the correspondent music requirement, but since I'm no pro at modding I'd like to consult here first before doing so
Here's my SMAPI log
My primary concern is at the
[17:51:14 TRACE SMAPI] Found mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi).
[17:51:15 ERROR SAAT.API] Mod crashed on entry and might not work correctly. Technical details:
MissingMethodException: Method not found: 'Void Microsoft.Xna.Framework.Audio.CueDefinition..ctor(System.String, Microsoft.Xna.Framework.Audio.SoundEffect, Int32, Boolean, Boolean)'.
at SAAT.API.AudioManager.GenerateDefaultingCue()
at SAAT.API.AudioManager..ctor(IMonitor monitor) in C:\Users\Weil\source\repos\SAAT\SAAT.API\AudioManager.cs:line 40
at SAAT.API.SAAT.Entry(IModHelper helper) in C:\Users\Weil\source\repos\SAAT\SAAT.API\SAAT.cs:line 14
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1529
And
[18:00:24 ERROR game] An error occurred in the base update loop: ArgumentException: Value does not fall within the expected range.
at Microsoft.Xna.Framework.Audio.SoundBank.GetCue(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\SoundBank.cs:line 346
at StardewValley.SoundBankWrapper.GetCue(String name) in stardewvalley\Farmer\Farmer\SoundBankWrapper.cs:line 35
at StardewValley.Game1.updateMusic() in stardewvalley\Farmer\Farmer\Game1.cs:line 7784
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4354
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3934
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003
Beside that I don't really mind the problem, like the one with Sandy's house since it's not a huge deal
So is there a mod I should update? or a mod I should remove? Thank you
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