bioweapon
Farmhand
Farm type: Standard
As soon as I left-click after the "fish biting cue", the game crashes.
Tried fishing with Magic Bait in the ocean, and it works fine (and, can catch fishes from other seasons, as expected).
I never have any mod.
Debugger says:
Note: "StardewValley.exe" is the same as "Stardew Valley.exe"; this is for gdb to run it.
As soon as I left-click after the "fish biting cue", the game crashes.
Tried fishing with Magic Bait in the ocean, and it works fine (and, can catch fishes from other seasons, as expected).
I never have any mod.
Debugger says:
Code:
(gdb) r
Starting program: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewValley.exe
[New Thread 6080.0x1770]
warning: `C:\Windows\SYSTEM32\ntdll.dll': Shared library architecture i386:x86-64 is not compatible with target architecture i386.
warning: `C:\Windows\System32\wow64.dll': Shared library architecture i386:x86-64 is not compatible with target architecture i386.
warning: `C:\Windows\System32\wow64win.dll': Shared library architecture i386:x86-64 is not compatible with target architecture i386.
warning: `C:\Windows\System32\wow64cpu.dll': Shared library architecture i386:x86-64 is not compatible with target architecture i386.
[New Thread 6080.0x12f4]
[New Thread 6080.0x48c]
[New Thread 6080.0x2ac0]
[New Thread 6080.0x3bac]
[New Thread 6080.0x10ac]
[New Thread 6080.0x3824]
[New Thread 6080.0x628]
[New Thread 6080.0x24f8]
[New Thread 6080.0x1150]
warning: CLR:(
warning: C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll
warning: )
warning: Rejecting native image because native image dependency C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll had a different identity than expected
warning:
[New Thread 6080.0x22f0]
[New Thread 6080.0x220c]
[New Thread 6080.0x3c4]
[New Thread 6080.0x2f04]
[New Thread 6080.0x2428]
[Thread 6080.0x2428 exited with code 0]
[New Thread 6080.0x3440]
[New Thread 6080.0xd3c]
[New Thread 6080.0x292c]
[New Thread 6080.0x2954]
[New Thread 6080.0x3574]
[New Thread 6080.0x2764]
[New Thread 6080.0x39a8]
[New Thread 6080.0x390c]
[New Thread 6080.0x1274]
[New Thread 6080.0x349c]
NoFpsCap: This feature is not available
[New Thread 6080.0x1968]
[New Thread 6080.0xb7c]
[New Thread 6080.0xecc]
[New Thread 6080.0x3830]
setGameMode( 'titleScreenGameMode (0)' )
loadPreferences(); begin - languageCode=en
savePreferences(); async=False, languageCode=en
warning: [S_API] SteamAPI_Init(): Loaded 'C:\Program Files (x86)\Steam\steamclient.dll' OK.
[New Thread 6080.0x2810]
warning: [S_API FAIL] SteamAPI_Init() failed; no appID found.
Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
[Thread 6080.0x2810 exited with code 0]
System.InvalidOperationException: Steamworks is not initialized.
at Steamworks.InteropHelp.TestIfAvailableClient()
at StardewValley.SDKs.SteamHelper.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\SteamHelper.cs:line 142
loadPreferences(); begin - languageCode=en
savePreferences(); async=False, languageCode=en
Window_ClientSizeChanged(); Window.ClientBounds={X:384 Y:228 Width:1280 Height:720}
[New Thread 6080.0x3a34]
loadPreferences(); begin - languageCode=en
savePreferences(); async=False, languageCode=en
loadPreferences(); begin - languageCode=en
savePreferences(); async=False, languageCode=en
Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2048 Height:1152}
[New Thread 6080.0x36b4]
[New Thread 6080.0xe3c]
[New Thread 6080.0xee0]
[New Thread 6080.0x28bc]
[New Thread 6080.0x2044]
[New Thread 6080.0x35e0]
[New Thread 6080.0x11e4]
[New Thread 6080.0x12f0]
[New Thread 6080.0xef8]
[New Thread 6080.0x1b80]
[New Thread 6080.0x3ab4]
[New Thread 6080.0x1888]
gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
getLoadEnumerator('bioweapon_221663134')
regular stream detected...
[Thread 6080.0x3ab4 exited with code 0]
[New Thread 6080.0x2a90]
Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2048 Height:1152}
[Thread 6080.0x2a90 exited with code 0]
[New Thread 6080.0x2d28]
TextBox.Selected is now 'True'.
TextBox.Selected is now 'False'.
[Thread 6080.0x2d28 exited with code 0]
[New Thread 6080.0x2c70]
loadPreferences(); begin - languageCode=en
gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
getLoadEnumerator() exited, elapsed = '00:00:05.6343818'
setupEventCommands() registered '131' methods
Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2048 Height:1152}
Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2048 Height:1152}
Warping to Farm
loadPreferences(); begin - languageCode=en
loadPreferences(); begin - languageCode=en
Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2048 Height:1152}
gameMode was 'playingGameMode (3)', set to 'errorLogMode (11)'.
gameMode was 'errorLogMode (11)', set to 'playingGameMode (3)'.
Unhandled Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.GameLocation.getFish(Single millisecondsAfterNibble, Int32 bait, Int32 waterDepth, Farmer who, Double baitPotency, Vector2 bobberTile, String locationName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11871
at StardewValley.Farm.getFish(Single millisecondsAfterNibble, Int32 bait, Int32 waterDepth, Farmer who, Double baitPotency, Vector2 bobberTile, String location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1490
at StardewValley.Tools.FishingRod.DoFunction(GameLocation location, Int32 x, Int32 y, Int32 power, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Tools\FishingRod.cs:line 351
at StardewValley.Tool.endUsing(GameLocation location, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Tools\Tool.cs:line 450
at StardewValley.Farmer.performEndUsingTool() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6051
at Netcode.NetEvent0.Poll() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Netcode\NetEvent.cs:line 38
at Netcode.NetEvent0.Fire() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Netcode\NetEvent.cs:line 30
at StardewValley.Farmer.EndUsingTool() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6034
at StardewValley.Game1.<>c__DisplayClass904_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 17658
at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 17073
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4596
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156
[Thread 6080.0x2c70 exited with code 0]
[Thread 6080.0x2f04 exited with code 0]
[Thread 6080.0x3c4 exited with code 0]
gdb: unknown target exception 0xe0434352 at 0x7692a892
Thread 1 "MainThrd" received signal ?, Unknown signal.
0x0114d9c8 in ?? ()
(gdb)
Note: "StardewValley.exe" is the same as "Stardew Valley.exe"; this is for gdb to run it.
Last edited: