PC [HELP] Game keeps shutting down

Mecha

Newcomer
Cant play in multi or sigal with out the game just randomly shutting down, it says it is running but nothing.. I have tried EVERYTHING on all the sites nothing is working.. help!
 
Sorry to hear you are having problems Mecha. Are you using mods with your game? If so, have you tried updating your mods or disabling them and trying again? There's info on how to find SMAPI error logs here if you are using mods:

Also, if your game is not modded, there's a description of how to find your regular Stardew error logs (if generated) here:

Providing your error log can give the folks, who are familiar with troubleshooting, more information to go on (hopefully).
Good luck!
 
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Mecha

Newcomer
Ok thank you, we have no mods. Tried to find error logs didnt work, ill try your link..
AH ok, tried it and it says "Insufficient memory to continue the execution of the program." What does that mean??? The computer has memory to use its a gaming computer :/ did a test & memorys ok.
 
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Usually there's more in the log than just a single line, there's usually a full stack trace, some folks post the whole log here using the attach button, for the smart folks here that are familiar with troubleshooting to look at the full stack trace to figure out (I'd just be guessing). I did take that phrase and plug it into Google with "Stardew" in front of it and found a few things, someone suggested that it might be a graphics card issue. Sorry I can't be of more help.
Have you tried a system reboot (you’d be surprised how often this can fix some things)? Have you also tried shutting down most background programs? What video card do you have? What version of the game?

There's really not enough info provided for folks to help, unfortunately. Good luck though. 🍀


Edit: Also, I'm not sure if this is relevant or not:
(64 bit Stardew part, not the SMAPI part)
 
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Mecha

Newcomer
We are playing in multi most the time but has crashed by himself (dono if that helps) The gpu is a Nvidia geforce gxt 1050 ti. Yes wev tried rebooting didnt help. I did update a program that works with the gpu and it seem to help but after shutting the computer down last night its bk to not working. We'v turned off evreything we know we are alloud without dissrupting other things. The latest verition of the gmae its also updated.
Have tried to do the 64-bit upload but nothing changed.
 
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Mecha

Newcomer
Message: Error on new day:
---------------
Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 259
at StardewValley.LocalizedContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 185
at xTile.Display.XnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Display\XnaDisplayDevice.cs:line 87
at xTile.Map.LoadTileSheets(IDisplayDevice displayDevice) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Map.cs:line 296
at StardewValley.GameLocation.updateSeasonalTileSheets(Map map) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 14246
at StardewValley.Game1.setGraphicsForSeason() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10370
at StardewValley.Game1.newSeason() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8098
at StardewValley.Game1.<_newDayAfterFade>d__715.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9193
at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8526
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
---------------

InnerException:
Stack Trace: at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4052
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 1046
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156

Game Version: 1.5.4
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce GTX 1050 Ti
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Client)
In-game Date: summer 29 Y1 Time of Day: 2130
Game Location: Cabin2efbeeaa-5f8b-4ed6-aad2-400b2428df9d
 
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