PC [HELP] Game crashing getting out of bed

chuchucharlie

Newcomer
Steam version, game loads to title screen but resuming saved game (getting out of bed) or starting new game crashes to Desktop. With new game, intro works but after going to sleep, crashes.

Fresh install (was installed with mods copied from old PC to new), so have uninstalled from Steam and checked it's been removed, and deleted %appdata%\stardewvalley folder. Reinstalled and started new game (cloud saves off), still crashing.

Error log attached, but says
Message: Attempted to divide by zero.
InnerException:
Stack Trace: at StardewValley.BellsAndWhistles.MoneyDial.draw(SpriteBatch b, Vector2 position, Int32 target) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\MoneyDial.cs:line 117
at StardewValley.Menus.DayTimeMoneyBox.drawMoneyBox(SpriteBatch b, Int32 overrideX, Int32 overrideY) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\DayTimeMoneyBox.cs:line 175
at StardewValley.Menus.DayTimeMoneyBox.draw(SpriteBatch b) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\DayTimeMoneyBox.cs:line 535
at StardewValley.Game1.drawHUD() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 20184
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 19628
at StardewValley.Game1.Draw(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 18706
at StardewValley.GameRunner.Draw(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 642
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156

Game Version: 1.5.4
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce RTX 3070
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: spring 1 Y1 Time of Day: 600
Game Location: FarmHouse
I don't have that folder on my PC...
 

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