user interface

  1. Windows Day shipping recap inconsistencies

    Caviar falls under the "Farming" category while all other aged roes belong to "Fishing" category. Caviar is only a subcase of aged roe. Sweet Gem berry falls under the "Other" category while it should be "Farming". It comes from a seed, it is not made of plastic.
  2. Switch Cannot correctly move cursor upward on right-side action buttons after trading item between chest and inventory

    OS/Platform: Switch Switch control mode : Handheld Game version : 1.6.9 build 36 Game language: English Game Mode : Singleplayer Severity: Minor/Bothersome (existing workaround) Issue : Affected system : Chests & Inventory Symptom: The 'hand' cursor cannot be moved upward (either through left...
  3. Windows Using Alt+Enter to maximize and un-maximize shifts chest UI off screen

    Windows 10, Stardew v1.6.2 build 24081 When you open a chest inventory UI (opening a chest, fishing up a treasure chest, etc.) and then toggle fullscreen using Alt+Enter, the entire inventory UI shifts down and to the right. Repeatedly hitting Alt+Enter shifts the chest UI entirely off the...
  4. Construct Farm Buildings Screen arrows readability.

    It took me 40 hours to figure out that there are arrows in this screen and that there are multiple farm buildings that can be chosen in this screen. I found the buttons on the right side of the screen immediately upon opening this screen. They have some brighter colors, and the colors contrast...
  5. yvvt0379

    UI fonts for Chinese, Japanese and Korean

    Currently the UI font for Chinese is a sans-serif font, and for Japanese and Korean is a cartoon font. They are all too "smooth" and don't fit well with the art style of this game. I'd suggest changing them into pixel fonts.
  6. Windows Switch Mouse Buttons

    I had to get stardew refunded as I can't use the mouse buttons the way they are currently set. Switching them through windows is not viable, as it switches clicking out of menus too which is really unintuitive. An option to reassign those, even if it involves an extra setting or two (for...
  7. Tayou

    24 Hour Time in game

    So far I have only found a mod to do this, but given the majority of people use 24 hours¹ I think it would make sense to have an option for that. I have only found this thread (mostly) about the forum: https://forums.stardewvalley.net/threads/24-hour-clock.13596/ so I'm making this new one in...
  8. pepoluan

    SMAPI Stack Split Redux 0.14.1

    Please refer to the mod's page on NexusMods for more info
  9. pepoluan

    SMAPI 24-Hour Clock Patcher 2021-05-19

    This mod patches the code for drawing the clock in the HUD so it shows in 24-hour notation unconditionally. By using Harmony instead of drawing over the clock, this mod prevents UI glitches other mod may caused. Also, this mod patches the Game1.getTimeOfDayString() method so templated text will...
  10. Switch Fishing UI smaller since latest patch

    I'm unsure if this is a known issue but I've noticed the fishing mini-game UI is smaller after downloading the latest patch with the blue floor fix. I've checked the UI scale options and it's set at 100%, but it appears that the fishing UI is at approximately 80% and a little difficult to see,
  11. PC [UI Bug] Issue with Stardew Valley Fair Fishing game in local Co-op

    (Copied from Steam forum for visibility because my wife really loves fishing) My wife and I have been playing through with local co-op(thanks for the great feature). Yes, the same couple with the CTD on Mermaid boat. When playing the fish game, both players start off-screen to the right and...
  12. PC [BUG] Splitscreen UI scale is different (1.5.1)

    The UI scale is calculated differently for single player and splitscreen. The left player has the same UI scale set. Playing on a TV screen the UI scale with 150% is too small to easily read the numbers on the toolbar. A quick hack allowed UI scaling up to 200% (in OptionsPage constructor)...
  13. Hani

    Option to prevent mouse cursor position from affecting the direction of 'x' and 'c' inputs

    Hey, sometimes I like to play one handed with only the keyboard "controller style" and if the mouse cursor is far from the player it works fine, but if the mouse cursor is near the player it will affect how they keyboard inputs will work. For instance if I'm south of a berry bush and click on x...
Top