After talking to an NPC (the cursor still works fine until then), when there's no interaction left with said NPC, the cursor goes invisible whenever it goes near the NPC and will freeze and crash if I don't move it away fast enough.
Here's my log: https://smapi.io/log/3df1350e3516403090afb5503e933618
Thanks for the help! This is my first post so tell me if I need to provide something more!
after updating and removing some mods and creating a new save (I didnt realize Custom Furniture is broken atm), things seem to be working fine except for these errors:
18:21:25
WARN
Content Patcher
Can't move record "Stardew Valley Expanded > EditData Data/FishPondData #28" > MoveEntries > "item_butterfish": no entry with ID 'item_butterfish' exists.
18:21:25
WARN
Content Patcher
Can't move record "Stardew Valley Expanded > EditData Data/FishPondData #28" > MoveEntries > "item_puppyfish" AfterID "item_butterfish": no entry with ID 'item_butterfish' exists.
18:21:25
WARN
Content Patcher
Can't move record "Stardew Valley Expanded > EditData Data/FishPondData #28" > MoveEntries > "item_void_eel" AfterID "item_starfish": no entry with ID 'item_void_eel' exists.
18:21:25
WARN
Content Patcher
Can't move record "Stardew Valley Expanded > EditData Data/FishPondData #28" > MoveEntries > "item_king_salmon" AfterID "item_void_eel": no entry with ID 'item_void_eel' exists.
18:21:25
ERROR
Content Patcher
Unhandled exception applying patch: Stardew Valley Expanded > EditData Data/FishPondData #28. System.ArgumentOutOfRangeException: Index must be within the bounds of the List. (Parameter 'index') at System.Collections.Generic.List`1.Insert(Int32 index, T item) at ContentPatcher.Framework.Patches.EditData.ListKeyValueEditor`1.MoveEntry(Object key, Object anchorKey, Boolean afterAnchor) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditData\ListKeyValueEditor.cs:line 128 at ContentPatcher.Framework.Patches.EditDataPatch.ApplyMoveEntries(IKeyValueEditor editor) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditDataPatch.cs:line 448 at ContentPatcher.Framework.Patches.EditDataPatch.Edit[T](IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditDataPatch.cs:line 207 at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 548