Accumulating fewer tasks is my solution.
• Plant lotsa Grass and open the Barn and Coop doors. They can feed themselves for 3/4 of the year.
• Leave Animal Processing machines in the Barn and Coop next to the AutoGrabber. Process only when you go in. If you feel like it. Next week is good.
• Plant relatively few Crops (50-150) and only ones that take a half season to grow: Cauli or Rhubarb (Sp), Melon or Starfruit (Su), Pumpkin (Fa). 3 total mornings/season spent on these: 1 sow, 1 harvest+sow, 1 harvest
• Prioritize all Festivals and Special Events. You're playing a game. Do the play-things, not the work-things.
• Maximum one Pig. One! Sheep make almost as much after processing + Animal Cracker and the AutoGrabber works on Wool, not Truffles. Big time saver.
• Make fewer Machines and just sell raw. I do not do this much but should. Still, I max out at 1 Shed full of 1/2 Kegs and 1/2 Jars, that's 138 total. Kegs are 1 work morning per week and Jars are 2, not too bad.
A generally interesting set of propositions, but:
"Leave Animal Processing machines in the Barn and Coop next to the AutoGrabber. Process only when you go in. If you feel like it. Next week is good."
Please, no! I left animal produce for next week in my previous save, next week became next next week, then an entire bulk of products in the hundreds was amassed, forcing me to build a big shed full of dairy machines, complete with hoppers!
Listen to me and trust me, you do NOT want animal products to keep piling up! Unless of course you are okay, with throwing them all unprocessed in the selling bin, or something...
"Maximum one Pig.
One! Sheep make almost as much after processing + Animal Cracker and the AutoGrabber works on Wool, not Truffles. Big time saver."
3 pigs or 6 pigs, is the ideal set. Coupled with the profession that gives your foraging double pickup chance and makes iridium quality forage-ables, they are a true force!
Last but not least, the more you produce/build/etc, the better it is... You don't need to do everything during the span of one day, but the more variety and options, the better for player overall! Stardew is first and foremost, a MICROMANAGEMENT simulator :P