Issue Game crashes on save day

allyno

Newcomer
SMAPI log: https://smapi.io/log/15f65a0011fd409faf757ce724694f37

The game crashes on multiplayer when we sleep and start a new day. We all installed the mod and their dependencies using Vortex, and here are the mods we're using:
  1. Ridgeside Village
  2. More Fish
  3. Visible Fish
  4. Sailor Moon Styles
  5. Overgrown Fairy Houses
Any help would be appreciated. :)
 
Last edited:
Thanks for the log.
Unfortunately, there's no real mod error that's standing out. This appears to be more of a network connection related error.
The host may want to double check their log, and general internet connection though; especially if it's crashing for everyone.


Code:
01:15:00    TRACE    SMAPI    Synchronizing 'NewDay' task...
01:15:31    TRACE    game    Disconnecting from server 128282427552501543
01:15:31    TRACE    SMAPI       task complete.
01:15:31    TRACE    game    _newDayTask failed with an exception
01:15:31    ERROR    game    StardewValley.AbortNetSynchronizerException: Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown.
   at StardewValley.NetSynchronizer.barrier(String name) in stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
   at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 8880
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
01:15:31    ERROR    game    An error occurred in the base update loop: System.Exception: Error on new day:
---------------
Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown.
   at StardewValley.NetSynchronizer.barrier(String name) in stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
   at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 8880
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
   at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
01:15:31    TRACE    game    Disconnected: GalaxyTimeout
01:15:31    TRACE    game    setGameMode( 'titleScreenGameMode (0)' )
01:15:31    TRACE    SMAPI    Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
01:15:31    TRACE    game    _newDayTask failed with an exception
01:15:31    ERROR    game    StardewValley.AbortNetSynchronizerException: Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown.
   at StardewValley.NetSynchronizer.barrier(String name) in stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
   at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 8880
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

On a sidenote:
Vortex generally isn't recommended for SMAPI modding. As it has a habit of occasionally missing files, and updates.
I do see a mention of PyTk not being properly installed, but it also doesn't seem to be required for any of your current mods.

Code:
01:10:33    ERROR    SMAPI       Skipped mods
01:10:33    ERROR    SMAPI       --------------------------------------------------
01:10:33    ERROR    SMAPI          These mods could not be added to your game.
01:10:33    ERROR    SMAPI          - PyTK because it contains files, but none of them are manifest.json.
 
Thanks for the log.
Unfortunately, there's no real mod error that's standing out. This appears to be more of a network connection related error.
The host may want to double check their log, and general internet connection though; especially if it's crashing for everyone.


Code:
01:15:00    TRACE    SMAPI    Synchronizing 'NewDay' task...
01:15:31    TRACE    game    Disconnecting from server 128282427552501543
01:15:31    TRACE    SMAPI       task complete.
01:15:31    TRACE    game    _newDayTask failed with an exception
01:15:31    ERROR    game    StardewValley.AbortNetSynchronizerException: Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown.
   at StardewValley.NetSynchronizer.barrier(String name) in stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
   at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 8880
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
01:15:31    ERROR    game    An error occurred in the base update loop: System.Exception: Error on new day:
---------------
Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown.
   at StardewValley.NetSynchronizer.barrier(String name) in stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
   at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 8880
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
   at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
01:15:31    TRACE    game    Disconnected: GalaxyTimeout
01:15:31    TRACE    game    setGameMode( 'titleScreenGameMode (0)' )
01:15:31    TRACE    SMAPI    Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
01:15:31    TRACE    game    _newDayTask failed with an exception
01:15:31    ERROR    game    StardewValley.AbortNetSynchronizerException: Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown.
   at StardewValley.NetSynchronizer.barrier(String name) in stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
   at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 8880
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

On a sidenote:
Vortex generally isn't recommended for SMAPI modding. As it has a habit of occasionally missing files, and updates.
I do see a mention of PyTk not being properly installed, but it also doesn't seem to be required for any of your current mods.

Code:
01:10:33    ERROR    SMAPI       Skipped mods
01:10:33    ERROR    SMAPI       --------------------------------------------------
01:10:33    ERROR    SMAPI          These mods could not be added to your game.
01:10:33    ERROR    SMAPI          - PyTK because it contains files, but none of them are manifest.json.

Thanks, the host didn't have any mod-related errors either from what I saw so it probably is the connection issue.
 
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