Q-Bert
Newcomer
Hello!
The PC-Version is always (reproducible) crashing when I talk to Vincent while he sits in the library OR when I talk to Maru while she is watching the stars through her telescope.
I bought Stardew Valley from GOG. The savegame was mostly played with Version 1.3.28_(22858) and 1.3.33_(26508). Now I upgraded to 1.4.5.433754439_(36067) and the game crashes like described.
I can upload the savegame for testing, if needed.
Here is the ErrorLog:
Is my savegame now unusable?
The PC-Version is always (reproducible) crashing when I talk to Vincent while he sits in the library OR when I talk to Maru while she is watching the stars through her telescope.
I bought Stardew Valley from GOG. The savegame was mostly played with Version 1.3.28_(22858) and 1.3.33_(26508). Now I upgraded to 1.4.5.433754439_(36067) and the game crashes like described.
I can upload the savegame for testing, if needed.
Here is the ErrorLog:
Code:
Message: Unable to parse string path: Fräulein Penny sagt, dass ich dieses Buch lesen muss, bevor ich draußen spielen darf.$s
InnerException:
Stack Trace: bei StardewValley.LocalizedContentManager.parseStringPath(String path, String& assetName, String& key) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:Zeile 323.
bei StardewValley.LocalizedContentManager.LoadString(String path) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:Zeile 240.
bei StardewValley.NPC.setTemporaryMessages(Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:Zeile 3265.
bei StardewValley.NPC.checkAction(Farmer who, GameLocation l) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:Zeile 1792.
bei StardewValley.GameLocation.<>c__DisplayClass234_0.<checkAction>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:Zeile 5028.
bei StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:Zeile 13.
bei StardewValley.GameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:Zeile 5001.
bei StardewValley.Locations.LibraryMuseum.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\LibraryMuseum.cs:Zeile 501.
bei StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 10495.
bei StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 10304.
bei StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 14364.
bei StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:Zeile 11.
bei StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 13889.
bei StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 3558.
bei StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 2913.
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:Zeile 152.