combat

  1. PC [BUG?] Knockback's behavior code analysis

    I think I've got why knockback feels so weird (and so bad for daggers) pinned down in the code. In Utility.cs::getAwayFramPlayerTrajectory, the monster's new trajectory base (that gets multiplied by other stuff later on) is started by taking a difference between the monster's vs the player's X...
  2. iOS [BUG] Suddenly impossible to kill monsters

    Hi there, The last few times I've tried to play the caves, I've suddenly noticed it's become absolutely impossible to kill monsters - even really basic monsters (bats, slime, etc.). I usually use the Galaxy Sword, and I'm level 10 on everything, including Combat. I literally counted 25 swipes...
  3. kdau

    SMAPI Cropbeasts 2.0.0

    Cropbeasts a Stardew Valley mod by kdau Why just harvest your crops when you could do battle with them? Cropbeasts are crops cursed by the witch that turn into monsters on your farm. After you defeat them, you get the original harvest and maybe something extra. Game: Stardew Valley 1.5+...
  4. kdau

    PC [BUG] Local death animations not propagating for monsters

    Based on lack of sounds and temporary sprites, Monster.localDeathAnimation does not appear to be called for any player other than the one who slays a monster. This was detected in a modding context, but we reconfirmed it against the base game on both Linux and Windows. Example steps to...
  5. kdau

    WIP Cropbeasts: open beta, testers wanted

    Why just harvest your crops when you could do battle with them? Cropbeasts are crops cursed by the witch that turn into monsters on your farm. After you defeat them, you get the original harvest and maybe something extra. All base game fruit and vegetable crops (except fruit trees) have...
Top