基本更新循环中发生错误:InvalidCastException:无法将类型为“Microsoft.Xna.Framework.Graphics.Texture2D”的对象强制转换为类型“System.Collections.Generic.Dictionary'2[System.String,System.String]”。在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\Content\Content\ContentReader.cs:line 176 的 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\Content\ContentReader.cs:line 152 中的 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() 处Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\Content\ContentReader.cs:line 61 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action'1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324 atMicrosoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\Content ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 336 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<SMAPI\Framework\ContentManagers\GameContentManager.cs:第 127 行的 >c__DisplayClass6_0'1.<LoadExact>b__0() 在 StardewModdingAPI.Framework.Utilities.ContextHash'1.Track[TResult](T key, Func'1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 186 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137 at StardewValley.NPC.get_Dialogue() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer\NPC.cs:line 246 atStardewValley.NPC.performTenMinuteUpdate(Int32 timeOfDay, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3731 at StardewValley.GameLocation.performTenMinuteUpdate(Int32 timeOfDay) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 14338 at StardewValley.Game1.<>c.<performTenMinuteClockUpdate>b__738_0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6373 at StardewValley.Game1.UpdateGameClock(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6458 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4322 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:第 3454 行,位于 StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1130
重复5次
16:55:53
错误
游戏
NPC “Marlon”无法加载他们当前的对话。InvalidCastException:无法将类型为“Microsoft.Xna.Framework.Graphics.Texture2D”的对象强制转换为类型“System.Collections.Generic.Dictionary'2[System.String,System.String]”。在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\Content\Content\ContentReader.cs:line 176 的 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\Content\ContentReader.cs:line 152 中的 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() 处Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\Content\ContentReader.cs:line 61 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action'1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324 atMicrosoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\Content ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 336 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<SMAPI\Framework\ContentManagers\GameContentManager.cs:第 127 行的 >c__DisplayClass6_0'1.<LoadExact>b__0() 在 StardewModdingAPI.Framework.Utilities.ContextHash'1.Track[TResult](T key, Func'1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 186 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137 at StardewValley.NPC.get_Dialogue() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer\NPC.cs:line 246 atStardewValley.NPC.loadCurrentDialogue() 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 4232
16:56:05
错误
游戏
基本更新循环中发生错误:InvalidCastException:无法将类型为“Microsoft.Xna.Framework.Graphics.Texture2D”的对象强制转换为类型“System.Collections.Generic.Dictionary'2[System.String,System.String]”。在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\Content\Content\ContentReader.cs:line 176 的 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\Content\ContentReader.cs:line 152 中的 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() 处Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\Content\ContentReader.cs:line 61 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action'1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324 atMicrosoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\Content ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 336 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<SMAPI\Framework\ContentManagers\GameContentManager.cs:第 127 行的 >c__DisplayClass6_0'1.<LoadExact>b__0() 在 StardewModdingAPI.Framework.Utilities.ContextHash'1.Track[TResult](T key, Func'1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 186 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137 at StardewValley.NPC.get_Dialogue() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer\NPC.cs:line 246 atStardewValley.NPC.TryGetDialogue(字符串键) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 4393 在 StardewValley.Event.initiateGrangeJudging() 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.cs:line 6177 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.cs:line 5751StardewValley.Event.answerDialogueQuestion(NPC who, String answerKey) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.cs:line 6212 at StardewValley.Dialogue.chooseResponse(Response response) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Dialogue.cs:line 1564 at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\DialogueBox.cs:line 353 在 StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5082 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4269 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, ActionrunUpdate) 在 SMAPI\Framework\SCore.cs:line 1130
16:56:05
警告
游戏
警告:UI 模式推送/弹出计数不匹配。纠正。
16:56:07
错误
游戏
基本更新循环中发生错误:InvalidOperationException:堆栈为空。在 System.Collections.Generic.Stack'1.ThrowForEmptyStack() at System.Collections.Generic.Stack'1.Pop() at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\DialogueBox.cs:line 350 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5082 atStardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4269 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1130