Issue Anyone help me with this error?

Thanks for the log; another user just had an issue with Aedenthorn's Multiple Spouses mod. You seem to have a similar issue with their newer framework mod; Free Love.

Code:
20:25:07    TRACE    Free Love    adding victor_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding andy_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding susan_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding sophia_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding apples_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding peaches_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding charlie_sleep to animationDescriptions
20:29:31    ERROR    game    An error occurred in the base update loop: FormatException: Input string was not in a correct format.
   at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
   at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
   at StardewValley.NPC.playSleepingAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 4417
   at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2941
   at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 828
   at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6492
   at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867
   at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1027
And, this second set of errors for sleeping animations again. This time for Custom Spouse Rooms by Aedenthorn; again.

Code:
20:34:18    TRACE    TehCore    Reloading Data/Festivals/FestivalDates
20:34:18    TRACE    SMAPI    TehCore edited Data/Festivals/FestivalDates.
20:34:18    TRACE    Free Love    Got unofficial spouse requirement for event: Sophia, switching event condition to isSpouse O
20:34:18    TRACE    Free Love    Got unofficial spouse requirement for event: Claire, switching event condition to isSpouse O
    repeats 1 times
20:34:18    ERROR    game    An error occurred in the base update loop: FormatException: Input string was not in a correct format.
   at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
   at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
   at StardewValley.NPC.playSleepingAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 4417
   at StardewValley.NPC.Halt() in stardewvalley\Farmer\Farmer\NPC.cs:line 3223
   at StardewValley.Locations.FarmHouse.resetLocalState_PatchedBy<aedenthorn.CustomSpouseRooms>(FarmHouse this)
   at StardewValley.GameLocation.<resetForPlayerEntry>b__269_0()
   at StardewValley.GameLocation.resetForPlayerEntry()
   at StardewValley.Game1.onFadeToBlackComplete()
   at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
   at StardewValley.Game1.UpdateOther(GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1027
I'd forward these on to Aedenthorn to get fixed.
 

rycestick

Newcomer
Hey, I'm having a similar problem. Everything in the world freezes but I can still move around, and things will resume for a frame or two after I hit pause, but I can't fall asleep. If I make it to my house, everything fails to load and it either crashes or remains black until I close out the game. I'm running multiple spouses and custom spouse patio, but deleting custom spouse patio didn't fix it. I can find my logs as well if it helps, but did anyone speak with the creator and was any easy fix for this made available? Thanks!
 

justsomeperson

Newcomer
Hey, I'm having a similar problem. Everything in the world freezes but I can still move around, and things will resume for a frame or two after I hit pause, but I can't fall asleep. If I make it to my house, everything fails to load and it either crashes or remains black until I close out the game. I'm running multiple spouses and custom spouse patio, but deleting custom spouse patio didn't fix it. I can find my logs as well if it helps, but did anyone speak with the creator and was any easy fix for this made available? Thanks!
I am having the exact same issue! did you ever find a fix?
 

Bulinkie

Greenhorn
Thanks for the log; another user just had an issue with Aedenthorn's Multiple Spouses mod. You seem to have a similar issue with their newer framework mod; Free Love.

Code:
20:25:07    TRACE    Free Love    adding victor_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding andy_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding susan_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding sophia_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding apples_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding peaches_sleep to animationDescriptions
20:25:07    TRACE    Free Love    adding charlie_sleep to animationDescriptions
20:29:31    ERROR    game    An error occurred in the base update loop: FormatException: Input string was not in a correct format.
   at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
   at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
   at StardewValley.NPC.playSleepingAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 4417
   at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2941
   at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 828
   at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6492
   at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867
   at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1027
And, this second set of errors for sleeping animations again. This time for Custom Spouse Rooms by Aedenthorn; again.

Code:
20:34:18    TRACE    TehCore    Reloading Data/Festivals/FestivalDates
20:34:18    TRACE    SMAPI    TehCore edited Data/Festivals/FestivalDates.
20:34:18    TRACE    Free Love    Got unofficial spouse requirement for event: Sophia, switching event condition to isSpouse O
20:34:18    TRACE    Free Love    Got unofficial spouse requirement for event: Claire, switching event condition to isSpouse O
    repeats 1 times
20:34:18    ERROR    game    An error occurred in the base update loop: FormatException: Input string was not in a correct format.
   at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
   at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
   at StardewValley.NPC.playSleepingAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 4417
   at StardewValley.NPC.Halt() in stardewvalley\Farmer\Farmer\NPC.cs:line 3223
   at StardewValley.Locations.FarmHouse.resetLocalState_PatchedBy<aedenthorn.CustomSpouseRooms>(FarmHouse this)
   at StardewValley.GameLocation.<resetForPlayerEntry>b__269_0()
   at StardewValley.GameLocation.resetForPlayerEntry()
   at StardewValley.Game1.onFadeToBlackComplete()
   at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
   at StardewValley.Game1.UpdateOther(GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1027
I'd forward these on to Aedenthorn to get fixed.
I have the exact same problem, anyone know how to fix ?
 
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