Issue Anyone help me with this error?

Thanks for the log; another user just had an issue with Aedenthorn's Multiple Spouses mod. You seem to have a similar issue with their newer framework mod; Free Love.

Code:
20:25:07    TRACE    Free Love    adding victor_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding andy_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding susan_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding sophia_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding apples_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding peaches_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding charlie_sleep to animationDescriptions
20:29:31    ERROR    game    An error occurred in the base update loop: FormatException: Input string was not in a correct format.
   at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
   at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
   at StardewValley.NPC.playSleepingAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 4417
   at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2941
   at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 828
   at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6492
   at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867
   at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1027

And, this second set of errors for sleeping animations again. This time for Custom Spouse Rooms by Aedenthorn; again.

Code:
20:34:18    TRACE    TehCore    Reloading Data/Festivals/FestivalDates
20:34:18    TRACE    SMAPI    TehCore edited Data/Festivals/FestivalDates.
20:34:18    TRACE    Free Love    Got unofficial spouse requirement for event: Sophia, switching event condition to isSpouse O
20:34:18    TRACE    Free Love    Got unofficial spouse requirement for event: Claire, switching event condition to isSpouse O
    repeats 1 times
20:34:18    ERROR    game    An error occurred in the base update loop: FormatException: Input string was not in a correct format.
   at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
   at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
   at StardewValley.NPC.playSleepingAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 4417
   at StardewValley.NPC.Halt() in stardewvalley\Farmer\Farmer\NPC.cs:line 3223
   at StardewValley.Locations.FarmHouse.resetLocalState_PatchedBy<aedenthorn.CustomSpouseRooms>(FarmHouse this)
   at StardewValley.GameLocation.<resetForPlayerEntry>b__269_0()
   at StardewValley.GameLocation.resetForPlayerEntry()
   at StardewValley.Game1.onFadeToBlackComplete()
   at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
   at StardewValley.Game1.UpdateOther(GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1027

I'd forward these on to Aedenthorn to get fixed.
 
Hey, I'm having a similar problem. Everything in the world freezes but I can still move around, and things will resume for a frame or two after I hit pause, but I can't fall asleep. If I make it to my house, everything fails to load and it either crashes or remains black until I close out the game. I'm running multiple spouses and custom spouse patio, but deleting custom spouse patio didn't fix it. I can find my logs as well if it helps, but did anyone speak with the creator and was any easy fix for this made available? Thanks!
 
Hey, I'm having a similar problem. Everything in the world freezes but I can still move around, and things will resume for a frame or two after I hit pause, but I can't fall asleep. If I make it to my house, everything fails to load and it either crashes or remains black until I close out the game. I'm running multiple spouses and custom spouse patio, but deleting custom spouse patio didn't fix it. I can find my logs as well if it helps, but did anyone speak with the creator and was any easy fix for this made available? Thanks!
I am having the exact same issue! did you ever find a fix?
 
Thanks for the log; another user just had an issue with Aedenthorn's Multiple Spouses mod. You seem to have a similar issue with their newer framework mod; Free Love.

Code:
20:25:07    TRACE    Free Love    adding victor_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding andy_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding susan_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding sophia_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding apples_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding peaches_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding charlie_sleep to animationDescriptions
20:29:31    ERROR    game    An error occurred in the base update loop: FormatException: Input string was not in a correct format.
   at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
   at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
   at StardewValley.NPC.playSleepingAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 4417
   at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2941
   at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 828
   at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6492
   at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867
   at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1027

And, this second set of errors for sleeping animations again. This time for Custom Spouse Rooms by Aedenthorn; again.

Code:
20:34:18    TRACE    TehCore    Reloading Data/Festivals/FestivalDates
20:34:18    TRACE    SMAPI    TehCore edited Data/Festivals/FestivalDates.
20:34:18    TRACE    Free Love    Got unofficial spouse requirement for event: Sophia, switching event condition to isSpouse O
20:34:18    TRACE    Free Love    Got unofficial spouse requirement for event: Claire, switching event condition to isSpouse O
    repeats 1 times
20:34:18    ERROR    game    An error occurred in the base update loop: FormatException: Input string was not in a correct format.
   at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
   at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
   at StardewValley.NPC.playSleepingAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 4417
   at StardewValley.NPC.Halt() in stardewvalley\Farmer\Farmer\NPC.cs:line 3223
   at StardewValley.Locations.FarmHouse.resetLocalState_PatchedBy<aedenthorn.CustomSpouseRooms>(FarmHouse this)
   at StardewValley.GameLocation.<resetForPlayerEntry>b__269_0()
   at StardewValley.GameLocation.resetForPlayerEntry()
   at StardewValley.Game1.onFadeToBlackComplete()
   at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
   at StardewValley.Game1.UpdateOther(GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1027

I'd forward these on to Aedenthorn to get fixed.
I have the exact same problem, anyone know how to fix ?
 
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