Solved [BUG] multiplayer crashes entering barn

quesocooki

Greenhorn
Every time I try enter the barn or coop the game crashes. I've crashed after picking items up and right clicking the animals.





Message: Specified argument was out of the range of valid values.
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Audio.SoundEffectInstance.set_Volume(Single value) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 75
at Microsoft.Xna.Framework.Audio.Cue._UpdateSoundParameters() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 674
at Microsoft.Xna.Framework.Audio.Cue.UpdateRpcCurves() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 661
at Microsoft.Xna.Framework.Audio.Cue.Update(Single dt) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 591
at Microsoft.Xna.Framework.Audio.AudioEngine.Update() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\AudioEngine.cs:line 283
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4901
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3949
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 1067
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 814
at Microsoft.Xna.Framework.Game.Tick() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 567
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 91
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 175

Game Version: 1.5.5
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) Iris(R) Xe Graphics
OS: Win32NT Microsoft Windows NT 10.0.19043.0
In-game Date: fall 18 Y1 Time of Day: 700
Game Location: Coop1bddef16-084a-42a9-a657-b552af56f29f
 
Last edited by a moderator:
I'm playing on singleplayer, but had what appears to be the same crash. I had just installed the latest update too.

BuildID: 7844917
OS: Linux 64bit


Code:
Message: Specified argument was out of the range of valid values.
InnerException:
Stack Trace:    at Microsoft.Xna.Framework.Audio.SoundEffectInstance.set_Volume(Single value)
   at Microsoft.Xna.Framework.Audio.Cue._UpdateSoundParameters()
   at Microsoft.Xna.Framework.Audio.Cue.UpdateRpcCurves()
   at Microsoft.Xna.Framework.Audio.Cue.Update(Single dt)
   at Microsoft.Xna.Framework.Audio.AudioEngine.Update()
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewValley.Program.Main(String[] args)

Game Version: 1.5.5
SDK Helper: SteamHelper
Game Language: en
GPU: AMD CAYMAN (DRM 2.50.0 / 4.15.0-52-generic, LLVM 8.0.0)
OS: Unix Unix 4.15.0.52
In-game Date: fall 19 Y2 Time of Day: 650
Game Location: Barn310009
=============

Follow up Edit: The subsequent hotfix appears to have resolved the audio crash for me. New working BuildID below.
BuildID: 7830133
 
Last edited:
This is happening to me too :(
Im playing single player.
The game crashes when i interact with the animals in the coop and barn.
Im not techy at all, so i dont know how to get crash information.

Ive tried uninstalling and reinstalling the game, and saving the game before going into the coop, but it still crashes when i enter and interact with the animals.

I am on Steam, PC, Windows
 
Last edited:
Good day. My error logs are exactly the same. Here's hoping this has something to do with the last update and will be solved
 
EDIT: phishtank's solution worked for me too!

I have the same problem, playing in singleplayer.

Game version: 1.5.5 (Steam)
OS: Arch Linux x86_64
Kernel: 5.15.6-arch2-1
CPU: Intel i7-9750H
GPU: NVIDIA GeForce GTX 1050 3 GB Max-Q

No mods are installed.

The bug appears both while running the game natively and while using proton (6.3-8)
 
Last edited:
It's audio related. Go into your game settings and turn all of your audio to 0 except for music and turn off animal sounds. I did that and the crashing stopped, a few other people have also reported that helping.
 
I did what Phishtank did without sound and it worked. Then tested it with sound and i crashed right away when i picked up an egg. :heartrip: I just did this right now.
 
I get a few. What more can I give you ?


Message: Specified argument was out of the range of valid values.
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Audio.SoundEffectInstance.set_Pitch(Single value) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 56


Message: Specified argument was out of the range of valid values.
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Audio.SoundEffectInstance.set_Volume(Single value) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 75


Running multiplayer on Windows
 
saw the post about sending crashing details to this post to keep them all together so here is my Error Log and every time i get near my barn area it freezes then closes up the game, just started happening after the latest steam update too. i can go about the town and do other things but as soon as i get close to my animals/barn "poof" im back to my home screen
 

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