AlexandreNoite
Tiller
Thoughts:
1) I am seriously thinking in removing the dark shrine epic item from the game "Discard all your friends to complete a revealed bundle (Must discard at least 1)". In the playthrough that this item come into play, one of the players was playing for the first time, and it feels bad to "Sacrifice your friends for a better good" lol. And the game played totally different because of this item, and it become really easy for the rest of the game. Because all we need to do was to give this to the player with less friends, made him sacrifice all, make a friend and repeat...
2) I don't know how but I'm thinking about it, if there's a way for the game to last 2 years without starting to become boring. Because it feels weird to upgrade your tools when the fall is ending and you can't plant anymore. Even if I completed the bundles and grandpa goals, sometimes there's still things to do in the game because I had focused only on these goals. Any ideas?
3) The animals feels really difficult to work with if I'm playing single player because there's too much investment for then to start giving a good return on investment. (Usually, I just go for coop and 2 chickens if my grandpa asks for it, otherwise I focused on crops and change bundles if necessary)
4) Having just one starting tool when playing single player also feels a little weird, because there's 3 grandpa goals related to the mines (upgrade tools, explore the mine and restore the museum) and one related to fishing. If I get any of those 4 goals, my starting tool is already been chosen by the game. And If I pick the other 4 grandpa goals I could try to go for the other tools, but I will only upgrade the tool if a miracle happen lol. I'm starting to thinking in a way to play solo but changing tools between turns... I don't know.
5) I really loved how much content this game have, a lot of buildings, cards, animals, friends, crops... The replayability and the possibilities for the players to modding the game and playing their own way is really good. I will keep an eye in the forums and I'll be back if I come up with any cool idea ^^
Questions:
1) The Mariner fishing upgrade card says: "Before fishing, you may discard up to 2 fish from the Fish Track and draw to replace". I can choose with one of the 5 fish track is removed? I can't remove trash?
3) The Luremaster fishing upgrade card says: "When you fish, you may first gain any 1 crab pot fish from the Fish Track", do I gain the crab pot fish and try to fish any of the other 4 fish with die, or I could fill the fish track before my roll to try to catch the 5º fish as well?
4) The Pirate fishing upgrade card says: "When you catch a fish, draw an item; discard the fish to keep the item." Does this effect work with other effects that give fish without the dice roll action? (For example, the crab pot I get with the Luremaster for free, the Crab pot item, wild Bait item...)
5) The Ring of Yoba mining upgrade card says: "you may ignore the effects of monsters". Does this combo with effects that the trigger is "after resolving a monster's ability in the mine"?
6) Some profession upgrades activate by spending 2 actions. Does that mean I can't move to take a forageable for free as well?
7) The "keep" events, I could change between players in the planning phase?
1) I am seriously thinking in removing the dark shrine epic item from the game "Discard all your friends to complete a revealed bundle (Must discard at least 1)". In the playthrough that this item come into play, one of the players was playing for the first time, and it feels bad to "Sacrifice your friends for a better good" lol. And the game played totally different because of this item, and it become really easy for the rest of the game. Because all we need to do was to give this to the player with less friends, made him sacrifice all, make a friend and repeat...
2) I don't know how but I'm thinking about it, if there's a way for the game to last 2 years without starting to become boring. Because it feels weird to upgrade your tools when the fall is ending and you can't plant anymore. Even if I completed the bundles and grandpa goals, sometimes there's still things to do in the game because I had focused only on these goals. Any ideas?
3) The animals feels really difficult to work with if I'm playing single player because there's too much investment for then to start giving a good return on investment. (Usually, I just go for coop and 2 chickens if my grandpa asks for it, otherwise I focused on crops and change bundles if necessary)
4) Having just one starting tool when playing single player also feels a little weird, because there's 3 grandpa goals related to the mines (upgrade tools, explore the mine and restore the museum) and one related to fishing. If I get any of those 4 goals, my starting tool is already been chosen by the game. And If I pick the other 4 grandpa goals I could try to go for the other tools, but I will only upgrade the tool if a miracle happen lol. I'm starting to thinking in a way to play solo but changing tools between turns... I don't know.
5) I really loved how much content this game have, a lot of buildings, cards, animals, friends, crops... The replayability and the possibilities for the players to modding the game and playing their own way is really good. I will keep an eye in the forums and I'll be back if I come up with any cool idea ^^
Questions:
1) The Mariner fishing upgrade card says: "Before fishing, you may discard up to 2 fish from the Fish Track and draw to replace". I can choose with one of the 5 fish track is removed? I can't remove trash?
3) The Luremaster fishing upgrade card says: "When you fish, you may first gain any 1 crab pot fish from the Fish Track", do I gain the crab pot fish and try to fish any of the other 4 fish with die, or I could fill the fish track before my roll to try to catch the 5º fish as well?
4) The Pirate fishing upgrade card says: "When you catch a fish, draw an item; discard the fish to keep the item." Does this effect work with other effects that give fish without the dice roll action? (For example, the crab pot I get with the Luremaster for free, the Crab pot item, wild Bait item...)
5) The Ring of Yoba mining upgrade card says: "you may ignore the effects of monsters". Does this combo with effects that the trigger is "after resolving a monster's ability in the mine"?
6) Some profession upgrades activate by spending 2 actions. Does that mean I can't move to take a forageable for free as well?
7) The "keep" events, I could change between players in the planning phase?