kijiman
Greenhorn
Hello, we are playing multiplayer local co-op on Switch. A couple more issues after the most recent update (bombs work great now, thanks!)
In the skull caverns, when Pepper Rex uses its' fire attack, the game lags to an unbelievable level. Builds up when it first starts, then freezes the game for a couple of seconds, then dissipates when the attack ends. We've only seen one pepper Rex, but had to nope out of there pretty quick to avoid dying to the lag.
Also, we've seen a lot of generic crashes. Pretty difficult to pinpoint exactly when, they seem random. Some when trying to complete a secret note, others when completing a bundle (25k in vault). Mostly though we get a lot of crashes at end of day right before (during?) when the game says it's saving. Fortunately after reboot the previous day is actually saved and we can move on, but definitely scary every time thinking we're going to have to re-do the whole day.
Also, certain mine levels continue to bug out with freezing animations/can destroy rocks but not pick up stones. We have discovered that only when P1 enters the mine level first does this bug occur. As a workaround we've been having P2 enter every ladder before P1. We've never seen the issue when P2 enters first.
OS: Switch 2p local splitscreen
IGL: English
Multiplayer
Controller(s)
Version: 1.6.9.37
Switch Version: 19.0.1
Farm: Meadowlands
Save Type: New as of 1.6.9
In the skull caverns, when Pepper Rex uses its' fire attack, the game lags to an unbelievable level. Builds up when it first starts, then freezes the game for a couple of seconds, then dissipates when the attack ends. We've only seen one pepper Rex, but had to nope out of there pretty quick to avoid dying to the lag.
Also, we've seen a lot of generic crashes. Pretty difficult to pinpoint exactly when, they seem random. Some when trying to complete a secret note, others when completing a bundle (25k in vault). Mostly though we get a lot of crashes at end of day right before (during?) when the game says it's saving. Fortunately after reboot the previous day is actually saved and we can move on, but definitely scary every time thinking we're going to have to re-do the whole day.
Also, certain mine levels continue to bug out with freezing animations/can destroy rocks but not pick up stones. We have discovered that only when P1 enters the mine level first does this bug occur. As a workaround we've been having P2 enter every ladder before P1. We've never seen the issue when P2 enters first.
OS: Switch 2p local splitscreen
IGL: English
Multiplayer
Controller(s)
Version: 1.6.9.37
Switch Version: 19.0.1
Farm: Meadowlands
Save Type: New as of 1.6.9