Issue error when entering chicken coop in multiplayer

Feuerrabe

Newcomer
I have the problem that I cannot enter the chicken coop in multiplayer, there is a sound but I cannot enter it

After a few tests I found out that the error only occurs in multiplayer, in single player everything works normally
 

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WickedFarmer

Greenhorn
Same problem. Sounds like the door is locked and neither of us can enter. Works in singleplayer. But if I am in the coop when second player logs on, I am stuck in the coop. And instead of walking out of the door, I walk outside the coop on screen in the blacked out area.


Looks like smapi log labels it as a vanilla thing, but if it is a mod causing the issue (such as Space Core or Automate, the two mods I share in common with OP), please let me know so I can inform Mod Authors.

And here is the smapi log for my friend that was playing with me.

 
Last edited:

lockfro8

Newcomer
Having the exact same issue, did either of you find a fix?
This is the bug in the SMAPI Console
[game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at Netcode.NetList`2.get_Item(Int32 index) in stardewvalley\Farmer\Netcode\NetList.cs:line 22
at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 375
at StardewValley.Locations.BuildableGameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 178
at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1230
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0() in stardewvalley\Farmer\Farmer\Game1.cs:line 13381
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1+c__DisplayClass913_0.<UpdateControlInput>b__0_PatchedBy<Shockah.DontStopMeNow>(<>c__DisplayClass913_0 this)
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003

And here is the log
 

lockfro8

Newcomer
figured this out. greenhouse construction was the mod breaking it, thanks to some dude on discord.
 
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