Bardosol
Greenhorn
I was recently playing and I was late for bed at 12 am but the game froze and broke. I attach log to see if you can help me :(
20:25:07 TRACE Free Love adding victor_sleep to animationDescriptions
20:25:07 TRACE Free Love adding andy_sleep to animationDescriptions
20:25:07 TRACE Free Love adding susan_sleep to animationDescriptions
20:25:07 TRACE Free Love adding sophia_sleep to animationDescriptions
20:25:07 TRACE Free Love adding apples_sleep to animationDescriptions
20:25:07 TRACE Free Love adding peaches_sleep to animationDescriptions
20:25:07 TRACE Free Love adding charlie_sleep to animationDescriptions
20:29:31 ERROR game An error occurred in the base update loop: FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.NPC.playSleepingAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 4417
at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2941
at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542
at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 828
at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6492
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1027
20:34:18 TRACE TehCore Reloading Data/Festivals/FestivalDates
20:34:18 TRACE SMAPI TehCore edited Data/Festivals/FestivalDates.
20:34:18 TRACE Free Love Got unofficial spouse requirement for event: Sophia, switching event condition to isSpouse O
20:34:18 TRACE Free Love Got unofficial spouse requirement for event: Claire, switching event condition to isSpouse O
repeats 1 times
20:34:18 ERROR game An error occurred in the base update loop: FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.NPC.playSleepingAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 4417
at StardewValley.NPC.Halt() in stardewvalley\Farmer\Farmer\NPC.cs:line 3223
at StardewValley.Locations.FarmHouse.resetLocalState_PatchedBy<aedenthorn.CustomSpouseRooms>(FarmHouse this)
at StardewValley.GameLocation.<resetForPlayerEntry>b__269_0()
at StardewValley.GameLocation.resetForPlayerEntry()
at StardewValley.Game1.onFadeToBlackComplete()
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
at StardewValley.Game1.UpdateOther(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1027
I am having the exact same issue! did you ever find a fix?Hey, I'm having a similar problem. Everything in the world freezes but I can still move around, and things will resume for a frame or two after I hit pause, but I can't fall asleep. If I make it to my house, everything fails to load and it either crashes or remains black until I close out the game. I'm running multiple spouses and custom spouse patio, but deleting custom spouse patio didn't fix it. I can find my logs as well if it helps, but did anyone speak with the creator and was any easy fix for this made available? Thanks!
I have the exact same problem, anyone know how to fix ?Thanks for the log; another user just had an issue with Aedenthorn's Multiple Spouses mod. You seem to have a similar issue with their newer framework mod; Free Love.
And, this second set of errors for sleeping animations again. This time for Custom Spouse Rooms by Aedenthorn; again.Code:20:25:07 TRACE Free Love adding victor_sleep to animationDescriptions 20:25:07 TRACE Free Love adding andy_sleep to animationDescriptions 20:25:07 TRACE Free Love adding susan_sleep to animationDescriptions 20:25:07 TRACE Free Love adding sophia_sleep to animationDescriptions 20:25:07 TRACE Free Love adding apples_sleep to animationDescriptions 20:25:07 TRACE Free Love adding peaches_sleep to animationDescriptions 20:25:07 TRACE Free Love adding charlie_sleep to animationDescriptions 20:29:31 ERROR game An error occurred in the base update loop: FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info) at StardewValley.NPC.playSleepingAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 4417 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2941 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 828 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6492 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1027
I'd forward these on to Aedenthorn to get fixed.Code:20:34:18 TRACE TehCore Reloading Data/Festivals/FestivalDates 20:34:18 TRACE SMAPI TehCore edited Data/Festivals/FestivalDates. 20:34:18 TRACE Free Love Got unofficial spouse requirement for event: Sophia, switching event condition to isSpouse O 20:34:18 TRACE Free Love Got unofficial spouse requirement for event: Claire, switching event condition to isSpouse O repeats 1 times 20:34:18 ERROR game An error occurred in the base update loop: FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info) at StardewValley.NPC.playSleepingAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 4417 at StardewValley.NPC.Halt() in stardewvalley\Farmer\Farmer\NPC.cs:line 3223 at StardewValley.Locations.FarmHouse.resetLocalState_PatchedBy<aedenthorn.CustomSpouseRooms>(FarmHouse this) at StardewValley.GameLocation.<resetForPlayerEntry>b__269_0() at StardewValley.GameLocation.resetForPlayerEntry() at StardewValley.Game1.onFadeToBlackComplete() at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) at StardewValley.Game1.UpdateOther(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1027