Solved [BUG] [SOLVED] 1.15.2 - Opening any community bundle crashes the game to desktop

hotmoxie

Greenhorn
I just downloaded the 1.15.2 patch, which might be the cause of the problem. Whenever I click on a community bundle, whether from the inventory menu or from the Community Center, the game hard crashes without a pause.

I opened the inventory menu and tried to access the Fall Crops bundle, followed by the remixed Brewer's Bundle. Both of these (individually) caused a crash. I also tried to click on the arrow to look at another set of bundles, and that also caused a crash.

I started my farm in English and have not changed the language at any point, and I've been playing in single player. I haven't tested multiplayer out yet, so I'm not sure if the same thing happens there. I've also never had SMAPI on this save file.

I tried the fix in this thread, and changed my savefix value from 32 to 30, and that didn't help.

Here's my error log:

Message: Common Language Runtime detected an invalid program.
InnerException:
Stack Trace: at StardewValley.Menus.JunimoNoteMenu.isReadyToCloseMenuOrBundle()
at StardewValley.Menus.JunimoNoteMenu.readyToClose() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs:line 385
at StardewValley.Menus.IClickableMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\IClickableMenu.cs:line 735
at StardewValley.Menus.JunimoNoteMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs:line 391
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5261
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4595
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3778
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156

Game Version: 1.5.2
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) UHD Graphics 630
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: fall 6 Y1 Time of Day: 600
Game Location: FarmHouse
 
Last edited:

Drullo321

Sodbuster
Do you use any other mod if any? Did you verify your game files? Does it happen on a new save too (if you quick forward)?
 

Drullo321

Sodbuster
He/She verified his/her game files. If you use steam rightclick onto the gamename in your library -> settings -> local data -> verify data
 

dubrov

Greenhorn
Hi! My game still crashes when I open the bundle in the community center. I already verified data on steam
:cry::cry:
 

dubrov

Greenhorn
Hi!
I'm using the classic Stardew Valley set of bundles and in Portuguese.
And yes, I used SMAPI for a long time, but uninstalled recently. (Well, I guess I did...)


Error log:

Message: A cadeia de caracteres de entrada não estava em um formato correto.
InnerException:
Stack Trace: em System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
em System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
em System.Convert.ToInt32(String value)
em StardewValley.Menus.Bundle..ctor(Int32 bundleIndex, String rawBundleInfo, Boolean[] completedIngredientsList, Point position, String textureName, JunimoNoteMenu menu) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs:linha 2002
em StardewValley.Menus.JunimoNoteMenu.setUpMenu(Int32 whichArea, Dictionary`2 bundlesComplete) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs:linha 334
em StardewValley.Menus.JunimoNoteMenu..ctor(Int32 whichArea, Dictionary`2 bundlesComplete) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs:linha 141
em StardewValley.Locations.CommunityCenter.<>c__DisplayClass47_0.<checkBundle>b__0() na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\CommunityCenter.cs:linha 318
em StardewValley.Network.NetMutex.Update(FarmerCollection farmers) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetMutex.cs:linha 89
em StardewValley.Locations.CommunityCenter.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\CommunityCenter.cs:linha 819
em StardewValley.Game1.UpdateLocations(GameTime time) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:linha 6300
em StardewValley.Game1._update(GameTime gameTime) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:linha 4753
em StardewValley.Game1.Update(GameTime gameTime) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:linha 3876
em StardewValley.GameRunner.Update(GameTime gameTime) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:linha 1046
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em StardewValley.Program.Main(String[] args) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:linha 156

Game Version: 1.5.3
SDK Helper: SteamHelper
Game Language: pt
GPU: Intel(R) HD Graphics 520
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: spring 22 Y1 Time of Day: 710
Game Location: CommunityCenter
 
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