Solved [BUG] Game Crash when talking to Vincent or Maru in a certain location

Q-Bert

Newcomer
Hello!

The PC-Version is always (reproducible) crashing when I talk to Vincent while he sits in the library OR when I talk to Maru while she is watching the stars through her telescope.

I bought Stardew Valley from GOG. The savegame was mostly played with Version 1.3.28_(22858) and 1.3.33_(26508). Now I upgraded to 1.4.5.433754439_(36067) and the game crashes like described.

I can upload the savegame for testing, if needed.

Here is the ErrorLog:
Code:
Message: Unable to parse string path: Fräulein Penny sagt, dass ich dieses Buch lesen muss, bevor ich draußen spielen darf.$s
InnerException:
Stack Trace:    bei StardewValley.LocalizedContentManager.parseStringPath(String path, String& assetName, String& key) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:Zeile 323.
   bei StardewValley.LocalizedContentManager.LoadString(String path) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:Zeile 240.
   bei StardewValley.NPC.setTemporaryMessages(Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:Zeile 3265.
   bei StardewValley.NPC.checkAction(Farmer who, GameLocation l) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:Zeile 1792.
   bei StardewValley.GameLocation.<>c__DisplayClass234_0.<checkAction>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:Zeile 5028.
   bei StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:Zeile 13.
   bei StardewValley.GameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:Zeile 5001.
   bei StardewValley.Locations.LibraryMuseum.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\LibraryMuseum.cs:Zeile 501.
   bei StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 10495.
   bei StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 10304.
   bei StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 14364.
   bei StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:Zeile 11.
   bei StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 13889.
   bei StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 3558.
   bei StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 2913.
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bei StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:Zeile 152.
Is my savegame now unusable?
 

ConcernedApe

Creator & Developer
Staff member
The save game is probably not unusable, but I would just avoid talking to them in those instances. It might be an issue with the translation.
You could also try reinstalling the game, maybe some files are corrupt?
 

Q-Bert

Newcomer
I tried my savegame on a different PC and it didn't crash. Therefore I reinstalled it complete new, and now everything works fine again.

Thanks!!
 
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