cher2riot
Newcomer
I got the pop up says Event Error #... something like that.
Here is the SMAPI log >> https://smapi.io/log/7b79dfb05cc1482b828aff0322fa094d
I have SVE installed and I believe it's SVE's event that is the problem.
It happens during Happy Birthday mod event too.
I've already reset my game files using Steam but the problem does not fix.
I've already tried uninstall couple of mods but the problem does not fix either.
Could someone please help me? ;(
some of the error log here :
+ Space core warning ERROR: Invalid command: farmer
Here is the SMAPI log >> https://smapi.io/log/7b79dfb05cc1482b828aff0322fa094d
I have SVE installed and I believe it's SVE's event that is the problem.
It happens during Happy Birthday mod event too.
I've already reset my game files using Steam but the problem does not fix.
I've already tried uninstall couple of mods but the problem does not fix either.
Could someone please help me? ;(
some of the error log here :
13:32:09 | ERROR | game | Event script error: The content file was not found. |
13:32:09 | ERROR | game | In event #107083 for location FarmHouse |
13:32:09 | ERROR | game | On line #0: SettlingIn |
13:32:09 | ERROR | game | Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file '/Users/cherriot/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Characters.xnb'. File name: '/Users/cherriot/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Characters.xnb' at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at System.IO.FileStream.OpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor_PatchedBy<Platonymous.PyTK>(FileStream this, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewValley.AnimatedSprite.loadTexture() at StardewValley.Event.addActor(String name, Int32 x, Int32 y, Int32 facingDirection, GameLocation location) at StardewValley.Event.setUpCharacters_PatchedBy<PeacefulEnd.CustomCompanions>(Event this, String description, GameLocation location) at StardewValley.Event._checkForNextCommand_PatchedBy<PeacefulEnd.CustomCompanions>(Event this, GameLocation location, GameTime time) at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time) |