Oh, maybe like an upgraded gate Robin can build for you as a prize for a quest? Or you know what, even better, Maru could, as a prize for gathering supplies for her? She could offer to install a sensor that has the gate opening as you approach/closing as you go through, or just an option to 'turn on' the fence so it closes behind you.I'm playing on the Switch so no mods available. This should be a base game feature.
Maybe there could be an option for this in game settings. Similar to Auto Run.
^ I have a weird problem that I'm not sure is a deliberate design choice or a Switch-exclusive quirk, but clicking on them too fast sometimes results in them just... spontaneously exploding off the fence. Like they do get picked back up in my inventory, but in the meantime I've got to hurry and cram it back on there before my animals wander out. Since I'm usually powered by Pepper Poppers and am moving very quickly, needing to click the gates to open/shut them can be extremely aggravating because it's a crapshoot whether or not it works properly. It'd be nice to not have that problem one way or another.I've been frequently annoyed by the clicking I had to do with the gate. Originally I was thinking that there might be a good reason to have it be a block, unless you actually want to physically open it, but I really can't think of one.
What makes you so sure it's deliberate with no chance of being changed?It's deliberate, no chance of that being changed. It's pretty easy to set that off, so getting rid of one more way that it might happen is a plus in my book.
Nothing about this game is realistic. Let's not have more cumbersome mechanics just for the sake of some vague sense of "realism"I actually like the fact you have to close gates. It just seems more realistic to me.
You seem to have misunderstood or not read my post/suggestion. I'll try again in case I didn't describe it well my previous post.. With my suggestion:Also, there are areas of my farm I consciously decide if the gates are open or closed each time I go through them. I think the mechanics would be cumbersome on consoles (maybe also on PC) to have an on/off switch for each gate while also having them auto-open/auto-close.
This makes more sense than what I was imagining and I would support this idea.When the gate is already open, it doesn't have to close again just because you are passing through it. It would only auto-open, and close, when you run into a closed gate. You can still manually click on the gate separately to open/close it for the animals.